Báo cáo hóa học: " Research Article Distributed Cooperation among Cognitive Radios with Complete and Incomplete Information"
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- Hindawi Publishing Corporation EURASIP Journal on Advances in Signal Processing Volume 2009, Article ID 905185, 13 pages doi:10.1155/2009/905185 Research Article Distributed Cooperation among Cognitive Radios with Complete and Incomplete Information Lorenza Giupponi and Christian Ibars Centre Tecnologic de Telecomunicacions de Catalunya (CTTC), Av. del Canal Olimpic, s/n, 08860 Castelldefels, Spain Correspondence should be addressed to Lorenza Giupponi, lorenza.giupponi@cttc.es Received 30 January 2009; Accepted 20 May 2009 Recommended by John Chapin This paper proposes that secondary unlicensed users are allowed to opportunistically use the radio spectrum allocated to the primary licensed users, as long as they agree on facilitating the primary user communications by cooperating with them. The proposal is characterized by feasibility since the half-duplex option is considered, and incomplete knowledge of channel state information can be assumed. In particular, we consider two situations, where the users in the scenario have complete or incomplete knowledge of the surrounding environment. In the first case, we make the hypothesis of the existence of a Common Control Channel (CCC) where users share this information. In the second case, the hypothesis of the CCC is avoided, which improves the robustness and feasibility of the cognitive radio network. To model these schemes we make use of theory of exact and Bayesian potential games. We analyze the convergence properties of the proposed games, and we evaluate the outputs in terms of quality of service perceived by both primary and secondary users, showing that cooperation for cognitive radios is a promising framework and that the lack of complete information in the decision process only slightly reduces system performance. Copyright © 2009 L. Giupponi and C. Ibars. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. 1. Introduction that they have knowledge of the interference caused by its transmitter to the receivers of the primary users (PUs). Specifically, the underlay paradigm mandates that concur- Cognitive Radio is a new paradigm in wireless communica- rent primary and secondary transmissions may occur as long tions to enhance utilization of limited spectrum resources. It as the aggregated interference generated by the SUs is below is defined as a radio able to utilize available side information, in a decentralized fashion, in order to efficiently use the radio some acceptable threshold. The overlay paradigm allows the coexistence of simultaneous primary and secondary spectrum left unused by licensed systems. The basic idea is communications in the same frequency channel as long as that a secondary user (a cognitive unlicensed user) is able the SUs somehow aid the PUs, for example, by means of to properly sense the spectrum conditions, and, to increase efficiency in spectrum utilization, it seeks to underlay, advanced coding or cooperative techniques. In particular, in a cooperative scenario the SUs may decide to assign part of overlay, or interweave its signals with those of the primary their power to their own secondary communications and the (licensed) users, without impacting their transmission [1]. remaining power to relay the PUs transmission [2]. The interweave paradigm was the original motivation for While the most important challenge of the interweave cognitive radio and is based on the idea of opportunistic paradigm is that of spectrum sensing, in order to realize communications. In fact, numerous measurement cam- a reliable detection of the PUs, the significant challenge paigns have demonstrated the existence of temporary space- to face in the underlay paradigm is that of estimating the time frequency voids, referred to as spectrum holes, which aggregated interference at the PUs receivers that is being are not in constant use in both licensed and unlicensed bands caused by the opportunistic activity of multiple SUs. In and which can be exploited by secondary users (SUs) for literature, the analysis of the underlay paradigm for cognitive their communications. The underlay paradigm encompasses radio has often been realized by making use of game theoretic techniques that allow secondary communications assuming
- 2 EURASIP Journal on Advances in Signal Processing approaches where SUs are modeled as the players of a game. to a Bayesian Nash Equilibrium, to model decentralized In this context, they make decisions in their own self interest joint power and channel allocation for cooperative SUs with by maximizing their utility function, while influenced by incomplete information. Simulation results will show that the other players decisions. Generally, the different control- the more realistic hypothesis of incomplete information only lable transmission parameters in the communication (e.g. slightly reduces performances of PUs and SUs, and that transmission power, frequency channel, etc.) represent the cooperation among SUs significantly improves performances strategies that can be taken by the players, and a function of, of both PUs and SUs and that the improvement provided for example, the (Signal-to-Interference-and-Noise Ratio) by the overlay scheme is higher as the SU is closer to the SINR or the throughput is the utility of the game [3, 4]. The primary receiver. This results in a remarkable reduction of main drawback of this approach is that the maximization of primary outage probability, since outages will typically occur the game utility function represents an incentive to reduce in primary receivers with nearby SUs. The outline of the the interference at the PUs receiver, but not a guarantee paper is organized as follows. Section 2 describes the system that the aggregated interference generated by the SUs is model. Section 3 presents the game theoretic model for the maintained below a certain threshold, especially in scenarios