# Fundamentals of computing

Xem 1-20 trên 342 kết quả Fundamentals of computing
• ### Lecture Fundamentals of computing 1: Lecture 0 - Duy Tan University

Lecture Fundamentals of computing 1 provides students: Implement small programs to solve simple problems, developing programming skills based on these material and complete the second Fundamentals of Computing 2, internalize basic computer vocabulary, concepts, and skills as required to become an effective computer science student.

• ### Lecture Fundamentals of computing 1: Lecture 2 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 2 introduce data type, variables, expressions, operators. The main contents of this chapter include all of the following: Data types, expressions, operators, variables, constants. Inviting you refer for more infomation.

• ### Lecture Fundamentals of computing 1: Lecture 4 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 4 introduce the conditional expression. This chapter presents the following content: The if statements, the if/else statements, the switch statements.

• ### Lecture Fundamentals of computing 1: Lecture 7 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 7 introduce the strings. This chapter presents the following content: Immutable string, immutable string string comparison, string concatenation, substring, commonly used methods of string class, stringbuffer classs, commonly used methods of stringbuffer class, stringbuilder classs, commonly used methods of stringbuilder class, tostring().

• ### fundamentals of computer programming with c#: part 1

(bq) part 1 book "fundamentals of computer programming with c#" has contents: introduction to programming, primitive types and variables, operators and expressions, operators and expressions, conditional statements, numeral systems, creating and using objects, exception handling,... and other contents.

• ### fundamentals of computer programming with c#: part 2

(bq) part 2 book "fundamentals of computer programming with c#" has contents: defining classes, text files, linear data structures, trees and graphs, data structures and algorithm complexity, lambda expressions and linq,...and other contents.

• ### Lecture Fundamentals of computing 1: Lecture 5 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 5 - Random and other types. This chapter presents the following content: Random question, Random answer, homework. Inviting you refer.

• ### Lecture Fundamentals of computing 1: Lecture 8 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 7 introduce the objects and classes. This chapter presents the following content: Java OOPs concepts, Objects and classes, method overloading, constructor, this keyword. Inviting you refer.

• ### Lecture Fundamentals of computing 1: Lecture 13 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 13 introduce file processing. This chapter presents the following content: Class file concept, some methods of class file, reading files with scanner, file paths, compiler error w/ files,...and another contents. Inviting you refer.

• ### Lecture Fundamentals of computing 1: Lecture 14 (cont) - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 14 (cont) introduce inner class. In this chapter students will be able to understand: What is inner class? What is static inner class? And anonymous inner class. Inviting you refer.

• ### Lecture Fundamentals of computing 1: Lecture 1 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 1 introduction to Java programming: Introduction to Eclipse, basic Java programs with println statements, Java building blocks, static methods. Inviting you refer.

• ### Lecture Fundamentals of computing 1: Lecture 3 - Duy Tan University

Lecture Fundamentals of computing 1 - Lecture 3 introduce the console Input and Output. This chapter presents the following content: Console output, using imported class, scanner class, common pitfalls. Inviting you refer.

• ### Lecture Fundamentals of computing 1: Lecture 6 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 6 introduce the arrays. In this chapter, the following content will be discussed: Arrays, arrays as parameter, reference semantics, arrays for tallying. Inviting you refer.

• ### Lecture Fundamentals of computing 1: Lecture 10 - Duy Tan University

Abstract class is a class that is not completely implemented. Abstract specify patterns for methods that it subclasses in the hierarchy must implement and abstract does not implement these methods. We do not intend to initiate object of that abstract method. For more information, inviting you refer lecture 10 of lecture Fundamentals of computing 1.

• ### Lecture Fundamentals of computing 1: Lecture 11 - Duy Tan University

Lecture Fundamentals of computing 1 - Lecture 11 introduce the Encapsulation. So What is Encapsulation? Encapsulation is a technique to hide the attribute (or some method) and provide access to the those attribute via public method. For more information, inviting you refer lecture 11 of lecture Fundamentals of computing 1.

• ### Lecture Fundamentals of computing 1: Lecture 12 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 12 - Exception handling presents the following content: Exception handing in java, try – catch block, multiple catch block, nested try statements, finally block, throw keyword, throws keyword, exception handling in method overriding, custom exception.

• ### Lecture Fundamentals of computing 1: Lecture 14 - Duy Tan University

Lecture Fundamentals of computing 1: Lecture 14 introduce Graphic User Interface (GUI). This chapter presents the following content: Graphic User Interface (GUI), Jframe, event-driven programming, layout manager, components, mouse events, keyboard events, 2D graphics, animation with timers.

• ### Fundamentals of Computer Graphics

This edition of Fundamentals of Computer Graphics adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas....

• ### FUNDAMENTALS OF COMPUTER ORGANIZATION AND ARCHITECTURE

Tham khảo sách 'fundamentals of computer organization and architecture', công nghệ thông tin, phần cứng phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

• ### Lecture Fundamentals of computing 1: Lecture 9 - Duy Tan University

Inheritance is a mechanism in which one object acquires all the properties and behaviour of parent object. In this chapter introduce the inheritance with the following content: Method overriding, super keyword, runtime polymorphism, aggregation (Has a).