The art of living
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3D animation software is extensively used to create graphics for special effects sequences in live-action films, in animated feature film production and for the generation of computer games and virtual reality content. It is a commonly held view within the computer graphics community that 3D animation software is ―just another tool‖ for self-expression. This research questions that view by examining the inherent nature of the tool itself. In doing so, some of the philosophical assumptions embedded in the design of the new digital tool are revealed.
99p runthenight05 01-03-2023 6 2 Download
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This thesis explores the problem of wasteful fashion consumption in light of the current need for individuals to develop a sustainable way of living. The Agenda 21 report from the Rio Earth Summit (1992) determined that sustainable consumption is an issue to be addressed in terms of resource conservation, waste reduction and a reduction of production pollutants. To date, in Australia, there are no policies or strategies in place to reduce wasteful consumption from the consumer’s perspective and it is this research and policy deficit that this thesis research addresses.
127p runthenight07 01-03-2023 14 3 Download
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The main aims of the research "Self-surveillance: Performing the plurality of my feminine experience of self" were to establish a solo practice and create performative artworks that made visible aspects of my lived experience. The research was driven by an inquiry into the ways an expanded performance practice could capture the plurality of a feminine experience of self.
92p runthenight04 02-02-2023 6 3 Download
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Color and shapes make up the world we live in. Children and adults alike can find hours and hours of enjoyment by contributing to the world with drawings and paintings - creating a fun, as well as educational, pastime for the whole family. Art can make a rainy day inside fly by or a hard day at school or work be forgotten. With only a pencil, paper, and this book, anyone can learn to draw effortless animals, people, and 3-D objects. The steps are designed to be easy to follow and understand. You can combine these animals, people, and shapes into entire pictures full of life and action.
11p minhhaiqt90 07-11-2010 388 145 Download
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Handbook of Multimedia for Digital Entertainment and Arts- P26: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art, which attracts and absorbs their participants. The fantastic success of this new field has influenced the development of the new digital entertainment industry and related products and services, which has impacted every aspect of our lives.
14p venus246 22-09-2010 52 6 Download