underlay and overlay games with complete (Section 3.1) and where the spatial reuse is most challenging, for example, incomplete information (Section 3.2). Section 4 describes where PUs receivers are passive or where SUs transmitters the simulation scenario. Section 5 discusses relevant simula- are very close to PUs receivers. In this context, cooperation of tion results. Finally, Section 6 summarizes the conclusion. SUs and PUs (overlay approach) can significantly reduce the interference at the PUs receivers. In particular, we propose 2. System Model a cognitive radio scenario where concurrent primary and secondary communications are allowed by exploiting spatial The cognitive radio network we consider consists of reuse as long as the SUs cooperate with the PUs by relaying M transmitting-receiving PUs pairs, and N transmitting- their messages. We consider two different cooperation tech- receiving SUs pairs (Figure 1). In this paper we will indicate niques: decode and forward (D&F) and amplify and forward the transmission power levels of the PUs’ transmitters (A&F). In the proposed system, decisions about channel as piP , i = 1, . . . , M , and the transmission power levels selection and power allocation are taken distributively by of the SUs’ transmitters as pS , j = 1, . . . , N . PUs and j the SUs according to the maximization of their individual SUs, both transmitters and receivers, are randomly and utility. These decisions strongly depend on those made uniformly distributed in a circular coverage region of a by the other SUs, since the PUs performances are limited primary network with radius Rmax . Primary communica- by the aggregated interference generated by all the SUs tions can be characterized by a long distance between the simultaneously transmitting in their band. This is why the transmitting and the receiving device, whereas secondary performance is analyzed using game-theoretic tools, already communications are in general characterized by short range. proven good at modeling interactions in decision processes. The nodes are either fixed or moving slowly (slower than In particular, we define two games to model channel and the convergence of the proposed algorithm). The SUs power allocation for cognitive radios, underlay and overlay, are in charge of sensing the channel conditions and of which can be formulated as exact potential games converging choosing a transmission scheme which does not disrupt the to a pure strategy Nash equilibrium solution [5], and communication of the PUs. In this paper we consider and we compare the overlay to the underlay scheme to learn compare two communication paradigms for cognitive radio: advantages and drawbacks of the proposed approach. underlay and overlay. According to the underlay paradigm, However, inherent in this approach, as in nearly all an SU distributively selects the frequency channel and the previous efforts, is the hypothesis of complete channel state transmission power level to maximize its throughput while information among SUs; that is, the wireless channel gains at the same time not causing harmful interference to the are assumed to be common knowledge across all SUs. PUs. On the other hand, based on the overlay paradigm, This hypothesis implies the implementation of a common besides selecting the transmission power and the frequency control channel (CCC) where the distributed SUs can share channel, the SUs devote part of their transmission power the information about their wireless channel gains. In for relaying the primary transmission. As a result, the SU’s literature, the hypothesis of such a fixed control channel transmission power level is split in two parts: (1) a power in a cognitive radio context has often been rejected [6], level pS , j = 1, . . . , N for its own transmission, and (2) a j since it requires a static assignment of licensed spectrum cooperation power level pS , j = 1, . . . , N for relaying the before deployment, which is basically against the very j PU’s message on the selected band, where pS = pS + pS . The philosophy of cognitive radio. Additionally, this solution j j j increases cost and complexity, limits scalability in terms cooperative scheme used by the SUs is shown in Figure 2. We of device and traffic density, and is not robust to, for assume that the PU transmission is divided into frames, and example, jamming attacks. As a result, in an effort to model each frame further into slots. Relays are assumed to operate a more reliable, low-complexity and realistic self-organized in half-duplex mode. Therefore, each relay listens to the cognitive radio system, in the second part of this paper we primary transmission during one slot and transmits during include uncertainty in the considered scenario, and we do the next. The relay will choose, as part of its strategy, whether not rely on the existence of a preassigned CCC. To this end, to listen during even or odd slots. We define these two slot subsets as S1 and S2 , respectively. The primary transmission we propose a Bayesian Potential Game (BPG), converging
- EURASIP Journal on Advances in Signal Processing 3 however, require the PUs to be able to decode the cooperative transmission scheme employed. SUr j We shall analyze the network performance in terms of SUt j SINR and outage probability of both PUs and SUs. As for the notation, we indicate with hPP the link gain between a ij SUr j +1 PU’s transmitter i and a PU’s receiver j , with hPS the link gain SUt j +1 ij between a PU’s transmitter i and an SU’s receiver j , with hSP ij the link gain between a SU’s transmitter i and a PU’s receiver j , and with hSS the link gain between an SU’s transmitter i ij PUri and an SU’s receiver j . Finally, σ 2 is the noise power (assumed PUti to be equal in each channel). SUr j −1 2.1. Signal-to-Interference-and-Noise Ratio. In the following SUt j −1 we calculate the expressions for the SINR for the underlay and overlay cases. Notice that, for the PUs’ transmission, Channel i , PU pair i we will consider an (Frequency Division Multiplexing) FDM PU communication scheme, so that only one PU is active per frequency channel. SU communication In the underlay paradigm, the SINR γiPU ,u for a pair i of Figure 1: Cognitive system architecture. PUs in a frequency channel ci is given by piP hPP γiPU ,u = ii i = 1, . . . , M , , (1) N pS hSP f c j , ci + σ 2 j =1 j ji where f is defined as Primary ⎧ Secondary S1 Listen Trans. Listen Trans. ⎨1, if ci = c j , f ci , c j = ⎩ ˙ (2) Secondary S2 Listen Trans. Listen Trans. Listen if ci = c j . 