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Fundamentals of computing

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  • Lecture Fundamentals of computing 1 provides students: Implement small programs to solve simple problems, developing programming skills based on these material and complete the second Fundamentals of Computing 2, internalize basic computer vocabulary, concepts, and skills as required to become an effective computer science student.

    ppt6p allbymyself_06 27-01-2016 39 5   Download

  • Lecture Fundamentals of computing 1: Lecture 2 introduce data type, variables, expressions, operators. The main contents of this chapter include all of the following: Data types, expressions, operators, variables, constants. Inviting you refer for more infomation.

    ppt36p allbymyself_06 27-01-2016 26 3   Download

  • Lecture Fundamentals of computing 1: Lecture 4 introduce the conditional expression. This chapter presents the following content: The if statements, the if/else statements, the switch statements.

    ppt39p allbymyself_06 27-01-2016 24 3   Download

  • Lecture Fundamentals of computing 1: Lecture 7 introduce the strings. This chapter presents the following content: Immutable string, immutable string string comparison, string concatenation, substring, commonly used methods of string class, stringbuffer classs, commonly used methods of stringbuffer class, stringbuilder classs, commonly used methods of stringbuilder class, tostring().

    ppt79p allbymyself_06 27-01-2016 24 3   Download

  • (bq) part 1 book "fundamentals of computer programming with c#" has contents: introduction to programming, primitive types and variables, operators and expressions, operators and expressions, conditional statements, numeral systems, creating and using objects, exception handling,... and other contents.

    pdf498p bautroibinhyen19 27-02-2017 27 3   Download

  • (bq) part 2 book "fundamentals of computer programming with c#" has contents: defining classes, text files, linear data structures, trees and graphs, data structures and algorithm complexity, lambda expressions and linq,...and other contents.

    pdf624p bautroibinhyen19 27-02-2017 21 3   Download

  • Lecture Fundamentals of computing 1: Lecture 5 - Random and other types. This chapter presents the following content: Random question, Random answer, homework. Inviting you refer.

    ppt7p allbymyself_06 27-01-2016 23 2   Download

  • Lecture Fundamentals of computing 1: Lecture 7 introduce the objects and classes. This chapter presents the following content: Java OOPs concepts, Objects and classes, method overloading, constructor, this keyword. Inviting you refer.

    ppt74p allbymyself_06 27-01-2016 34 2   Download

  • Lecture Fundamentals of computing 1: Lecture 13 introduce file processing. This chapter presents the following content: Class file concept, some methods of class file, reading files with scanner, file paths, compiler error w/ files,...and another contents. Inviting you refer.

    ppt44p allbymyself_06 27-01-2016 44 2   Download

  • Lecture Fundamentals of computing 1: Lecture 14 (cont) introduce inner class. In this chapter students will be able to understand: What is inner class? What is static inner class? And anonymous inner class. Inviting you refer.

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  • Lecture Fundamentals of computing 1: Lecture 1 introduction to Java programming: Introduction to Eclipse, basic Java programs with println statements, Java building blocks, static methods. Inviting you refer.

    ppt95p allbymyself_06 27-01-2016 24 1   Download

  • Lecture Fundamentals of computing 1 - Lecture 3 introduce the console Input and Output. This chapter presents the following content: Console output, using imported class, scanner class, common pitfalls. Inviting you refer.

    ppt38p allbymyself_06 27-01-2016 22 1   Download

  • Lecture Fundamentals of computing 1: Lecture 6 introduce the arrays. In this chapter, the following content will be discussed: Arrays, arrays as parameter, reference semantics, arrays for tallying. Inviting you refer.

    ppt59p allbymyself_06 27-01-2016 23 1   Download

  • Abstract class is a class that is not completely implemented. Abstract specify patterns for methods that it subclasses in the hierarchy must implement and abstract does not implement these methods. We do not intend to initiate object of that abstract method. For more information, inviting you refer lecture 10 of lecture Fundamentals of computing 1.

    ppt27p allbymyself_06 27-01-2016 29 1   Download

  • Lecture Fundamentals of computing 1 - Lecture 11 introduce the Encapsulation. So What is Encapsulation? Encapsulation is a technique to hide the attribute (or some method) and provide access to the those attribute via public method. For more information, inviting you refer lecture 11 of lecture Fundamentals of computing 1.

    ppt34p allbymyself_06 27-01-2016 16 1   Download

  • Lecture Fundamentals of computing 1: Lecture 12 - Exception handling presents the following content: Exception handing in java, try – catch block, multiple catch block, nested try statements, finally block, throw keyword, throws keyword, exception handling in method overriding, custom exception.

    ppt71p allbymyself_06 27-01-2016 23 1   Download

  • Lecture Fundamentals of computing 1: Lecture 14 introduce Graphic User Interface (GUI). This chapter presents the following content: Graphic User Interface (GUI), Jframe, event-driven programming, layout manager, components, mouse events, keyboard events, 2D graphics, animation with timers.

    ppt119p allbymyself_06 27-01-2016 35 1   Download

  • This edition of Fundamentals of Computer Graphics adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas....

    pdf785p aries23 29-09-2012 84 33   Download

  • Tham khảo sách 'fundamentals of computer organization and architecture', công nghệ thông tin, phần cứng phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

    pdf290p tet0202 19-02-2013 72 18   Download

  • Inheritance is a mechanism in which one object acquires all the properties and behaviour of parent object. In this chapter introduce the inheritance with the following content: Method overriding, super keyword, runtime polymorphism, aggregation (Has a).

    ppt41p allbymyself_06 27-01-2016 36 1   Download

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