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Giáo trình tin học chương 3

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3.2 Program Components in C++ • Modules: functions and classes • Programs use new and “prepackaged” modules – New: programmer-defined functions, classes – Prepackaged: from the standard library • Functions invoked by function call – Function name and information (arguments) it needs • Function definitions – Only written once – Hidden from other functions

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Nội dung Text: Giáo trình tin học chương 3

  1. 1 Chapter 3 - Functions Outline 3.1 Introduction 3.2 Program Components in C++ 3.3 Math Library Functions 3.4 Functions 3.5 Function Definitions 3.6 Function Prototypes 3.7 Header Files 3.8 Random Number Generation 3.9 Example: A Game of Chance and Introducing enum 3.10 Storage Classes 3.11 Scope Rules 3.12 Recursion 3.13 Example Using Recursion: The Fibonacci Series 3.14 Recursion vs. Iteration 3.15 Functions with Empty Parameter Lists  2003 Prentice Hall, Inc. All rights reserved.
  2. 2 Chapter 3 - Functions Outline 3.16 Inline Functions 3.17 References and Reference Parameters 3.18 Default Arguments 3.19 Unary Scope Resolution Operator 3.20 Function Overloading 3.21 Function Templates  2003 Prentice Hall, Inc. All rights reserved.
  3. 3 3.1 Introduction • Divide and conquer – Construct a program from smaller pieces or components – Each piece more manageable than the original program  2003 Prentice Hall, Inc. All rights reserved.
  4. 4 3.2 Program Components in C++ • Modules: functions and classes • Programs use new and “prepackaged” modules – New: programmer-defined functions, classes – Prepackaged: from the standard library • Functions invoked by function call – Function name and information (arguments) it needs • Function definitions – Only written once – Hidden from other functions  2003 Prentice Hall, Inc. All rights reserved.
  5. 5 3.3 Math Library Functions • Perform common mathematical calculations – Include the header file • Functions called by writing – functionName(argument1, argument2, …); • Example cout
  6. 6 3.3 Math Library Functions • Function arguments can be – Constants • sqrt( 4 ); – Variables • sqrt( x ); – Expressions • sqrt( sqrt( x ) ) ; • sqrt( 3 - 6x );  2003 Prentice Hall, Inc. All rights reserved.
  7. 7 M e th o d D e sc rip t io n Exa m p le ceil( x ) ro u n d s x to th e sm a lle st in te g e r c e i l ( 9 . 2 ) is 1 0 . 0 n o t le ss th a n x c e i l ( - 9 . 8 ) is - 9 . 0 cos( x ) trig o n o m e tric c o sin e o f x c o s ( 0 . 0 ) is 1 . 0 (x in ra d ia n s ) exp( x ) e x p o n e n tia l fu n c tio n e x e x p ( 1 . 0 ) is 2 . 7 1 8 2 8 e x p ( 2 . 0 ) is 7 . 3 8 9 0 6 fabs( x ) a b so lu te v a lu e o f x f a b s ( 5 . 1 ) is 5 . 1 f a b s ( 0 . 0 ) is 0 . 0 f a b s ( - 8 . 7 6 ) is 8 . 7 6 floor( x ) ro u n d s x to th e la rg e st in te g e r f l o o r ( 9 . 2 ) is 9 . 0 n o t g re a te r th a n x f l o o r ( - 9 . 8 ) is - 1 0 . 0 fmod( x, y ) re m a in d e r o f x /y a s a flo a tin g - f m o d ( 1 3 . 6 5 7 , 2 . 3 3 3 ) is 1 . 9 9 2 p o in t n u m b e r log( x ) n a tu ra l lo g a rith m o f x (b a se e ) l o g ( 2 . 7 1 8 2 8 2 ) is 1 . 0 l o g ( 7 . 3 8 9 0 5 6 ) is 2 . 0 log10( x ) lo g a rith m o f x (b a s e 1 0 ) l o g 1 0 ( 1 0 . 0 ) is 1 . 0 l o g 1 0 ( 1 0 0 . 0 ) is 2 . 0 pow( x, y ) x ra ise d to p o w e r y (x y ) p o w ( 2 , 7 ) is 1 2 8 p o w ( 9 , . 5 ) is 3 sin( x ) trig o n o m e tric sin e o f x s i n ( 0 . 0 ) is 0 (x in ra d ia n s ) sqrt( x ) sq u a re ro o t o f x s q r t ( 9 0 0 . 0 ) is 3 0 . 0 s q r t ( 9 . 0 ) is 3 . 0 tan( x ) trig o n o m e tric ta n g e n t o f x t a n ( 0 . 0 ) is 0 (x in ra d ia n s ) Fig . 3 .2 M a t h lib ra ry f u n c t io n s.  2003 Prentice Hall, Inc. All rights reserved.
  8. 8 3.4 Functions • Functions – Modularize a program – Software reusability • Call function multiple times • Local variables – Known only in the function in which they are defined – All variables declared in function definitions are local variables • Parameters – Local variables passed to function when called – Provide outside information  2003 Prentice Hall, Inc. All rights reserved.