0, / t Additionally, the SINR for the SUs is given by Figure 2: Half-duplex relaying scheme for secondary users. Each piS hSS user chooses one slot to listen to the primary and retransmits in the γiSU ,u = ii i = 1, . . . , N. , (3) following slot. Secondary users choose in which slot to transmit as N S SS c j , ci + σ 2 p j h ji f j =1, j = i / a part of their strategy. In (3) it is assumed that the primary signal is known either at the secondary receiver or at the secondary transmitter. In the first case, the interference of the primary signal can is continuous, and it does not interrupt to facilitate the relay be eliminated at the secondary receiver through a successive operation of the SUs. In addition, we consider two different decoding strategy. In the second case, it can be eliminated relaying techniques: D&F and A&F. In the D&F case the relay through dirty paper coding. (secondary user) decodes the primary signal, regenerates it, For the overlay paradigm the expression of the SINR of and retransmits it during the next time slot. In the event the PUs depends on the relaying technique used. that the relay is unable to decode, then it remains silent. In the A&F case, the relay simply stores the input during one 2.1.1. D&F. In the following we will use the notation sli to slot, amplifies it, and retransmits it during the next. This refer to the slot subset chosen by SU i, and we define the technique has the advantage that the relay is not required function f to decode the signal. On the other hand, the relay amplifies ⎧ ⎨1, input noise and interference as well as the useful signal. if sli = sl j , sli , sl j =⎩ f ˙ (4) The performance of one technique or another will be better if sli = sl j . 0, / depending on the ability of the relays to decode the signal, and on the level of noise and interference at their input. In the D&F approach, the SU must be able to correctly The reader is referred to [7, 8] for a thorough performance decode the primary signal to relay it. In order to do that, the comparison. SINR of the primary signal, from PU j at SU transmitter i, Notice that the overlay scheme proposed and evaluated which is given by in this paper is substantially different from the property- rights model presented in [2], where PUs own the spectral pP hPS j ji resource and may decide to lease part of it to SUs in exchange γiPS = i = 1, . . . , N , N pk hSS f (ck , ci ) f (slk , sli ) S σ2 + for cooperation. In fact, our overlay model does not require k=1,k = i ki / PUs to be aware of the presence and identity of SUs. It does, (5)
- 4 EURASIP Journal on Advances in Signal Processing must be above the sensitivity threshold, ρ. In the equation, Define the useful signal fraction of the transmitted primary signal as we use h ji and hki to denote the channel gains to the SU transmitter, rather than the SU receiver, of SU pair i. We piP hPS define the function ij Rj = , N piP hPS + pk hSS f ck , c j f S slk , sl j + σ 2 k=1,k = j ij kj / ⎧ ⎨1, if γPS > ρ, i i = 1, . . . , M , j = 1, . . . , N γiPS > ρ =⎩ f ˙ (6) 0, otherwise. (10) and the noise amplification fraction as If γiPS > ρ, then the SU may relay the primary signal. N S SS We assume that the SU uses an encoding strategy that slk , sl j + σ 2 k=1,k = j pk hk j f ck , c j f / Ij = , is able to contribute to the received SINR. Since the PU piP hPS + N=1,k = j pk hSS f ck , c j S slk , sl j + σ 2 f ij will continue to transmit information, the scheme must k kj / implement a distributed space-time coding scheme. In order i = 1, . . . , M , j = 1, . . . , N. to be realistic in terms of implementation, we do not assume (11) that PU and SUs may transmit phase-synchronously (i.e., to perform distributed beamforming); therefore, their received In A&F mode, it is not possible to implement a space- power adds up in incoherently. The description of a specific time coding scheme since the relay may not do any process- distributed space-time coding scheme is beyond the scope ing of its received signal. Therefore, the relay retransmits the of this paper, and the reader is referred to [2, 9, 10] and signal in the same format as it was received, which creates references therein for specific designs. The SINR of the PU an artificial multipath channel for the receiver. We assume i will be time-varying on the two slot subsets S1 , S2 and is that the PU is able to take advantage of this multipath effect given by using similar techniques as those employed in conventional multipath resulting from propagation effects of the wireless γiPU ,o (Si ) medium. As for the D&F case, the SINR of the PU will be time-varying on the two slot subsets, and again we consider the minimum SINR in any of the two. For slot set Si , N sl j , Si f S SP γPS > ρ piP hPP + j =1 p j h ji f c j , ci f ii j = , N sl j , Si + σ 2 S SP j =1 p j h ji f c j , ci f N sl j , Si pS R j hSP f c j , ci f piP hPP + j =1 ii j ji γiPU ,o (Si ) = , N sl j , Si + σ 2 pS pS I j hSP i = 1, . . . , M. f c j , ci f + j =1 j j ji (7) i = 1, . . . , M. (12) As conservative choice, in our performance evaluation we consider the minimum SINR in any of the two slot subsets, Finally, the SINR of the SUs is given by as it normally dominates the error rate. Notice that, unlike piS hSS the underlay approach, part of the SU power contributes to γiSU ,o = ii , increasing the SINR by increasing the useful signal power N pS pS I j hSS f c j , ci f sl j , sli + σ 2 + j =1, j = i j j ji / at the receiver (cooperation power). The SINR of the SU is given by i = 1, . . . , N. (13) piS hSS γiSU ,o = ii , It is worth noting that in all the SINR expressions, the N pS hSS f c j , ci f sl j , sli + σ 2 power relay and interference terms are not supposed to add (8) j =1, j = i j ji / up coherently. This assumption relaxes the synchronization i = 1, . . . , N. requirements of primary and secondary users. 2.2. Outage Probability. Outage probability is defined as the 2.1.2. A&F. In the A&F mode, the SU retransmits the analog probability that a user i perceives an SINR γi < γ dB, signal received during the previous time slot. The received where the threshold is set according to the primary receiver signal at SU j is given by sensitivity. N 3. Game Theoretic Model r j = piP hPS + pk hSS f ck , c j f S slk , sl j + σ 2 , ij kj (9) k=1,k = j / Game theory constitutes a set of mathematical tools to i = 1, . . . , M , j = 1, . . . , N. analyze interactions in decision making processes. In this
