# Appendix A. Getting and Building the Mozilla Source

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## Appendix A. Getting and Building the Mozilla Source

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Một trong những điều tốt nhất về cách sử dụng Mozilla như là một khuôn khổ phát triển ứng dụng là bạn không cần phải tham gia bằng nguồn Mozilla code để tạo ra một ứng dụng Mozilla. Một Mozilla nhị phân đơn giản mà bạn tải về và cài đặt là nền tảng phát triển duy nhất mà bạn cần. Bạn có thể tạo và sử dụng hầu hết các thủ tục và các mẫu mô tả trong cuốn sách này với một phiên bản biên dịch sẵn của trình duyệt. ...

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## Nội dung Text: Appendix A. Getting and Building the Mozilla Source

2. You can get the Mozilla source code in a few different ways. Depending on what you are interested in doing, one method may work better for you than another. This appendix provides basic information about how to get the source, but you can also find information about this topic on the Mozilla site at http://www.mozilla.org/source.html. If you want to look at the source code and don't intend to recompile it, experiment with it, or update it at all, the best way to get at the source is to browse the Mozilla code base with Mozilla Cross Reference (LXR). As you can see in Figure A-1, LXR is a web-based source code browsing tool located at http://lxr.mozilla.org. LXR is also hooked up to other tools, such as Bonsai (http://bonsai.mozilla.org) and the various tinderboxen (http://tinderbox.mozilla.org/showbuilds.cgi). Together, these tools create a powerful code maintenance system that is used widely by Mozilla developers. Figure A-1. Mozilla Cross Reference code browsing tool
3. A.1.1. Downloading the Source with FTP If you would like to get your hands on the code directly, use either File Transfer Protocol (FTP) or Concurrent Versioning System (CVS) to grab the source from the Mozilla site. Many people prefer to start by grabbing an archive of the source code by FTP and then working with CVS as they modify the code.
5. Using CVS requires logging into the Mozilla site by using a CVS client, checking out the source code, modifying the source code locally, and then checking the code back into the tree. Anyone is free to check out the code, but you need special permission to check in the changes you make to the source. This chapter discusses only how to check out the source with CVS. You first need a CVS client. Free CVS clients are available for most operating systems, including WinCVS on Windows and MacCVS for the Mac. Linux has a command-line CVS client that should come standard on most Linux distributions. Here are instructions for using the Linux command-line client to check out the source code: 1. Set the CVSROOT variable: $export CVSROOT=:pserver:anonymous@cvs- mirror.mozilla.org:/cvsroot 1. Log in using the password "anonymous":$ cvs login CVS password: anonymous 1. Check out the build Makefile: $cvs checkout mozilla/client.mk U mozilla/client.mk 1. Run the Makefile script to get the files:$ cd mozilla \$ make -f client.mk checkout
6. On Windows, the command-line interface used to obtain the Mozilla source is very similar. You just need to make a few small changes to the steps above for a Windows install. Here are the steps listed for comparison: 1. Set the CVSROOT variable: > set CVSROOT=:pserver:anonymous@cvs- mirror.mozilla.org:/cvsroot 1. Log in using the password "anonymous": > cvs login CVS password: anonymous 1. Check out the build Makefile: > cvs checkout mozilla/client.mk U mozilla/client.mk 1. Run the Makefile script to get the files: > cd mozilla > make -f client.mk checkout In Step 1, set the CVSROOT environment variable using the set command. Use the GNU make utility (make) on Windows just as you would on Unix. Building using nmake is no longer supported on the Mozilla development trunk, though there is a document describing this process for developers using older branches at http://www.mozilla.org/build/win32-nmake.html. Before you pull the source code, check the tree status in the relevant Tinderbox. Grab the source only if the tree is green (success) or yellow