  9. 9 3.5 Function Definitions • Function prototype – Tells compiler argument type and return type of function – int square( int ); • Function takes an int and returns an int – Explained in more detail later • Calling/invoking a function – square(x); – After finished, passes back result  2003 Prentice Hall, Inc. All rights reserved.
  10. 10 3.5 Function Definitions • Format for function definition return-value-type function-name( parameter-list ) { declarations and statements } – Parameter list • Comma separated list of arguments – Data type needed for each argument • If no arguments, use void or leave blank – Return-value-type • Data type of result returned (use void if nothing returned)  2003 Prentice Hall, Inc. All rights reserved.
  11. 11 3.5 Function Definitions • Example function int square( int y ) { return y * y; } • return keyword – Returns data, and control goes to function’s caller • If no data to return, use return; – Function ends when reaches right brace • Control goes to caller • Functions cannot be defined inside other functions • Next: program examples  2003 Prentice Hall, Inc. All rights reserved.
  12. 12 3.6 Function Prototypes • Function prototype contains – Function name – Parameters (number and data type) – Return type (void if returns nothing) – Only needed if function definition after function call • Prototype must match function definition – Function prototype double maximum( double, double, double ); – Definition double maximum( double x, double y, double z ) { … }  2003 Prentice Hall, Inc. All rights reserved.
  13. 13 3.6 Function Prototypes • Function signature – Part of prototype with name and parameters • double maximum( double, double, double ); Function signature • Argument Coercion – Force arguments to be of proper type • Converting int (4) to double (4.0) cout
  14. 14 3.6 Function Prototypes Da ta typ es long double double float unsigned long int (synonymous with unsigned long) long int (synonymous with long) unsigned int (synonymous with unsigned) int unsigned short int (synonymous with unsigned short) short int (synonymous with short) unsigned char char bool (false becomes 0, true becomes 1) Fig . 3.5 Pro m o tio n hiera rc hy fo r b uilt-in d a ta typ es.  2003 Prentice Hall, Inc. All rights reserved.
  15. 15 3.7 Header Files • Header files contain – Function prototypes – Definitions of data types and constants • Header files ending with .h – Programmer-defined header files #include “myheader.h” • Library header files #include  2003 Prentice Hall, Inc. All rights reserved.
  16. 16 3.8 Random Number Generation • rand function () – i = rand(); – Generates unsigned integer between 0 and RAND_MAX (usually 32767) • Scaling and shifting – Modulus (remainder) operator: % • 10 % 3 is 1 • x % y is between 0 and y – 1 – Example i = rand() % 6 + 1; • “Rand() % 6” generates a number between 0 and 5 (scaling) • “+ 1” makes the range 1 to 6 (shift) – Next: program to roll dice  2003 Prentice Hall, Inc. All rights reserved.
  17. 17 3.8 Random Number Generation • Next – Program to show distribution of rand() – Simulate 6000 rolls of a die – Print number of 1’s, 2’s, 3’s, etc. rolled – Should be roughly 1000 of each  2003 Prentice Hall, Inc. All rights reserved.
  18. 18 1 // Fig. 3.8: fig03_08.cpp 2 // Roll a six-sided die 6000 times. 3 #include 4 5 using std::cout; 6 using std::endl;7 8 #include 9 using std::setw; 11 #include // contains function prototype for rand 14 int main() { 16 int frequency1 = 0; 17 int frequency2 = 0; 18 int frequency3 = 0; 19 int frequency4 = 0; 20 int frequency5 = 0; 21 int frequency6 = 0; 22 int face; // represents one roll of the die  2003 Prentice Hall, Inc. All rights reserved.
  19. 24 // loop 6000 times and summarize results 19 25 for ( int roll = 1; roll
  20. 20 51 case 6: // rolled 6 52 ++frequency6; 53 break; 55 default: // invalid value 56 cout
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