Game networking

Xem 1-20 trên 121 kết quả Game networking
  • Beginning XNA 2.0 Game Programming: From Novice to Professional Copyright © 2008 by Alexandre Lobão, Bruno Evangelista, José Antonio Leal de Farias All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

    pdf406p tailieuvip13 20-07-2012 54 19   Download

  • Micro Java Game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of software standards that support J2ME (WAP, SMS, i-mode, and wireless enhancements such as Bluetooth) to an overview of J2ME extensions (Siemens Game API, NTT DoCoMo IAppli). Chapter by chapter, this book will guide you through the development of Micro Racer, a professional-level game....

    pdf0p phuongminhly 23-11-2009 263 118   Download

  • Jayme Schroeder was introduced to computers at a very young age. By 11, he had started creating modifications and level packs for his favorite game. By age 16, he had found his true passion in game development and network programming in C++ and OpenGL. In early 2011, Jayme had received an Android smartphone and immediately fell in love with the development experience. Since then, he has been researching and developing for the Android platform on a daily basis.

    pdf380p phungnguyet_123 25-02-2013 171 71   Download

  • This book shows how to build complete 2D and 3D games with all essential components from scratch; shapes, image effects, animation, 3D model creation and use, graphics math, collision detection, 3D audio, split-screen, and networked games. All code examples are presented in an easy-to-follow, step-by-step format. This book targets development for the PC and Xbox 360 and introduces development for the Zune.

    pdf561p ptng13 05-06-2012 91 35   Download

  • Game applications typically employ a single thread to run the game. This thread executes a main loop that repeatedly checks for user input, implements logic to update the state of the game, and then updates the user interface to reflect the new state. Unlike Canvas, the GameCanvas class provides methods that directly support this programming model.

    ppt39p phuongminhly 23-11-2009 140 27   Download

  • You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

    pdf408p rose_12 06-12-2012 93 23   Download

  • The game is on. Do you know how to play? Game theory sets out to explore what can be said about making decisions which go beyond accepting the rules of a game. Since 1942, a well elaborated mathematical apparatus has been developed to do so; but there is more. During the last three decades game theoretic reasoning has popped up in many other fields as well - from engineering to biology and psychology. New simulation tools and network analysis have made game theory omnipresent these days. This book collects recent research papers in game theory, which come from diverse scientific...

    pdf356p haiduong_1 15-04-2013 69 22   Download

  • When students at MIT competed against each other in the first real-time graphical computer game Spacewar in 1962 (Graetz 1981), probably none of them could have dreamt how realistic and complex computer games would develop to be in four decades and how large a business would grow around them. Commercial arcade games such as Pong and Space Invaders arrived in the 1970s, and home computers brought computer games within the reach of all enthusiasts in the 1980s.

    pdf289p tailieuvip13 19-07-2012 62 17   Download

  • Bài này chủ yếu để hướng dẫn các bạn chơi 1 số game offline với nhau thông qua mạng lan ảo leaf network . 1 số bạn có thể sử dụng hamachi để kết nối. Nhưng 1 số bạn ko thể dùng hamachi để kết nối đc. Kể cả mình.

    doc5p doantuanvu9x 31-10-2011 102 15   Download

  • Chọn card đồ họa chơi Game Chọn card đồ họa nào để có thể chơi tốt các game hiện nay và cả những game sắp phát hành hoặc máy tính sử dụng card đồ họa “loại này” có thể chơi được những game “loại kia” hay không là câu hỏi chúng tôi nhận được từ nhiều bạn đọc.

    pdf6p maicon24 26-07-2010 80 13   Download

  • - Kẹt nút (Double, Triple Click) Triệu chứng: game thủ bấm chuột một lần nhưng máy tính nhận thành hai (double click) thậm chí thành ba (triple click). Bệnh thường xảy ra với núi chuột trái (được sử dụng nhiều nhất), nhưng cũng có khi xuất hiện ở cả nút chuột phải. Microsoft IE phiên bản cũ, Razer CopperHead, Razer Krait... liên tục mang tiếng xấu với căn bệnh này.

