Giáo trình tin học chương 5
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Using const with Pointers • const qualifier – Value of variable should not be modified – const used when function does not need to change a variable • Principle of least privilege – Award function enough access to accomplish task, but no more • Four ways to pass pointer to function – Nonconstant pointer to nonconstant data • Highest amount of access – Nonconstant pointer to constant data – Constant pointer to nonconstant data – Constant pointer to constant data • Least amount of access...
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Nội dung Text: Giáo trình tin học chương 5
- 1 Chapter 5 - Pointers and Strings Outline 5.1 Introduction 5.2 Pointer Variable Declarations and Initialization 5.3 Pointer Operators 5.4 Calling Functions by Reference 5.5 Using const with Pointers 5.6 Bubble Sort Using Pass-by-Reference 5.7 Pointer Expressions and Pointer Arithmetic 5.8 Relationship Between Pointers and Arrays 5.9 Arrays of Pointers 5.10 Function Pointers 5.11 Introduction to Character and String Processing 5.11.1 Fundamentals of Characters and Strings 5.11.2 String Manipulation Functions of the String- Handling Library 2003 Prentice Hall, Inc. All rights reserved.
- 2 Pointer Variable Declarations and Initialization • Pointer variables – Contain memory addresses as values count – Normally, variable contains specific value (direct reference) 7 – Pointers contain address of variable that has specific value (indirect reference) countPtr count 7 • Indirection – Referencing value through pointer • Pointer declarations – * indicates variable is pointer int *myPtr; declares pointer to int, pointer of type int * – Multiple pointers require multiple asterisks int *myPtr1, *myPtr2; 2003 Prentice Hall, Inc. All rights reserved.
- 3 Pointer Variable Declarations and Initialization • Can declare pointers to any data type • Pointer initialization – Initialized to 0, NULL, or address • 0 or NULL points to nothing 2003 Prentice Hall, Inc. All rights reserved.
- 4 Pointer Operators • & (address operator) – Returns memory address of its operand – Example int y = 5; int *yPtr; yPtr = &y; // yPtr gets address of y – yPtr “points to” y y yptr y 5 500000 600000 600000 5 yPtr address of y is value of yptr 2003 Prentice Hall, Inc. All rights reserved.
- 5 Pointer Operators • * (indirection/dereferencing operator) – Returns synonym for object its pointer operand points to – *yPtr returns y (because yPtr points to y). – dereferenced pointer is lvalue *yptr = 9; // assigns 9 to y • * and & are inverses of each other 2003 Prentice Hall, Inc. All rights reserved.
- 3 #include 6 5 using std::cout; 6 using std::endl; 8 int main() { 10 int a; // a is an integer 11 int *aPtr; // aPtr is a pointer to an integer 13 a = 7; 14 aPtr = &a; // aPtr assigned address of a 16 cout
- 7 Calling Functions by Reference • 3 ways to pass arguments to function – Pass-by-value – Pass-by-reference with reference arguments – Pass-by-reference with pointer arguments • return can return one value from function • Arguments passed to function using reference arguments – Modify original values of arguments – More than one value “returned” • Pass-by-reference with pointer arguments – Simulate pass-by-reference • Use pointers and indirection operator – Pass address of argument using & operator – Arrays not passed with & because array name already pointer – * operator used as alias/nickname for variable inside of 2003 Prentice Hall, Inc. All rights reserved.
- 8 4 #include 6 using std::cout; 7 using std::endl; 9 void cubeByReference( int * ); // prototype 11 int main() { 13 int number = 5; 15 cout
- 9 Using const with Pointers • const qualifier – Value of variable should not be modified – const used when function does not need to change a variable • Principle of least privilege – Award function enough access to accomplish task, but no more • Four ways to pass pointer to function – Nonconstant pointer to nonconstant data • Highest amount of access – Nonconstant pointer to constant data – Constant pointer to nonconstant data – Constant pointer to constant data • Least amount of access 2003 Prentice Hall, Inc. All rights reserved.
