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Visual programming

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  • "Dynamo: Visual Programming for Design" will demonstrate how to use Dynamo Visual Programming forautodesk® revit® software and autodesk vasari. The lab will provide users with resources and step by step examples for automating geometry creation, adjusting family parameters using external data, and sharing information with different design platforms.

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  • Visual programming environment presents Object-Oriented Programming (OOP), Visual Integrated Development Environment (Visual IDE); Unified Modelling Language (UML); Graphical User Interface (GUI) applications.

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  • On completion of this course students will have the ability to: Comprehend the concepts of OOP, Visual C++, ASP.net and C# languages; comprehend a programming problem and design a solution; finally Code a solution to a problem for both desktop and web based programs using visual tools.

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  • In this chapter: Introduces key skills of problem solving and visual computer programming, including the elementary programming concepts; visual language, iconic and symbolic representations, debugging techniques, semantics and pragmatics of desktop applications, web programming.

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  • This chapter presents the following content: The structure of a compiler, lexical analysis, syntax analysis, semantic analysis, intermediate code generation, code optimization, code generation, symbol-table management, compiler construction tools, evolution of programming languages.

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  • This chapter presents the following content: Programming language generations, modeling in compiler design, code optimization, science of building a compiler, applications of compilers, programming language basics, static/dynamic distinction, environment and states, variables & scope, structures & functions.

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  • Tham khảo sách 'developing and implementing web applications with microsoft visual c# .net mcsd/mcad/mcdba version 5.1', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

    pdf129p thuxuan 07-08-2009 181 56   Download

  • Chapter 10 - Systems analysis and programming. This chapter presents the following content: Systems development, programming: a five-step procedure, 5 generations of programming languages, programming languages used today, object-oriented & visual programming, markup & scripting languages.

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  • An IDE or interactive development environment is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of a source code editor, build automation tools and a debugger.

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  • This chapter presents the following content: Syntax director translator, syntax definition, context free grammars, derivations, parse trees, ambiguity, associativity of operators, operator precedence.

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  • This chapter presents the following content: Attributes, translation schemes, postfix notation, synthesized attributes, tree traversals, translation schemes, preorder and postorder traversals.

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  • This chapter presents the following content: DF traversal, parsing, top down parsing, predictive parsing, e-productions, designing a predictive parser, left recursion.

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  • This chapter presents the following content: This chapter presents the following content: Symbol tables, symbol table per scope, the use of symbol tables, intermediate code generator, syntax directed translator flow, role of the lexical analyzer, attributes for tokens, lexical errors, input buffering, buffer pairs.

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  • This chapter presents the following content: Specification of tokens, strings and languages, operations on languages, regular expressions, regular definitions, extensions of regular expressions.

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  • This chapter presents the following content: Recognition of tokens, transition diagrams, recognition of reserved words and identifiers, recognizing whitespace, recognizing numbers, finite automata, NFA, transition tables.

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  • This chapter presents the following content: Acceptance of input strings by automata, deterministic finite automata, simulating a DFA, regular expressions to automata, conversion of an NFA to a DFA.

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  • This chapter presents the following content: Acceptance of Input strings by automata, deterministic finite automata, simulating a DFA, regular expressions to automata, conversion of an NFA to a DFA, simulation of an NFA, construction of RE to NFA.

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  • The following will be discussed in this chapter: Design of a lexical-analyzer generator, the structure of the generated analyzer, pattern matching based on NFA's, DFA's for lexical analyzers, optimization of DFA-based pattern matchers, important states of an NFA.

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  • The following will be discussed in this chapter: Optimization of DFA-based pattern matchers, important states of an NFA, functions computed from the syntax tree, computing nullable, firstpos, and lastpos, computing followups, converting a RE directly to DFA, minimizing the number of states of DFA, trading time for space in dfa simulation, two dimensional table, terminologies.

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  • The following will be discussed in this chapter: Computing nullable, firstpos, and lastpos; computing followups; converting a RE Directly to DFA; minimizing the number of states of DFA; trading time for space in DFA simulation; two dimensional table; terminologies.

    ppt41p tieu_vu20 24-09-2018 9 0   Download

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