- EURASIP Journal on Advances in Signal Processing 5 (a) a power level piS in the set of power levels P S = paper we model joint channel and transmission power S S ( p1 , . . . , pm ); selection in a cognitive radio scenario as the output of a game where the players are the N SUs, the strategies are the choice (b) a channel ci in the set of channels C = of the transmission power and of the frequency channel, (c1 , . . . , cl ). and the utility is a function of, (1) the interference each SU causes to the surrounding PUs and SUs simultaneously These strategies can be combined into a composite operating in the same frequency channel, (2) the interference strategy si = ( piS , ci ) ∈ Si . each SU receives from the surrounding SUs simultaneously (iii) The utility of each player i is defined as follows: operating in the same frequency channel, and (3), the satisfaction of each SU. The SUs are aware of the interference M they receive, but to evaluate the interference they cause piS hSP f ci , c j u(si , s−i ) = − ij to the surrounding PUs and SUs, they need information j =1 about the wireless channel gains of their neighbors. To retrieve this information, we consider two cases. In the N N pS hSS f c j , ci − piS hSS f ci , c j − first case, we foresee the existence of a CCC where all the j ji ij j =1, j = i j =1, j = i users in the scenario share their transmission information, / / so that the decisions of the SUs are made with complete + b log 1 + piS hSS . information. Much attention has recently been paid to this ii (14) kind of channels; some examples are the Cognitive Pilot Channel (CPC) [11] proposed by the E2R2/E3 consortium [12] or the radio enabler proposed by the P1900.4 Working The expression presented in (14) consists of five terms. The Group [13]. In the second case, taking into account that first and the third terms account for the interference the user i the hypothesis of the existence of a CCC has often been is causing to the PUs and SUs simultaneously operating in the rejected in the cognitive radio literature, we provide a more same frequency channel. The second term accounts for the realistic and feasible proposal by avoiding the need of the interference received by player i from the SUs simultaneously CCC and assuming that the decisions of the SUs are made transmitting in the same frequency channel. Finally, the with incomplete information. In this section we introduce fourth term only depends on the strategy selected by player two games modeling the underlay and the overlay games, for i and provides an incentive for individual players to increase both the cases of complete (see Section 3.1) and incomplete their power levels. It is in fact considered that the players’ (see Section 3.2) information. satisfaction increases logarithmically with their transmission power. We weight this term by a coefficient b to give it more or less importance than the other terms of the utility 3.1. An Exact Potential Game Formulation: Underlay and function. Overlay Games with Complete Information. We model this problem as a normal form game, which can be mathe- matically defined as Γ = {N , {Si }i∈N , {ui }i∈N }, where N 3.1.2. Overlay Game. The overlay game is defined as follows is the finite set of players (i.e., the N SUs), and Si is the set of strategies si associated with player i. We define S = (i) N is the finite set of players, that is, the SUs. ×Si , i ∈ N as the strategy space and ui : S → R as the (ii) The strategies for player i ∈ N are set of utility functions that the players associate with their strategies. For each player i in game Γ, the utility function (a) a power level piS in the set of power levels P S = ui is a function of si , the strategy selected by player i and S S ( p1 , . . . , pm ); of the current strategy profile of the other players, which (b) the power level piS that the player devotes to is usually indicated with s−i . The players make decisions its own transmissions, in the set of power levels in a decentralized fashion, and independently, but they are S P S = ( p1 , . . . , pq ), where q is the order of set S influenced by the other players decisions. In this context, we PS ; are interested in searching an equilibrium point for the joint power and channel selection problem of the SUs from which (c) the cooperative power level piS that the player no player has anything to gain by unilaterally deviating. devotes to relaying a PU transmission and This equilibrium point is known as Nash equilibrium. In which is computed as piS = piS − piS . The set the following we introduce two games, representative of the of these power levels, P S , is the same as P S ; underlay and overlay paradigms, and we formulate them as (d) a channel ci in the set of channels C = Exact Potential games. (c1 , . . . , cl ). (e) a slot subset sli from the two possible subsets S1 3.1.1. Underlay Game. The underlay game is defined as (even) and S2 (odd). follows. These strategies can be combined into a composite (i) N is the finite set of players, that is, the SUs. strategy si = ( piS , piS , piS , ci , sli ) ∈ Si . We define S = (ii) The strategies for player i ∈ N are ×Si , i ∈ N as the strategy space.
