design Objectives

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  • This paper introduces an optimal autopilot design technique based on the constrained optimization. The tracking performance is formed analytically as the design objective. The open-loop crossover frequency and the maximum demand of the actuator fin-deflection rate are introduced as analytical inequality constraints.

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  • Java Software Solutions teaches a foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large realistic examples, this worldwide best-selling text emphasizes building solid problem-solving and design skills to write high-quality programs.

    pdf834p canhnv034 29-05-2015 168 43   Download

  • Learning to design objects effectively with Java is the goal of Beginning Java Objects: From Concepts to Code, Second Edition. Plenty of titles dig into the Java language in massive detail, but this one takes the unique approach of stepping back and looking at fundamental object concepts first. Mastery of Java—from understanding the basic language features to building complete industrial-strength Java applications—emerges only after a thorough tour of thinking in objects.

    pdf425p hoa_can 26-01-2013 66 15   Download

  • Use Case Driven Object Modeling with UML: Theory and Practice shows how to drive an object-oriented software design from use case all the way through coding and testing, based on the minimalist, UML-based ICONIX process. In addition to a comprehensive explanation of the foundations of the approach, the book makes extensive use of examples and provides exercises at the back of each chapter.

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  • This book is a study of Dutch mosque designs, objects of heated public debate. Until now, studies of diaspora mosque designs have largely consisted of normative architectural critiques that reject the ubiquitous 'domes and minarets' as hampering further Islamic-architectural evolution. The Architectural Representation of Islam: Muslim-Commissioned Mosque Design in The Netherlands represents a clear break with the architectural critical narrative, and meticulously analyzes twelve design processes for Dutch mosques.

    pdf417p konbetocroi 07-01-2013 68 9   Download

  • Learning objectives of this chapter include: Consider some of the abnormal events that can occur during program execution, explore the use of try blocks for code that may generate exceptions, explore the use of catch blocks as exception handlers, encourage robust programs that always end gracefully.

    ppt29p nhanmotchut_2 19-10-2016 27 2   Download

  • Chapter 21 presents the following content: Operations and service management, operations management, four stages of operations strategy, product design objectives, technology automation, material requirements planning - MRP,...

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  • Learning objectives for this chapter: Discuss the issues related to managing and coordinating the design phase of the SDLC, explain the major components and levels of design, describe each design phase activity,...

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  • In this chapter, we introduce basic computing and network terminology and the concepts behind object-oriented design. We also introduce Java, an object-oriented programming language that has played a fundamental role in the growth of the Internet.

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  • This chapter introduces the basics of Java program design. It presents a series of programs that interact with their users through text-based outputs and inputs. The chapter also introduces the Java primitive types. These types and their associated operators enable programs to create and manipulate integer, floating-point, and character values and variables.

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  • Learning objectives of this chapter include: Develop a mental model of an object and a reference; describe how to define and use object type constants and variables; explain the roles of constructors, member methods, and class methods; present object assignment; introduce the String class and its methods for creating, examining, searching, evaluating, and manipulating substrings and characters.

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  • This chapter introduce how to create and manipulate simple objects with attributes and behaviors that you can specify. We do so through the use of classes. The class is Java's principal mechanism for supporting object-oriented design.

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  • In this chapter, we consider the while, for, and do-while looping constructs that control how many times a statement list is iterated (executed). Loops make programs much more powerful and capable of solving significant problems. Mastering the design and implementation of loops is an important part of a programmer's education.

    ppt99p nhanmotchut_2 19-10-2016 21 1   Download

  • Inheritance and polymorphism are two powerful mechanisms of object-oriented languages. Inheritance is the ability to define a new class using an existing class as a basis. Polymorphism is a programming language behavior where the same code expression can invoke different methods depending on the type of objects using the code. In this chapter, we begin our introduction of these two mechanisms by extending the standard class Point.

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  • In this article we will consider building a number of designs that Gamma has proposed language with C#.The purpose of the work here is to have an insight than some designs can be implemented in C#, to learn the new features of the language in practice and make it easier for designers object-oriented software

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  • Learning objectives for this chapter: Discuss the issues related to managing and coordinating the design phase of the SDLC, explain the major components and levels of design, describe each design phase activity,...

    ppt39p dien_vi01 04-10-2018 27 0   Download

  • After completing this chapter, students will be able to: Become familiar with several object-persistence formats, be able to map problem domain objects to different object-persistence formats, be able to apply the steps of normalization to a relational database, be able to optimize a relational database for object storage and access,...

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  • Lecture 2 – Introduction to software design. In this chapter, the following content will be discussed: Design phase in SDLC – architecture and detailed design, factors that affect design, quality models.

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  • Software quality must be addressed during the whole process of software development. However, design is of particular importance in developing quality software for two reasons. First, design is the first stage in software system creation in which quality requirements can begin to be addressed. Errors made at this stage can be costly, even impossible, to be rectified. Second, as we will see below, design decisions have significant effects on the quality of the final product.

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  • In a Software development process, the Software Design Methodology (SDM) refers to specific set of procedures used to manage and control the SDLC (Software Development Life Cycle).

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