
Programming in java
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Ebook "Digital design and computer architecture" is suitable for a rapid-paced, single-semester introduction to digital design and computer architecture or for a two-quarter or two-semester sequence giving more time to digest the material and experiment in the lab. The only prerequisite is basic familiarity with a high-level programming language such as C, C++, or Java.
561p
tichhythan
17-08-2023
1
1
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Ebook "Murach's beginning java with eclipse" is to ease the steep learning curve and it uses the Eclipse IDE to make you productive as quickly as possible. In fact, you'll grow from beginner to entry-level professional!
667p
tichhythan
17-08-2023
3
2
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Ebook Teach yourself java in 21 days: Part 1 includes contents: Lesson 1: An introduction to java programming; Lesson 2: Object-oriented programming and java; Lesson 3: Java basics; Lesson 4: Working with objects; Lesson 5: Arrays, conditionals, and loops; Lesson 6: Creating classes and applications in java; Lesson 7: More about methods; Lesson 8: Java applet basics; Lesson 9: Graphics, fonts, and color; Lesson 10: Simple animation and threads; Lesson 11: More animation, images, and sound; Lesson 12: Managing simple events and interactivity; Lesson 13: The java abstract windowing toolkit; L...
316p
haojiubujain03
04-08-2023
1
1
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Ebook Teach yourself jbuilder 2 in 21 days: Part 2 includes contents: Day 15 building database applications; day 16 multithreading; day 17 persistence; day 18 building javabeans; day 19 deploying java programs; day 20 java network communications; day 21 inside java.
256p
haojiubujain03
04-08-2023
1
1
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Lecture An introduction to computer science using java - Chapter 1: What is programming? In this chapter we will: demonstrate some problem-solving techniques needed in programming, design an algorithm to solve a problem, write a program to implement an algorithm, discuss the importance of object-oriented programming, discuss some basics of computer hardware, describe the process of entering and running Java programs.
22p
haojiubujain04
27-07-2023
1
1
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Lecture An introduction to computer science using java - Chapter 2: Classes and methods I. In this chapter we will: describe structure of Java programs, present techniques for creating and using class instances, introduce two classes for doing output: OutputBox for text output, DrawingBox for graphical output.
22p
haojiubujain04
27-07-2023
1
1
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Chapter 4 - Decision making. In this chapter we will: discuss the use of decision making in computer programming, describe the use of the Java if and switch statements, describe the use of Boolean expressions in Java if statements, discuss the use of integer selector variables in Java switch statements.
29p
haojiubujain04
27-07-2023
1
1
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Lecture An introduction to computer science using java - Chapter 6: Iteration. In this chapter we will: discuss the use of repetition (iteration) in programming algorithms; describe the Java while, for, and do-while statements; demonstrate the use of loop invariants to verify the correctness of loops; show the use of loops in data entry and computer animation.
20p
haojiubujain04
27-07-2023
1
1
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Lecture An introduction to computer science using java - Chapter 7: Classes and methods III: Static methods and variables. In this chapter we will: describe user-defined classes instance variables, constructors, instance methods; present several examples of classes; discuss the concepts of mutability and visibility; describe method overloading.
39p
haojiubujain04
27-07-2023
1
1
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Lecture An introduction to computer science using java - Chapter 8: One-dimensional arrays. In this chapter we will: introduce the array as a structure for storing large amounts of data, discuss common array operations, introduce algorithms for searching and sorting arrays, show how multiple images can be painted from an array to use in programming simple animations.
29p
haojiubujain04
27-07-2023
1
1
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Lecture An introduction to computer science using java - Chapter 14: Recursion. In this chapter we will: introduce recursion as a programming technique, show how recursion can be used to simplify the design of complex algorithms, present several well known recursive algorithms (e.g. quicksort, merge sort, Guaussian elmination), introduce the linked list data structure and recursive implementations for several of its methods, present programs for drawing two types of fractal curves.
37p
haojiubujain04
27-07-2023
1
1
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Lecture An introduction to computer science using java - Chapter 10: Classes and Methods IV: Static methods and variables. In this chapter we will: introduce class variables and class methods, discuss overloading for class methods, introduce Java interfaces which specify object behavior, discuss the use of methods to modularize large programs, illustrate process of stepwise program refinement.
14p
haojiubujain04
27-07-2023
1
1
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Chapter 11 - Java AWT part I: Mouse events (Optional). In this chapter we will: introduce event driven programming, show how a program can respond to mouse events (e.g. clicks and mouse movements), demonstrate how to implement a listener interface, show how mouse events can be used to build highly interactive programs.
11p
haojiubujain04
27-07-2023
1
1
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Lecture An introduction to computer science using java - Chapter 12: Inheritance and exceptions. In this chapter we will: show how to organize predefined classes using Java packages, how access to methods and variables is controlled, discuss the use of class inheritance to refine and extend classes, refine our presentation on Java interfaces as a means of specifying object behavior, show how programmer-defined exceptions are created, thrown and caught.
39p
haojiubujain04
27-07-2023
1
1
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Lecture An introduction to computer science using java - Chapter 9: Chapter 9 - Nested loops and two-dimensional arrays. In this chapter we will: show how nested loops are useful, introduce two-dimensional arrays, describe the use of two-dimensional arrays to represent grids of information, show how computer graphics are generated using pixels.
17p
haojiubujain04
27-07-2023
0
0
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Chapter 3 - Fundamental data types of Java. In this chapter we will: Discuss four important data types: integers, real numbers, strings, characters; describe the process of developing and debugging a Java program.
25p
haojiubujain04
27-07-2023
0
0
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Lecture An introduction to computer science using java - Chapter 5: Classes and methods II. In this chapter we will: formally introduce the class construct as it is used in the Java language, discuss the use of instance variables to facilitate method communication, demonstrate the use of classes to improve program structure.
22p
haojiubujain04
27-07-2023
0
0
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Lecture An introduction to computer science using java - Chapter 13: Java AWT – Part II (Optional). In this chapter we will: discuss the use of Java in animating World Wide Web applications, show how to write Java applets, introduce Java graphical components (e.g. Textfields, Buttons, and Labels), show how Java programs can be made to react to user actions on Java graphical components, show how Java applications can be run from inside web browsers.
36p
haojiubujain04
27-07-2023
2
2
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Lecture An introduction to computer science using java - Chapter 15: Text processing and file input/output. In this chapter we will: introduce recursion as a programming technique, show how recursion can be used to simplify the design of complex algorithms, present several well known recursive algorithms (e.g. quicksort, merge sort, Guaussian elmination), introduce the linked list data structure and recursive implementations for several of its methods, present programs for drawing two types of fractal curves.
20p
haojiubujain04
27-07-2023
1
1
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Ebook Sams Teach yourself Borland Jbuilder 2 in 21 days: Part 2 presents the following content: Chapter 8 Applets, applications, and wizards; Chapter 9 Graphics, fonts, and multimedia; Chapter 10 Streams and I/O; Chapter 11 Compiling and debugging; Chapter 12 Handling events; Chapter 13 Exception handling; Chapter 14 JBuilder database architecture; Chapter 15 Building database applications; Chapter 16 Multithreading; Chapter 17 Persistence; Chapter 18 Building JavaBeans; Chapter 19 Deploying java programs; Chapter 20 Java network communications; Chapter 21 Inside Java.
516p
haojiubujain03
24-07-2023
0
0
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