- 6 EURASIP Journal on Advances in Signal Processing is an exact potential function of the game Γ, and s∗ ∈ (iii) The utility of each player i is defined as follows: {argmaxs∈S Pot(s)} is a maximizer of the potential function, then s∗ is a Nash equilibrium of the game. In particular, M piS hSP f ci , c j u(si , s−i ) = − the best reply dynamic converges to a Nash Equilibrium in ij j =1 a finite number of steps, regardless of the order of play and the initial condition of the game, as long as only one player N pS hSS f c j , ci f − acts at each time step, and the acting player maximizes its sl j , sli j ji utility function, given the most recent actions of the other j =1, j = i / players. For the previously formulated underlay and overlay N (15) games, we can define two exact potential functions, Potu (S) piS hSS f ci , c j f − sli , sl j ij and Poto (S). j =1, j = i / (i) Underlay game Potential function: + b log 1 + piS hSS ⎛ ⎞ ii N M ⎝− f ci , c j ⎠ piS hSP M Potu (si , s−i ) = ij piS hSP f ci , c j f γiPS > ρ . + i=1 j =1 ij j =1 ⎛ N M ⎝−a pS hSS f c j , ci + The expression presented in (15) consists of five terms. j ji i=1 j =1, j = i / The first and the third terms account for the interference ⎞ perceived by the PUs and by the other SUs in ci from player N ci , c j ⎠ i, which only consists of the power the user i devotes to piS hSS f −(1 − a) ij the secondary transmission (i.e., piS ). In case of SUs, piS j =1, j = i / only affects users active in ci and in the same slot subset. N The second term accounts for the interference generated on b log 1 + piS hSS . + player i by the SUs active in channel ci and in the same ii i=1 slot subset as player i, sli . The fourth term represents an (17) incentive for the individual players to increase the power level devoted to their own communications. We weight this (ii) Overlay game Potential function: term by a coefficient b to give it more or less importance than the other terms of the utility function. Finally, the Poto (si , s−i ) last term is a positive contribution to the utility function ⎛ ⎞ and accounts for the benefit provided to the PUs by the N M ⎝− piS hSP f ci , c j ⎠ = relaying realized by the SUs. This term is positively defined to ij i=1 j =1 encourage SUs to cooperate with PUs in exchange for using their frequency channel. Note that the term f (γiPS > ρ) ⎛ N N in the last term, which takes value 1 if the condition is ⎝−a pS hSS f c j , ci f sl j , sli + j ji satisfied and 0 otherwise, only applies to the D&F scheme. i=1 j =1, j = i / It determines if the relay is not able to decode, and then it ⎞ does not increase its utility by cooperating, as it is not able to N sli , sl j ⎠ piS hSS f −(1 − a) ci , c j f do so. For the A&F scheme, the relay always cooperates, and ij therefore the term f (γiPS > ρ) is always 1. j =1, j = i / N b log 1 + piS hSS 3.1.3. Existence of a Nash Equilibrium. In order to have good + ii convergence characteristics for the above described games, i=1 some mathematical properties have to be imposed on the NM utility functions. In particular, certain classes of games have piS hSP f ci , c j f γiPS > ρ , + ij shown to always converge to a Nash Equilibrium when a i=1 j =1 best response adaptive strategy is applied. An example of (18) them is the class of Exact Potential Games. A game Γ = {N , {Si }i∈N , {ui }i∈N } is an Exact Potential game if there where a < 1. The proof that the underlay and overlay games, exists a function Pot : S → R such that, for all i ∈ N , with utility functions defined in (14) and (15) and with si , si ∈ Si , the potential functions defined in (17) and (18), are exact potential games is given in the appendix. Pot(si , s−i ) − Pot si , s−i = u(si , s−i ) − u si , s−i (16) The function Pot is called Exact Potential Function of the 3.2. A Bayesian Potential Game Formulation: Underlay and game Γ. The potential function reflects the change in utility Overlay Games with Incomplete Information. In a more real- for any unilaterally deviating player. As a result, if Pot Pot istic and feasible scenario, we should not rely on the existence
- EURASIP Journal on Advances in Signal Processing 7 of a CCC where SUs share their transmission information. As and for the overlay game with incomplete information, a result, we consider a situation where incomplete knowledge M is available at the decision making agents. In this section piS hSP f ci , c j u si , s−i ; ηi , η−i = − ij we model joint channel and transmission power selection j =1 for cognitive radios with incomplete information as the output of a Bayesian Potential game. In particular, we N pS hSS f c j , ci f − sl j , sli consider two games of incomplete information, the underlay j ji j =1, j = i and overlay. Each one of these games is defined as Γ = / {N , {Si }i∈N , {ηi }i∈N + , { fHi (ηi )}i∈N , {ui }i∈N } where N piS hSS f ci , c j f − sli , sl j (i) N is the finite set of players, that is, the SUs, and N + ij j =1, j = i / is a finite set with N + ⊇ N , and N + \ N is the set of outside players (i.e., the PUs); + b log 1 + piS hSS ii (ii) for every i ∈ N , Si is the set of strategies M of player i, which have already been introduced piS hSP f ci , c j f γiPS > ρ . + ij in case of complete knowledge for the underlay j =1 game in Section 3.1.1 and for the overlay game in (20) Section 3.1.2; It can be easily demonstrated (see the appendix) that the (iii) a game of incomplete information, with respect to games with utility functions defined in (19) and (20) are a game of complete information, is characterized by Bayesian Potential games, if the following Potential functions the player’s type, which embodies any information are considered, for the underlay (21) and overlay (22) games that is not common knowledge to all players and is with incomplete information, respectively: relevant to the players’ decision making. This may include the player’s utility function, his belief about PotuB si , s−i ; ηi , η−i other player’s utility functions, and so forth. For every ⎛ ⎞ i ∈ N + , Hi is the finite set of possible types of player N M ⎝− piS hSP f ci , c j ⎠ i, ηi = (hSS , . . . , hSS 1i , hSS i , . . . , hSS ) ∈ Hi , which = i− 1i i+1 Ni ij includes the wireless channel gains of player i. Each i=1 j =1 ⎛ player is assumed to observe perfectly its type but is N N unable to observe the types of its neighbors; ⎝−a pS hSS f c j , ci + j ji (iv) fHi (ηi ) is a probability distribution on H = ×Hi , i = (21) i=1 j =1, j = i / ⎞ 1, . . . , N, with the a priori probability density func- N tion (PDF) on H defining the wireless channel gain piS hSS f ci , c j ⎠ −(1 − a) ij PDF; j =1, j = i / (v) for every i ∈ N , ui : S × H → R is the utility function N of player i. b log 1 + piS hSS , + ii i=1 The utility functions for player i, for the underlay and overlay games with incomplete information, are very similar PotoB si , s−i ; ηi , η−i to those defined in (14) and (15), but besides being functions ⎛ ⎞ of player i’s chosen strategy si ∈ Si and other players’ N M ⎝− piS hSP f ci , c j ⎠ = strategies (s−i ), they are functions of player i’s realized ij channel gains ηi ∈ Hi and other SUs and PUs’ channel i=1 j =1 ⎛ gains (i.e., η−i ). In particular, for the underlay game with N N incomplete information, ⎝−a pS hSS f c j , ci f sl j , sli + j ji i=1 j =1, j = i / M ⎞ piS hSP f ci , c j u si , s−i ; ηi , η−i = − N ij sli , sl j ⎠ piS hSS f j =1 −(1 − a) ci , c j f ij j =1, j = i / N pS hSS f c j , ci − N j ji b log 1 + piS hSS j =1, j = i (19) / + ii i=1 N piS hSS f ci , c j − NM ij piS hSP f ci , c j f γiPS > ρ . j =1, j = i + / ij i=1 j =1 + b log 1 + piS hSS , (22) ii
- 8 EURASIP Journal on Advances in Signal Processing 0.1 3 0.09 0.08 Frequency channel Wireless channel gain PMF 2 0.07 0.06 0.05 1 0.04 0.03 0 0.02 2 4 6 8 10 12 14 16 18 20 0.01 Simulation frames 0 Figure 4: Convergence of SUs pairs–frequency channel. −50 −40 −30 −20 −10 0 10 Wireless channel gain (dB) Figure 3: Wireless channel gain PMF derived by discretizing the SU transmitter and receiver is 20 m. We consider a wireless wireless channel gain PDF. 2 channel gain of hii = (10/dii ), where dii is the distance from transmitter i to receiver i. The transmission power of a PU is 43 dBm. The minimum SINR for a user not to be in outage is As for the game with complete information, we need to γ = 3dB. In order to define the PDF of the wireless channel find an equilibrium point from which no player has anything gains, we proceed by simulations. We discretize the random to gain by unilaterally deviating. In a Bayesian game, this variable R representing the distance between two nodes, and point is a Bayesian Nash equilibrium; that is, a Bayesian Nash accordingly the possible values of wireless channel gains, equilibrium is a Nash equilibrium of a Bayesian game. In into K equally spaced values. In this way we generate a path particular, a strategy profile s∗ = (s∗ , . . . , s∗ ) is a Bayesian 1 N loss probability mass function (PMF) of the wireless channel Nash equilibrium if s∗ (ηi ) solves (23), assuming that types of i gains, which is represented in Figure 3. different players are independent: s∗ ηi ∈ arg max fH η−i ui si , s−i ; ηi , η−i . (23) 5. Discussion i si∈S η−i In this section we present simulation results to evaluate As it is proven in [14], the existence of a Bayesian the performances of the proposed joint power and channel Nash equilibrium is an immediate consequence of the Nash allocation algorithm for underlay and overlay approaches in existence theorem. As a result, considering that the potential both cases of complete and incomplete information. First of games have shown to always converge to a Nash Equilibrium all, we illustrate the convergence properties of the proposed when a best response adaptive strategy is applied, it can be algorithms. The convergence of action updates in the overlay derived that for the Bayesian Potential game Γ there exists a game for the case of N = 8 SUs in the scenario, and D&F relay Bayesian Nash equilibrium, which maximizes the expected mode, is shown in Figures 4, 5, and 6. In particular, Figure 4 utility function defined in (23). represents the choice of frequency channels, and Figures 5 and 6 depict the selection of the transmission power, for 4. Simulation Scenario the overlay game, which is split in two parts, the first one devoted to the secondary communication, and the second The scenario considered to evaluate the proposed framework one to relaying the primary communication. Notice how the consists of a circular area with radius Rmax =150 m. With players choose a variety of power levels and disperse, so as to respect to the strategy space, the set of power levels P S = transmit on a variety of frequency channels. The convergence S ( p1 , . . . , pm ) is defined as P S = (0, 5, 10, 15, 20) dBm, that is, S of action updates of the underlay game is not shown since m = 5. On the other hand, the SUs can be scheduled over they are very similar to those of the overlay game. Second, l = 4 available frequency channels, so that the set of channels Figure 7 compares the behavior of the Bayesian Potential C = (c1 , . . . , cl ) is defined as C = (1, 2, 3, 4). Each channel Game with incomplete information (BPG) to the Exact is assumed to have a bandwidth Bc = 200 KHz. We consider Potential Game with complete information (EPG). It can be M = 4 PUs pairs, one pair for each frequency channel, and N noticed how the lack of complete information only slightly SUs pairs, which at simulation start are randomly distributed reduces performances in terms of SINR for both PUs and over the l frequency channels. The PUs pairs are randomly SUs. located in the scenario. Specifically, the maximum distance In the following, we compare performance results of the between a PU transmitter and a PU receiver is randomly underlay and overlay approaches, taking as a reference the selected depending on their random position in the coverage D&F mode and the incomplete information case, since this area. On the other hand, the maximum distance between a is the most feasible option. Figure 8 compares performance