- 10 4 #include 6 using std::cout; using std::endl; 9 #include // prototypes for islower and toupper 11 void convertToUppercase( char * ); 13 int main() { 15 char phrase[] = "characters and $32.98"; 17 cout
- 11 2 // Printing a string one character at a time using 3 // a non-constant pointer to constant data. 4 #include 6 using std::cout; using std::endl; 9 void printCharacters( const char * ); 11 int main() { 13 char phrase[] = "print characters of a string"; 15 cout
- 12 2 // Attempting to modify data through a 3 // non-constant pointer to constant data. 5 void f( const int * ); // prototype 7 int main() { 9 int y; 11 f( &y ); // f attempts illegal modification 13 return 0; // indicates successful termination 15 } // end main 17 // xPtr cannot modify the value of the variable 18 // to which it points 19 void f( const int *xPtr ) { 21 *xPtr = 100; // error: cannot modify a const object 23 } // end function f d:\cpphtp4_examples\ch05\Fig05_12.cpp(21) : error C2166: l-value specifies const object 2003 Prentice Hall, Inc. All rights reserved.
- 13 Using const with Pointers • const pointers – Always point to same memory location – Default for array name – Must be initialized when declared 2003 Prentice Hall, Inc. All rights reserved.
- 14 1 // Fig. 5.13: fig05_13.cpp 2 // Attempting to modify a constant pointer to 3 // non-constant data. 5 int main() { 7 int x, y; 9 // ptr is a constant pointer to an integer that can 10 // be modified through ptr, but ptr always points to the 11 // same memory location. 12 int * const ptr = &x; 13 //but if int const *ptr=&x then line 15 is error 14 //and line 16 is not error 15 *ptr = 7; // allowed: *ptr is not const 16 ptr = &y; // error: ptr is const; cannot assign new address 17 return 0; // indicates successful termination 18 } // end main d:\cpphtp4_examples\ch05\Fig05_13.cpp(15) : error C2166: l-value specifies const object 2003 Prentice Hall, Inc. All rights reserved.
- 15 2 // Attempting to modify a constant pointer to constant data. 3 #include 5 using std::cout; 6 using std::endl; 8 int main() { 10 int x = 5, y; 12 // ptr is a constant pointer to a constant integer. 13 // ptr always points to the same location; the integer 14 // at that location cannot be modified. 15 const int *const ptr = &x; 17 cout
- 16 Bubble Sort Using Pass-by-Reference • Implement bubbleSort using pointers – Want function swap to access array elements • Individual array elements: scalars – Passed by value by default • Pass by reference using address operator & 2003 Prentice Hall, Inc. All rights reserved.
- 17 2 // This program puts values into an array, sorts the values into 3 // ascending order, and prints the resulting array. 4 #include 5 #include 6 using std::cout; using std::endl; using std::setw; 13 void bubbleSort( int *, const int ); // prototype 14 void swap( int * const, int * const ); // prototype 16 int main() { 18 const int arraySize = 10; 19 int a[ arraySize ] = { 2, 6, 4, 8, 10, 12, 89, 68, 45, 37 }; 21 cout
- 18 39 // sort an array of integers using bubble sort algorithm 40 void bubbleSort( int *array, const int size ) { 42 // loop to control passes 43 for ( int pass = 0; pass < size - 1; pass++ ) 45 // loop to control comparisons during each pass 46 for ( int k = 0; k < size - 1; k++ ) 48 // swap adjacent elements if they are out of order 49 if ( array[ k ] > array[ k + 1 ] ) 50 swap( &array[ k ], &array[ k + 1 ] ); 52 } // end function bubbleSort 54 // swap values at memory locations to which 55 // element1Ptr and element2Ptr point 56 void swap( int * const element1Ptr, int * const element2Ptr ) { 58 int hold = *element1Ptr; 59 *element1Ptr = *element2Ptr; 60 *element2Ptr = hold; 62 } // end function swap Data items in original order 2 6 4 8 10 12 89 68 45 37 Data items in ascending order 2 4 6 8 10 12 37 45 68 89 2003 Prentice Hall, Inc. All rights reserved.
- 19 Bubble Sort Using Pass-by-Reference • sizeof – operator returns size of operand in bytes – For arrays, sizeof returns ( size of 1 element ) * ( number of elements ) – If sizeof( int ) = 4, then int myArray[10]; cout
- 20 Pointer Expressions and Pointer Arithmetic • Pointer arithmetic – Increment/decrement pointer (++ or --) – Add/subtract an integer to/from a pointer( + or += , - or -=) – Pointers may be subtracted from each other – Pointer arithmetic meaningless unless performed on pointer to array • 5 element int array on a machine using 4 byte ints – vPtr points to first element v[ 0 ], which is at location 3000 vPtr = 3000 location 3000 3004 3008 3012 3016 – vPtr += 2; sets vPtr to 3008 v[0] v[1] v[2] v[3] v[4] vPtr points to v[ 2 ] pointer variable vPtr 2003 Prentice Hall, Inc. All rights reserved.
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