Layout and panels

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  • After studying this chapter you will be able to understand: The design principles of graphical user interfaces (GUIs), to build GUIs and handle events generated by user interactions with GUIs, to understand the packages containing GUI components, event-handling classes and interfaces, to create and manipulate buttons, labels, lists, text fields and panels, to handle mouse events and keyboard events, to use layout managers to arrange GUI components.

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  • Windows-based graphical editor software for HMI development of all AGP3000, LT3000, AST3000 Series HMIs. GP-PRO EX offers a comprehensive set of panel operators, including: multi-function push buttons, user generated graphic parts, built-in time-saving features, and intuitive layout to speed up software learning curve.

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  • Bài giảng Lập trình C# 1 - Chương 3: Control giới thiệu chung, các tính năng của form, Control Properties and Layout, Labels, TextBoxes and Buttons, xử lý dữ liệu, kích hoạt trong form, GroupBoxes and Panels.

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  • In this chapter: • Container • Panel • Insets • Window • Frames • Dialogs • FileDialog 6 Containers This chapter covers a special type of Component called Container. A Container is a subclass of Component that can contain other components, including other containers. Container allows you to create groupings of objects on the screen. This chapter covers the methods in the Container class and its subclasses: Panel, Window, Frame, Dialog, and FileDialog. It also covers the Insets class, which provides an internal border area for the Container classes.

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  • Chapter 14 - GUI and event-driven programming. In this chapter, students will be able to: Define a subclass of JFrame to implement a customized frame window; write event-driven programs using Java's delegation-based event model; arrange GUI objects on a window using layout managers and nested panels; write GUI application programs using JButton, JLabel, ImageIcon, JTextField, JTextArea, JCheckBox, JRadioButton, JComboBox, JList, and JSlider objects from the javax.swing package.

    ppt49p tangtuy04 12-03-2016 11 1   Download

  • Introduction to java programming: Chapter 12 - GUI Basic's Objectives is to distinguish simple GUI components; describe the Java GUI API hierarchy; create user interfaces using frames, panels, and simple UI components; understand the role of layout managers.

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