    pdf3p bibocumi33 18-03-2013 47 10   Download

  • Algorithm and Networking for Computer Game 1 Introduction —1.1 Anatomy of Computer Games —1.2 Synthetic Players ——1.2.1 Humanness. ——1.2.2 Stance —1.3 Multi playing —1.4 Games and Storytelling —1.5 Other Game Design Considerations —1.6 Outline of the Book ——1.6.1 Algorithms ——1.6.2 Networking. —1.7 Summary I. Algorithms 2 Random Numbers —2.1 Linear Congruential Method ——2.1.1 Choice of parameters ——2.1.2 Testing the randomness ——2.1.3 Using the generators —2.2 Discrete Finite Distributions —2.3 Random Shuffling —2.4 Creating Game Worlds.

    pdf289p hoagiay_123 22-04-2013 33 8   Download

  • Game theory provides a powerful mathematical framework that can accommodate the preferences and requirements of various stakeholders in a given process as regards the outcome of the process. The chapters' contents in this book will give an impetus to the application of game theory to the modeling and analysis of modern communication, biology engineering, transportation, etc...

    pdf186p cucdai_1 22-10-2012 28 7   Download

  • Many developers became interested in programming because they saw a video game and thought, “How did they do that?” This book helps demystify what is required to make video games. Being able to write games on a next-generation console such as the Xbox 360 has never been an option for the masses before. Now with the XNA Framework, games can be written for the console. By the end of this book, you will have created four complete games and many demos along the way. This book takes a serious look at performance-related issues when writing games using XNA for Windows and the Xbox 360.

    pdf792p hotmoingay3 09-01-2013 30 6   Download

  • Tham khảo tài liệu 'learning debiangnu linux-chapter 9. playing linux games', công nghệ thông tin, hệ điều hành phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

    pdf13p kaka 29-07-2010 49 5   Download

  • Hãy chơi cấp độ tiếp theo! Ảnh minh họa 2D và 3D cho game Nghệ sĩ là bước khởi đầu hoàn hảo bằng đá, hoặc các nghệ sĩ chơi trung vào ngành công nghiệp game. Không có cuốn sách khác trên thị trường cung cấp bảo hiểm của cả hai tác phẩm nghệ thuật 2D và 3D cho các nghệ sĩ.

    pdf50p camry 05-08-2010 63 5   Download

  • It’s not about giving workers a smiley face for producing more widgets. You’ll discover how game mechanics—particularly popular multiplayer video games—provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control.

    pdf215p phungnguyet_123 20-02-2013 27 5   Download

  • 10 thủ thuật giúp bạn tăng tốc game nhanh nhất trên Windows Vista 1. Nâng cấp ổ cứng Trong game Vista, máy tính của bạn nhất thiết phải đảm bào cấu hình sao gồm có RAM, CPU và card đồ hoạ. Bạn chắc chắn rằng CPU phải là dual 2 nhân, RAM 2 GB và DirectX 10 theo chuẩn mực của card đồ hoạ. 2. Tắt chức năng System Restore trong hệ thống Restore trong hệ thống Vista giúp bạn dễ dàng sao lưu các tập tin tài liệu và sẵn sàng cung cấp cho bạn tính năng phục hồi ngay cả...

    pdf8p maicon24 27-07-2010 60 4   Download

  • Tham khảo tài liệu '2d artwork and 3d modeling for game artists- p15', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

    pdf21p camry 05-08-2010 64 4   Download

  • As game developers a few years from now, we may look back at current generation AI with astonishment and possibly with a hint of nostalgia. We will notice the extreme simplicity of the systems and behaviours we created, asking ourselves whether it was in fact by design or more by necessity. More importantly, we will be surprised by the amount of time taken to prototype such AI.

    pdf279p banhkem0908 24-11-2012 35 4   Download


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