7. (building). Do not pull the source on red, which indicates that the build is broken. To pull the Mozilla source code on Macintosh, use a client like MacCVS, which automates much of the CVS process for you. Mac OSX users can use the standard command-line CVS client and pull the source using a method similar to checking out the source in a Unix environment. Also be sure to include the required resources -- XML Perl modules, MacPerl, or the CodeWarrior development environment -- which are all listed later in Table A-1. The MacCVS client works with session files, which have all the information and settings you need to pull Mozilla. The settings are listed on the mozilla.org Mac build page, which even has a ready-made session file that you can download into the client. Once you set your tools up and configure your session file for MacCVS, you can pull the Mozilla source by choosing "Check Out Default Module" from the MacCVS Action menu. Like the Macintosh build process, pulling the source on Macintosh involves the interaction of a series of Perl scripts. The PullMozilla.pl script, located with the other Macintosh build scripts in mozilla/build/mac/build_scripts, can drive your MacCVS client -- starting it up and pointing to the right source, setting the proper variables, and so on. For more information on the Macintosh build scripts, see http://www.mozilla.org/build/mac-build-system.html. A.1.3. Working with Branching Branches are distinct Mozilla source code trees that are "cut" to carry out a specific purpose or used for a milestone release. Developers cut branches when making large architectural changes that could make the main tree
8. unstable. Branches in this context allow freer changing and testing off the main trunk. To work with branches, set the MOZ_BRANCH environment variable: > setenv MOZ_BRANCH=MOZILLA_1_0_BRANCH The value changes according to the repository with which you work. All other steps can remain the same in the process. To find out more about using CVS to get Mozilla source and to learn about what else you can do with CVS, go to http://www.mozilla.org/cvs.html. A.2. Building the Source Code Now that you have the Mozilla source code, what do you do with it? Unlike the Mozilla binaries that are available for download, you can not start using Mozilla once you have all the source code on your computer. Before you can start using the source, you need to set up your working environment and then build Mozilla. For the Mozilla source to compile on your computer properly, two main aspects of your build environment must be set up. These aspects are the necessary tools and the proper environment variables. You would expect such a large code base to require a large number of tools, but there aren't so many. Table A-1 lists the tools you need to build and run the source code. All information here is presented in more detail at http://www.mozilla.org/build/, including links for getting the tools. Table A-1. Platform tools used to build the Mozilla source code Linux Windows Macintosh
9. Linux Windows Macintosh Microsoft Visual C++ egcs 1.0.3 (or higher), Code Warrior Pro 7 Version 6.0 or later gcc 2.95.2 (including Plugin SDK) (with service pack 3) Cygnus toolkit for Windows (the build Menu Sharing Toolkit GTK+ / Glib 1.2.0 page lists the specific 1.4 components) Netscape Wintools (modified versions of GNU make 3.74 ToolServer gmake, shmsdos, and uname) MacPerl cpan-mac distribution Perl 5.005 (or higher) Perl5 for Win32 Perl AppleEvents module Perl Launch module Compress:Zlib module zip 2.3 (or higher) Zip for Win32 Archive::Zip module LibIDL 0.6.3 (or higher) (Required for static
10. Linux Windows Macintosh build) XML::RegExp XML::Parser XML::DOM Autoconf 2.12 (optional) The Linux environment is usually set up by default with all the tools listed for that platform; it therefore requires less time to retrieve and set up programs. Linux distributions usually come with a native compiler that is compatible with the Mozilla build system. Most build time is used compiling the C++ source code -- the language most files are written in. Therefore, the compiler is the central component of the build system. Linux uses egcs or gcc, Windows uses Microsoft Visual C++, and Macintosh uses Metroworks Code Warrior. The latest version of CVS for each platform accompanies all tools listed in Table A-1. You can set various environment settings for each platform to configure and optimize your build environment. Most settings are optional and some are essential. One essential is the CVSROOT variable, which tells the CVS server where to look for the tree's home or root. The next section looks at the differences between the Unix, Windows, and Macintosh platforms. A.2.1. Unix Environment Unix is probably the easiest platform to configure. In fact, because it's a developer's platform, it is designed to work with little or no user interaction.
