OOP - Object Oriented Programming là một phương pháp mới để giải quyết vấn đề với máy vi tính.Với OOP ,thay vì nỗ lực đưa vấn đề vào trong khuôn khổ quen thuộc với máy vi tính,các lập trình viên sử dụng phương pháp hướng đối tượng nhằm tìm kiếm một giải pháp toàn vẹn cho một vấn đề.(Chúng ta sẽ được hiểu kỹ hơn về tính hướng đối tượng ở các ví dụ trong phần sau.)
OBJECT-ORIENTED PROGRAMMING (OOP) represents an attempt to make programs
more closely model the way people think about and deal with the world. In the older
styles of programming, a programmer who is faced with some problem must identify
a computing task that needs to be performed in order to solve the problem. Programming
then consists of finding a sequence of instructions that will accomplish that
task. But at the heart of object-oriented programming, instead of tasks we find objects
– entities that have behaviors, that hold information, and that can interact with
Object Oriented Programming via Fortran 90 Keywords object-oriented, encapsulation, inheritance, polymorphism, Fortran 90 Abstract There is a widely available object-oriented (OO) programming language that is usually overlooked in the OO Analysis, OO Design, OO Programming literature. It was designed with most of the features of languages like C++, Eiffel, and Smalltalk. It has extensive and efficient numerical abilities including concise array and matrix handling, like Matlab®.
Welcome to the world of Object-Oriented Programming with Java. Please take your time to read this introduction. It will help you set up your computer system so that you can execute the Java program examples used throughout this book and so that you will be able to create and execute your own Java programs. The chapter begins by instructing you how to download and install the Java 2 Software Development Kit (SDK) from Sun Microsystems, Inc
Object-Oriented Programming Using C++ contains 14 chapters and five appendices that present clear text explanations, directed hands-on instruction, and a wealth of exercises. In these chapters, readers learn about programming logic in general, C++ syntax in particular, and gain an appreciation for and under- standing of the object-oriented approach.
Object-oriented Programming in C#
This is a book about object-oriented programming, illustrated with use of the programming language C#. It is assumed, as a prerequisite, that the readers have some knowledge about imperative programming, preferably knowledge about C.
Beginning Object-Oriented Programming with VB 2005 is a comprehensive resource of correct coding procedures. Author Daniel Clark takes you through all the stages of a programming project, including analysis, modeling, and development, all using object-oriented programming techniques and Visual Basic .NET.
Clark explores the structure of classes and their hierarchies, as well as inheritance and interfaces. He also introduces the .NET Framework and the Visual Studio integrated development environment, or IDE. A real-world case study walks you through the design of a solution.
Object-oriented programming (OOP) is the core ingredient of the .NET framework. OOP is so important that, before embarking on the road to .NET, you must understand its basic principles and terminology to write even a simple program. The fundamental idea behind OOP is to combine into a single unit both data and the methods that operate on that data; such units are called an object. All OOP languages provide mechanisms that help you implement the object-oriented model. They are encapsulation, inheritance, polymorphism and reusability. Let's now take a brief look at these concepts....
Chapter 1 - Introduction to object-oriented programming and software development. The purpose of this chapter is to give you a feel for object-oriented programming and to introduce a conceptual foundation of object-oriented programming. Another purpose of this chapter is to introduce the software development process.
Chapter 6 introduces you to object-oriented programming. The topics discussed in this chapter are: Object-oriented programming overview, UML class diagram, first OOP class, private and public access, driver class, reference variables and instantiation, calling a method, calling object.
Chapter 1 - Introduction to Object-Oriented Programming and software development. After you have read and studied this chapter, you should be able to: Name the basic components of object-oriented programming, differentiate classes and objects, differentiate class and instance methods, differentiate class and instance data values,…
Bài giảng Object-Oriented programming (Lập trình hướng đối tượng) gồm có 7 chương vơi những nội dung chính sau: Làm quen với ngôn ngữ Java, nhập môn OOP, lớp và đối tượng, tính kế thừa và tính đa hình, lớp trừu tượng, gói và giao diện, xử lý ngoại lệ. Mời các bạn cùng tham khảo.
Chương 4 gồm có những nội dung chính sau đây: Kế thừa đơn (Single Inheritance), kế thừa kép (Multi-Inheritance), các lớp trừu tượng (Abtract Classes), interface, đa hình (Polymorphism), case study (Object Oriented Programs), một số lớp bản trong Java.
Bài giảng Lập trình hướng đối tượng (Object Oriented Programming) - Chương 7 "Nhập xuất trên Java" gồm có những nội dung chính sau: Khái niệm về các luồng (stream) nhập xuất, các loại luồng, phân cấp các luồng, thao tác với các luồng xử lý trong java, lớp file. Mời các bạn cùng tham khảo.
Course title: Object Oriented Programming in C++ Instructor: Prof. Massimo Di Pierro (PhD in High Energy Theoretical Physics from Univ. of Southampton, UK) Textbook: Applications Programming in C++ Johnsonbaugh and Kalin, Prentice Hall Optional reference book: C++ in Plain English, 3/E Overland, John Wiley & Sons Suggested compiler and IDE: Bloodshed Dev-C++
This book will explain the Object Oriented approach to programming and through the use of small exercises, for which feedback is provided, develop some practical skills as well.
At the end of the book one larger case study will be used to illustrate the application of the techniques. This will culminate in the development of a complete C# program which can be downloaded with this book.
Topics covered include: Abstraction, Inheritance, Polymorphism, Object Oriented Software Analysis and Design, The Unified Modelling Language (UML), Agile Programming and Test Driven Development...
Development starts with the analysis of the problem and the design of a program or programs that solve the problem. Object-oriented design involves identifying the objects that you want to work with and what they need to do. Object-oriented analysis and design lie outide the scope of this book; for a reading list, see the section Object-Oriented Analysis and Design.