Virtual characters
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This thesis addresses important issues about how to make game characters and virtual agents more realistic or believable by using cognitive-social personality theories. We begin motivation by discussing two examples. The first is from a television series and the second is a more concrete example that will be used throughout the thesis to explain concepts and the model. These examples represent the ideal goal of our work.
261p runthenight07 01-03-2023 6 2 Download
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In this chapter you will learn: Concept, network virtual terminal (NVT), NVT character set, embedding, options, option negotiation, suboption negotiation, controlling the server, out-of-band signaling.
41p tangtuy09 26-04-2016 49 2 Download
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This chapter is about ideas—where they come from and how to develop the ones you have. There is no doubt that coming up with creative ideas is tough work. Nothing grows in a vacuum, and the best ideas and designs do not come easy. Artists often sit around in their studios or at their desks, virtually a vacuum, pondering where the next idea will come from. Often we sit and scribble on whatever paper is handy, tap the pencil, scribble some more, and then wonder where we lost our ability to think of good ideas. Good character designs do not...
10p vongsuiphat 05-01-2010 138 21 Download