11. In the source tree, script is provided to do all the work for you. To run it, you need only the following steps: > cd mozilla > ./configure Running this command gathers all necessary system information and the list of Makefiles needed to compile the source. This command needs to be run only when a Makefile is added or removed from the tree. After this, it is sufficient to compile Mozilla by launching gmake with no arguments. Alternatively, you can use the Unix Build Configurator, an online tool (http://webtools.mozilla.org/build/config.cgi) that lets you change certain settings if you run into any obstacles when building. It allows setting external package configuration, a choice of Mozilla components, and debugging and optimization options. Once this setting is made, let Mozilla take over via the client.mk script: > gmake -f client.mk One useful post-build setting is the ability to run Mozilla from any directory (rather than just dist/bin). To test this option, use MOZILLA_FIVE_HOME to point to the full path, to the dist/bin, or wherever your executable resides. A.2.2. Windows Environment The setup is different on Windows and requires more interaction on the user's part, mostly in setting up environment variables. Table A-2 lists these variables and expected values. Note that some values are optional. Table A-2. Windows environment variables used to build Mozilla
12. Descripti Variable Value on Specifies whether you use a MOZ_BITS 32 16-bit or 32-bit operating system. Set only if you want a build with debug informatio MOZ_DEBUG 1 (optional) n. Remove this variable to enable it by default. The MOZ_SRC directory into which
13. Descripti Variable Value on you uncompre ss or check out the Mozilla source. Ensure that the path does not end with a trailing slash (\). The directory where gmake is usually placed there by the
14. Descripti Variable Value on wintools.z ip package (refer to Table A- 1). An abbreviati on for the operating system that is also used internally %OS_TARGET% (see the by the OS. WINOS OS_TARGET variable) Windows 2000 takes a value of WINNT. It matches the top- level directory on the
15. Descripti Variable Value on filesystem that contains all OS files. A Mozilla representa tion of the OS_TARGET WINNT (or WIN95) OS_TARG ET variable The version of the Microsoft Visual _MSC_VER 1200 (or 1100 for VC++ 5) C++ runtime environme nt running on your machine.
16. Descripti Variable Value on The value of 1200 is Version 6, the most reliable version. Set only if you do not want to build test directories and DISABLE_TESTS 1 (Optional) binaries. Remove this variable to leave it enabled by default. Set only if MOZ_DISABLE_JAR_PAC 1 (Optional) you want KAGING to turn off
17. Descripti Variable Value on compressi on into the chrome structure's JAR files. Remove this variable to leave it enabled by default. This variable is required MOZ_CONFIG only for gmake builds. The PATH variable is %PATH%;%MOZ_TOOLS%\bin;c PATH an :\cygwin existing variable
18. Descripti Variable Value on that needs the Cygwin root and binary directories appended. The operating system looks at this variable when looking for program executable s and DLLs. You can set these variables either by using the set command for per session variables or the System > Advanced > Environment Variable panel in Control Panel to set them more permanently.
19. Once your environment is set and the tools are in place, you can begin the build. Go to the mozilla directory in the source code and from there, run the make script (client.mk) with the necessary arguments: >make -f client.mk build_all Once your environment is set and the tools are in place, building can begin. Go to the mozilla directory in the source code and from there, run the make script (client.mak) with the necessary arguments: > nmake -f client.mak build_all Table A-3 lists these arguments and what they do. Leaving out this compile flag starts an incremental build or a fresh build if there is no previous build available. When building incrementally, try to use the provided make script instead of the cvs checkout and build_all commands. The latter command can lead to inconsistencies in file versions and may re-download files that you do not even need to your tree. Table A-3. Make flags Flag Function pull_all Gets only the source code. build_all Builds only the existing source code. Retrieves the source code and then pull_and_build_all builds it.
20. Flag Function Does a dependent build after retrieving the source code. The pull_and_build_all_dep source tree is not accessed in a dependent build. Pulls only the latest version of the pull_ clientmak build file client.mak. Deletes all files produced from a clobber_all previous build to enable a completely fresh build. Retrieves the XPConnect module. Pull_xpconnect You can retrieve other modules this way, including nspr and psm. To rebuild without pulling the tree, use: > make -f client.mk build_all_depend To get or update the source code and not build, use: > make -f client.mk checkout A.2.3. Macintosh Environment In terms of environment setup, necessary resources, and actual compile time, the Mac OS is the least straightforward of the three major platforms Mozilla builds on. There are several different kinds of Mac builds at mozilla.org, but this section focuses on just two: the Classic Mac OS 9's standard build,