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Xna game
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Bài viết trình bày tổng quan về XNA Farmework và phương thức xử lý trong game. Đề tài này thuộc về hướng nghiên cứu và tìm hiểu công nghệ, từ đó xây dựng và phát triển ứng dụng. Mục tiêu chính mà để tài hướng vào là tìm hiểu thư viện XNA Farmework. Trên cơ sở những phân tích các đối tượng, hàm chức năng và các phương thức tương tác sẽ tạo thuận lợi cho quá trình phát triển ứng dụng, game cho nền tảng Windows Phone.
4p
vimarissamayer
02-06-2022
30
4
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This book is meant to be a solid introduction to game development for somebody with basic knowledge of the NET Framework and C# (or similar technologies). No previous NA or other game or graphics development experience or knowledge is required.
508p
ngocluu84
27-03-2014
74
10
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Ước mo viết một game cho riêng mình, rộng ra thì viết 1 game cho VN mở mặt với thế giới. Ước mơ của mình là muốn VN chúng ta có một ngành CN giải trí điện tử lớn mạnh ngang tầm tụi Hàn chẳng hạn va rồi sẽ có ngày bọn tây, tàu đến VN xin mua bản quyền game đem về nước nó phát hành lại
86p
hungnp92
30-07-2013
89
22
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This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.
526p
goshop_123
26-04-2013
125
25
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uilding your first mobile game using XNA" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we’ll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.
159p
titatu_123
09-03-2013
58
7
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Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering. Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars. Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.
322p
hoa_can
28-01-2013
94
23
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Now, there’s a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft’s Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who’ve never written a game before. Then, one step at a time, he shows how to use Microsoft’s free XNA toolset to design ...
384p
stingdau_123
19-01-2013
94
23
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Tham khảo sách 'professional windows phone 7 game development: creating games using xna game studio 4', công nghệ thông tin, hệ điều hành phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả
0p
coc_xanh
16-01-2013
80
12
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Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away....
602p
coc_xanh
16-01-2013
85
17
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This is a beginner's guide. If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must.
368p
coc_xanh
16-01-2013
88
18
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Many developers became interested in programming because they saw a video game and thought, “How did they do that?” This book helps demystify what is required to make video games. Being able to write games on a next-generation console such as the Xbox 360 has never been an option for the masses before. Now with the XNA Framework, games can be written for the console. By the end of this book, you will have created four complete games and many demos along the way. This book takes a serious look at performance-related issues when writing games using XNA for Windows and the Xbox 360.
792p
hotmoingay3
09-01-2013
62
7
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XNA Game Studio ExpressAula 4 Uso de Fontes no XNA Alexandre Santos Lobão contato@AlexandreLobao.com Pós em Desenvolvimento de Jogos Eletrônicos - IESB .Agenda: Aula 4 Revisão - Desenho de objetos 2D Revisão - Input Revisão - Audio com XACT Uso de Fontes no XNA Escrevendo com SpriteFont Criando uma fonte customizada
22p
trasua_123
03-01-2013
57
4
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.Microsoft XNA 4.0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drum All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
357p
trasua_123
03-01-2013
105
20
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This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects.
292p
trasua_123
03-01-2013
70
10
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Over 70 recipes for making your own Windows Phone 7 game Complete focus on the best Windows Phone 7 game development techniques using XNA 4.0 Easy to follow cookbook allowing you to dive in wherever you want. Convert ideas into action using practical recipes In Detail
451p
trasua_123
03-01-2013
98
16
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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.
663p
trasua_123
03-01-2013
49
7
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hn Sedlak is a Microsoft "Most Valuable Professional" for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET and XNA frameworks for empowering programmers to realize their ideas quickly. James Silva is the creator of The Dishwasher: Dead Samurai, winner of the Microsoft Dream Build Play XNA development contest.
453p
trasua_123
03-01-2013
91
13
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I’ve taught DirectX and XNA game development courses at Neumont University for the past several years, and I’ve been repeatedly frustrated by my inability to find the right book for these classes. There are numerous books on the subject, but none that I felt fit the goals of my classes (introductory college-level game development courses targeted to an audience familiar with C#) or that presented the material in a style and sequence I felt was appropriate.
540p
bongbong_hong
15-12-2012
118
14
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The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere....
402p
rose_12
06-12-2012
70
13
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Beginning XNA 2.0 Game Programming: From Novice to Professional Copyright © 2008 by Alexandre Lobão, Bruno Evangelista, José Antonio Leal de Farias All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.
406p
tailieuvip13
20-07-2012
92
21
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