
Program the game
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(BQ) C++ programming for Game (Module I) has 9 chapter: Chapter 1 - Introducing C++, Chapter 2 - Logic, conditionals, loops and arrays, Chapter 3 - Functions, Chapter 4 - References and pointers, Chapter 5 - Classes and object oriented programming, Chapter 6 - Strings and other topics, Chapter 7 - Operator overloading, Chapter 8 - File input and output, Chapter 9 - Inheritance and polymorphism.
314p
hoangthienuit
04-06-2015
43
10
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Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
433p
ringphone
07-05-2013
34
2
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Module II is the second course in the C++ Programming for Game Developers series. Recall that in Module I we started off by studying fundamental programming concepts like variables, console input and output, arrays, conditional statements, strings, loops, and file input and output. We then pursued higher level programming methodologies such as classes, object oriented programming design, operator overloading, inheritance, and polymorphism. By now you should feel competent with the fundamentals and at least comfortable with the higher level subject matter...
315p
tailieuvip13
20-07-2012
89
13
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This is a great time to be a Flash game developer. Right now, there is no better development tool for small and medium-size games. Flash CS3 Professional (a.k.a. Flash 9) is fast, powerful, and easy to develop with. The key to this is ActionScript 3.0, the great new programming language inside this latest version of Flash. ActionScript 1.0 and 2.0 were often frustrating for game developers. They weren’t fast enough to get key tasks done, and odd bugs and unexpected behavior often slowed down production. ActionScript 3.0 is a very different animal.
455p
vanviethai
24-09-2010
298
125
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If you are new to programming, want to learn, and want to have fun while you're at it, then this is the book for you. Teaching the major principles of programming in ASP with game programming examples, this user-friendly book is a truly unique learning tool. As you learn to program simple games with ASP, you will acquire the programming skills that you need for more serious applications and will learn how these skills can be put to use in real world scenarios.
337p
eldonguyen
19-08-2010
136
45
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J2ME Game Programming takes the reader from the birth of the game idea, through the hours of fun programming it, and then finally through the quest of getting the new game published.
801p
bluesky_12
25-12-2012
73
25
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Many of us wish to create our own video games. For some, gaming is a hobby, and for others it is something fun to participate in casually. But for the rest of us, gaming and the dream of making our own games is more like a passion. Chances are, if you’ve purchased this book, you are looking to turn your desire and passion into something you can play and share with others.
385p
fangfangfang
11-05-2012
78
23
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So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development...
282p
transang5
23-10-2012
66
17
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C++ is a powerful language that unifies high-level programming paradigms, such as object oriented programming, with low-level efficiencies, such as the ability to directly manipulate memory. For these reasons, C++ has been embraced as the language of choice among game developers.
259p
tailieuvip13
20-07-2012
65
13
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When you get down to it, programming video games is just about lighting up pixels to make pretty pictures appear on the screen in response to keyboard and mouse input. And there are very few things that are as fun. This book will teach you how to make graphical computer games in the Python programming language using the Pygame library. This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book ―Invent Your Own Computer Games with Python‖ from http://inventwithpython.com. Or you...
365p
ringphone
06-05-2013
78
11
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A few years ago I was browsing the computer section at a local bookstore when I bumped into another computer enthusiast. He introduced himself as a game programmer, mentioned a few of the projects he had worked on, and told me about his latest fascination: Linux. It meant little to me at the time, but I led the conversation away for future reference, and eventually I remembered the name and installed Linux on my home computer.
383p
tailieuvip13
24-07-2012
50
6
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Mục lục: 1. Anatomy of the Game 2. Công cụ phát triển Linux 3. Linux Gaming API 4. Mastering SDL, 5. Linux âm thanh lập trình; 6. Trò chơi Scripting Trong Linux, 7. Gaming nối mạng với Linux, 8. Chơi game bằng bàn điều khiển Linux 9. Kết thúc Penguin chiến binh, 10. Mỗi một người đàn ông phân phối Linux.
41p
xingau8
04-09-2011
45
5
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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.
663p
trasua_123
03-01-2013
38
5
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In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use.
440p
trasua_123
03-01-2013
58
5
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Part of a continuing study dealing with artificial intelligence and with how humans process information.The study will eventually lead to computer programming techniques that will permit the construction of more sophisticated problem-solving programs than the game-playing and theorem-solving type of program common today.This Memorandum discusses several of the organizational issues involved in con......
0p
nunongnuna
03-04-2013
42
5
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The MintDuino is deceiving—this little tin of electronics is capable of providing the brains for an unlimited number of devices limited only by your imagination… and, of course, your bank account. While the MintDuino is certainly capable of being used during a moment of inspiration, you’ll find that the real power of the device comes when you sit down, figure out what you want to make, and then start tackling your project a bit at a time.
58p
hotmoingay3
09-01-2013
33
2
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The purpose of this paper is twofold. The first aim is to present briefly game theory and to illustrate the relationship between game theory and linear programming. The other aim is to apply game theory to field crops. The game theory model was used for main field crops, namely wheat, barley, maize, chickpea, sesame, cotton and groundnut, in Antalya province in Turkey.
7p
aquaman27
15-01-2019
8
0
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In this section, we illustrate three problems that utilize event-driven programming. The first is the design of a simple GUI interface. The second is a Java applet, and the third involves the design of an interactive game using the Model-View-Controller (MVC) design pattern.
14p
thiendiadaodien_8
24-02-2019
10
0
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Lecture Design and Analysis of Algorithms - Lecture 10: Dynamic programming. The following will be discussed in this chapter: Longest palindromic sequence, optimal binary search tree, alternating coin game.
7p
nanhankhuoctai3
25-05-2020
2
0
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Chapter 23 - Recursion revisited. After you have mastered the material in this chapter, you will be able to: Take a fresh look at recursion, learn when to use recursion and when to stay away from it, learn to prove the correctness of recursive methods, get ready for the Game of Hex lab.
28p
koxih_kothogmih6
23-09-2020
3
0
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