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Opengl programming guide

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  • Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling "Red Book" describes the features through OpenGL version 4.3....

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  • The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three−dimensional objects. With OpenGL, you can control computer−graphics technology to produce realistic pictures or ones that depart from reality in imaginative ways. This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.

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  • OpenGL is a software interface to graphics hardware. This interface consists of about 150 distinct commands that you use to specify the objects and operations needed to produce interactive three-dimensional applications. OpenGL is designed as a streamlined, hardware-independent interface to be implemented on many different hardware platforms. To achieve these qualities, no commands for performing windowing tasks or obtaining user input are included in OpenGL; instead, you must work through whatever windowing system controls the particular hardware you’re using.

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  • This guide has the ideal number of chapters: 13. The first six chapters present basic information that you need to understand to be able to draw a properly colored and lit three-dimensional object on the screen: Chapter 1, "Introduction to OpenGL," provides a glimpse into the kinds of things OpenGL can do. It also presents a simple OpenGL program and explains essential programming details you need to know for subsequent chapters. Chapter 2, "Drawing Geometric Objects," explains how to create a three-dimensional geometric description of an object that is eventually drawn on the screen....

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  • The OpenGL graphics system is a software interface to graphics hardware. (“GL” stands for “Graphics Library.”) It allows you to create interactive programs that produce color images of moving, threedimensional objects. With OpenGL, you can control computer-graphics technology to produce realistic pictures, or ones that depart from reality in imaginative ways. The OpenGL Series from Addison-Wesley Professional comprises tutorial and reference books that help programmers gain a practical understanding of OpenGL standards, along with the insight needed to unlock OpenGL’s full potential. ...

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  • Lập trình 3D thì phổ biến nhất là dùng Direct3D hoặc OpenGL. Direct3D chỉ dùng được trên Windows, còn OpenGL đã là Industrial Standard từ khá lâu và có thể dùng được trên mọi OS. Nếu không bị bắt buộc phải dùng Direct3D, nên chọn OpenGL Để học OpenGL, có lẽ không thể thiếu cuốn OpenGL Programming Guide, còn gọi là The Red Book. Ngoài ra nên tham khảo tutorial trên NeHe  

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  • Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from game consoles to automobiles, from set top boxes to mobile phones. Mobile phones, in particular, are impacting our everyday lives, as the devices we carry with us are evolving into full mobile computers.

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  • provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.

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  • Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on programming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached.

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  • WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without requiring the user to install additional soft ware. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced web developers. Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation.

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