- EURASIP Journal on Advances in Signal Processing 9 1 100 90 0.9 80 Transmission power (P ) 0.8 70 0.7 60 Pr (SNIR< x) 0.6 50 40 0.5 30 0.4 20 0.3 10 0.2 0 2 4 6 8 10 12 14 16 18 20 0.1 Simulation frames 0 Figure 5: Convergence of SUs pairs–transmission power devoted to −20 −10 0 10 20 30 secondary communication. (dB) Primary user, PG-overlay Secondary user, PG-overlay 35 Primary user, BPG-overlay 30 Secondary user, BPG-overlay Transmission power (P ) 25 Figure 7: SINR results: Bayesian Potential game with incomplete information versus Exact Potential game with complete informa- 20 tion, for PUs and SUs. 15 10 18 16 5 Outage probability (%) 14 0 2 4 6 8 10 12 14 16 18 20 12 Simulation frames 10 8 Figure 6: Convergence of SUs pairs –transmission power devoted to primary communication. 6 4 2 results in terms of outage probability obtained by the 0 underlay and the overlay paradigms, as a function of the 10 20 30 40 50 number of SUs in the scenario. It can be observed that Number of SUs the overlay paradigm outperforms the underlay scheme in b = 3, underlay Bayesian terms of outage. One of the reasons is that, in situations b = 10, underlay Bayesian characterized by the proximity of an SU transmitter to a b = 3, overlay Bayesian b = 10, overlay Bayesian PU receiver, which are very critical for the underlay scheme, the benefit gained by the cooperative approach increases. In Figure 8: PUs Outage probability for overlay and underlay games. fact, the message relayed by the SU is received with a higher quality by the PU receiver. Additionally, it is worth noting that different results are obtained for different values of b. In particular, the lower b, the more the SUs are discouraged observed from Figure 10 that even if the PUs results in terms from increasing their transmission power at the expense of of outage are comparable, the SUs performances are reduced, when considering a lower b, due to their lower transmission the interference caused on the other users. On the other hand, Figure 9 compares SINR results for both PUs and power levels. This demonstrates that, under the condition of SUs. It can be observed again that the overlay approach limited interference on the PUs, also the SUs are benefited by benefits PUs but reduces the SUs performances, which is the cooperation. In fact, they are allowed to transmit with higher price to pay for being allowed to access primary channels. power levels, as long as they devote a part of it for relaying Let us now consider two different values of b for which primary communications; the results are more favorable to them than not cooperating and reducing the b parameter of both the overlay and underlay games provide the PUs with less than 3% of outage probability, (i.e., b = 10, for the the game. overlay game with incomplete information and b = 0.001 for Finally, Figure 11 compares outage performances for the the underlay game with incomplete information). It can be D&F and A&F relay modes, for the overlay game with
- 10 EURASIP Journal on Advances in Signal Processing 1 8 7 0.9 Outage probability (%) 6 0.8 5 0.7 Pr (SNIR< x) 4 0.6 3 0.5 2 0.4 1 0.3 0 0.2 10 20 30 40 50 Number of SUs 0.1 0 A&F −20 −10 0 10 20 30 D & F-detection probability = 1 (dB) D & F-detection probability = 0.8 Primary user, BPG-underlay Figure 11: Comparison of D&F and A&F outage performance Secondary user, BPG-underlay results. Primary user, BPG-overlay Secondary user, BPG-overlay 6. Conclusion Figure 9: SINR results: overlay versus underlay, for PUs and SUs. In this paper we have introduced potential games to model joint channel and power allocation for cooperative and 1 noncooperative cognitive radios. Particular emphasis has been given to the feasibility of the proposed approach. In fact, 0.9 both the hypothesis of complete and incomplete information 0.8 about the wireless channel gains is taken into account and 0.7 compared, and the half-duplex option is considered for Pr (SNIR< x) both D&F and A&F relay options of cooperative cognitive 0.6 radios. More in particular, we have proposed a cooperative 0.5 scheme where SUs are allowed to use licensed channels as 0.4 long as they provide compensation to PUs by means of cooperation (overlay approach), and we have compared it 0.3 to a scheme where cooperation between SUs and PUs is 0.2 not considered (underlay approach). We have modeled these schemes by means of two Potential games, which are always 0.1 characterized by a pure Nash equilibrium. In addition to 0 −20 −10 this, in order to avoid the implementation of a CCC, which 0 10 20 30 would increase cost and complexity, we have considered (dB) the hypothesis of incomplete information, where SUs are Secondary user, BPG (b = 0.001)-underlay unaware of the wireless channel gains of the other PUs and Secondary user, BPG (b = 10)-overlay SUs. Taking into account this additional hypothesis, both Figure 10: SINR results for SUs considering different values of b: the underlay and overlay schemes have been modeled by underlay versus overlay, when the outage probability of PUs is 3%. means of Bayesian potential games converging to a pure Bayesian Nash equilibrium. Simulation results have shown that cooperation benefits both PUs and SUs and that the hypothesis of incomplete information only slightly reduces incomplete information, when different values of detection performance results with respect to the case of complete information. probability of the primary message at the SUs’ receivers are considered. It can be observed that when the SUs are able to decode the PUs’ signals with a probability equal to 1, the Appendix D&F relaying approach provides better performances than the A&F scheme. On the other hand, when the probability We prove that the game with the utility function defined in (20) and the potential function PotoB (S, H ) defined in (22) of decoding the PU’s messages is reduced, it is also reduced the probability that the SUs are able to cooperate with is a Bayesian potential game. The same demonstration is the PUs. Consequently, the A&F approach provides better also valid for the case of complete information with utility performances than the D&F. function (15) and potential function (18).
