# Geometric algorithms

Xem 1-14 trên 14 kết quả Geometric algorithms
• ### Algorithms

This book is to examine the most important algorithms in use on today's computers and to teach the basic techniques with the increasing number who was interested in computer users becoming increasingly serious. It is appropriate for use as a textbook for a course Monday, Tuesday or Wednesday in the computer Science: After students have had some programming skills and familiarity computer system, but before they have advanced specialized courses field of computer science or computer applications.

• ### Graph Algorithms, 2nd Edition

Shimon Even’s Graph Algorithms, published in 1979, was a seminal introductory book on algorithms read by everyone engaged in the field. This thoroughly revised second edition,with a foreword byRichard M.Karp and notes byAndrewV.Goldberg, continues the exceptional presentation from the first edition and explains algorithms in formal but simple language with a direct and intuitive presentation. The material covered by the book begins with basic material, including graphs and shortest paths, trees, depth-first search, and breadth-first search.

• ### File Algorithms and Computation

It is by now well established that quantum machines can solve certain computational problems much faster than the best algorithms known in the standard Turing machine model. The complexity question of which problems can be feasibly computed by quantum machines has also been extensively investigated in recent years, both in the context of one machine models (quantum polynomial classes) and various flavors of multi-machine models (single and multiple prover quantum interactive proofs).

• ### Ebook Computational geometry - Algorithms and applications (3rd edition): Part 2

(BQ) Part 2 book "Computational geometry - Algorithms and applications" has contents: Delaunay triangulations, more geometric data structures, convex hulls, binary space partitions, robot motion planning, quadtrees, visibility graphs, simplex range searching.

• ### Lecture ECE 250 - Algorithms and data structures: Mathematical background

This topic reviews the basic mathematics required in this course: A justification for a mathematical framework, the ceiling and floor functions, L’Hôpital’s rule, logarithms, arithmetic and other polynomial series, geometric series, recurrence relations, weighted averages, combinations.

• ### Lecture ECE 250 - Algorithms and data structures: Proof by induction

This topic gives an overview of the mathematical technique of a proof by induction: We will describe the inductive principle, look at ten different examples, four examples where the technique is incorrectly applied, well-ordering of the natural numbers, strong induction, geometric problems.

• ### LECTURE 4: CONDITIONAL PROBABILITY, APPLICATIONS, GEOMETRIC DISTRIBUTION

Simple algorithm takes O(n3) operations. Want to check if a given matrix multiplication program works correctly Choose a random vector r = (r1, r2, …, rn) in {0,1}n. Compute A(Br) and Cr then comparer the two values: if equal return yes AB=C, else no.

• ### Geometric and Mechanical Modelling of Textiles

Given a data set about an individual or group (e.g., interviewer ratings, life history or demographic facts, test results, self-descriptions), there are two modes of data combination for a predictive or diagnostic purpose. The clinical method relies on human judgment that is based on informal contemplation and, sometimes, discussion with others (e.g., case conferences). The mechanical method involves a formal, algorithmic, objective procedure (e.g., equation) to reach the decision.

• ### ADVANCES IN STEREO VISIONE

Stereopsis is a vision process whose geometrical foundation has been known for a long time, ever since the experiments by Wheatstone, in the 19th century. Nevertheless, its inner workings in biological organisms, as well as its emulation by computer systems, have proven elusive, and stereo vision remains a very active and challenging area of research nowadays. In this volume we have attempted to present a limited but relevant sample of the work being carried out in stereo vision by researchers from around the world.

• ### Sổ tay thiết kế hệ thống cơ khí P19

IV Robotics Miomir Vukobratovi´ c 451 © 2002 by CRC Press LLC 19 Robot Kinematics 19.1 19.2 19.3 19.4 19.5 19.6 19.

• ### Digital Signal Processing Handbook P21

Recursive Least-Squares Adaptive Filters Array Algorithms Elementary Circular Rotations • Elementary Hyperbolic Rotations • Square-Root-Free and Householder Transformations • A Numerical Example Geometric Interpretation • Statistical Interpretation Geometric Interpretation • Statistical Interpretation Reducing to the Regularized Form • Time Updates Estimation Errors and the Conversion Factor • Update of the Minimum Cost Motivation • A Very Useful Lemma • The Inverse QR Algorithm • The QR Algorithm The Prewindowed Case • Low-Rank Property • A Fast Array Algorithm • ...

• ### Sổ tay của các mạng không dây và điện toán di động P18

The vertices of a geometric network are points on the plane, and its edges straight line segments joining them. A geometric network is called planar if it contains no two edges that intersect other than perhaps at a common endpoint. In the remainder of this paper we will assume that all our graphs, unless otherwise stated, are planar geometric networks. Our main goal here is that of studying routing algorithms that take advantage of the location of the nodes of geometric networks.

• ### Efficient Collision Detection for Animation and Robotics Part 2

4 portance of collision detection extends to several areas like robot motion planning, dynamic simulation, virtual reality applications and it has been extensively studied in robotics, computational geometry, and computer graphics for more than a decade 3, 4, 11, 13, 17, 41, 43, 45, 51, 53, 63 . Yet, there is no practical, e cient algorithm available yet for general geometric models to perform collision detection in real time. Recently, Pentland has listed collision detection as one of the major bottlenecks towards real time virtual environment simulations 69 .