- EURASIP Journal on Advances in Signal Processing 11 The second term Z (si , s−i ; ηi , η−i ) can be rewritten as The proposed potential function consists of four contri- butions: Z si , s−i ; ηi , η−i PotoB (S, H ) = W (S, H ) + Z (S, H ) + X (S, H ) + Y (S, H ), M piS hSP f ci , c j f γiPS > ρ = (A.1) ij j =1 ⎛ ⎞ N M where, for i = 1, . . . , N , ⎝ >ρ ⎠ S hSP PS pk f ck , c j f γk + (A.5) kj j =1 k=1,k = i / W (S, H ) = W si , s−i ; ηi , η−i M ⎛ ⎞ piS hSP f ci , c j f γiPS > ρ = ij N M ⎝− piS hSP f ci , c j ⎠, j =1 = ij i=1 j =1 + Z s−i , ηi , η−i , Z (S, H ) = Z si , s−i ; ηi , η−i where ⎛ ⎞ ⎛ ⎞ N M N M ⎝ γiPS > ρ ⎠, piS hSP f ci , c j f = ⎝ γiPS > ρ ⎠, pk hSP f ck , c j f S Z s−i ; ηi , η−i = ij kj i=1 j =1 j =1 k=1,k = i / (A.6) X (S, H ) = X si , s−i ; ηi , η−i (A.2) ⎛ and it does not depend on the strategy of player i. N N ⎝−a pS hSS f c j , ci f = As for the third term, it can be rewritten as follows: sl j , sli j ji i=1 j =1, j = i / X si , s−i ; ηi , η−i ⎞ N piS hSS f ci , c j ⎠, −(1 − a) N ij pS hSS f c j , ci f = −a sl j , sli j =1, j = i / j ji j =1, j = i / Y (S, H ) = Y si , s−i ; ηi , η−i N piS hSS f ci , c j f − (1 − a) sli , sl j N ij piS hSS = b log 1 + . j =1, j = i / ii ⎛ i=1 N N ⎝−a pS hSS f c j , ck f sl j , slk + j jk The first term W (si , s−i ; ηi , η−i ) can be rewritten in the k=1,k = i j =1, j = k / / following way: ⎞ N slk , sl j ⎠ S hSS −(1 − a) pk f ck , c j f kj M j =1, j = k / piS hSP f ci , c j W si , s−i ; ηi , η−i = − ij N j =1 pS hSS f c j , ci f = −a sl j , sli ⎛ ⎞ j ji j =1, j = i N M / ⎝− pk hSP f ck , c j ⎠ S + kj N j =1 k=1,k = i / piS hSS f ci , c j f − (1 − a) sli , sl j ij j =1, j = i M / piS hSP f ci , c j + W s−i , ηi , η−i , =− ij N j =1 −apiS hSS f (ci , ck ) f (sli , slk ) + (A.3) ik k=1,k = i / −(1 − a) pk hSS f (ck , ci ) f (slk , sli ) S where ki ⎛ ⎛ ⎞ N N ⎝−a pS hSS f c j , ck f N M sl j , slk + j jk ⎝− f ck , c j ⎠ , S hSP W s−i ; ηi , η−i = pk (A.4) k=1,k = i j =1, j = k, j = i / / / kj j =1 k=1,k = i ⎞ / N slk , sl j ⎠ S hSS −(1 − a) pk f ck , c j f kj and it does not depend on the strategy of player i. j =1, j = k, j = i / /
- 12 EURASIP Journal on Advances in Signal Processing N where pS hSS f c j , ci f = (−a − 1 + a) sl j , sli j ji F s−i ; ηi , η−i = W s−i ; ηi , η−i + Z s−i ; ηi , η−i j =1, j = i / (A.12) + X s−i ; ηi , η−i + Y s−i ; ηi , η−i , N piS hSS f ci , c j f − (1 − a + a) sli , sl j ij and it is a function that does not depend on the strategy of j =1, j = i / player i. As a result, if player i changes its strategy from si to ⎛ N N si , then we obtain that ⎝−a pS hSS f c j , ck f sl j , slk + j jk PotoB si , s−i ; ηi , η−i = u si , s−i ; ηi , η−i + F s−i ; ηi , η−i , k=1,k = i j =1, j = k, j = i / / / ⎞ (A.13) N slk , sl j ⎠. pk hSS f ck , c j f S −(1 − a) and consequently kj j =1, j = k, j = i / / PotoB si , s−i ; ηi , η−i − PotoB si , s−i ; ηi , η−i (A.7) (A.14) = u si , s−i ; ηi , η−i − u si , s−i ; ηi , η−i . The last term does not depend on si , so that In order to prove that the underlay game is also an exact N potential game, we define piS ≡ piS and restrict the pS hSS f c j , ci f X si , s−i ; ηi , η−i = − sl j , sli cooperative power to take only the zero value: piS ∈ {0}. j ji j =1, j = i / Then it can be easily seen that the potential function of the overlay game matches that of the underlay game in (21). N piS hSS f ci , c j f − sli , sl j ij j =1, j = i / Acknowledgments + X s−i ; ηi , η−i . This work was supported by the European Commission in (A.8) the framework of the FP7 Network of Excellence in Wire- less COMmunications NEWCOM++ (contract no. 216715). Finally, Y (si , s−i ; ηi , η−i ) can be rewritten as Additionally it was also partially funded by grant PTQ-08- 01- 06436. Y si , s−i ; ηi , η−i = b log 1 + piS hSS + Y s−i ; ηi , η−i , ii (A.9) References where Y (s−i ; ηi , η−i ) = N=1,k = i b log(1 + pk hSS ), and it does S k kk / [1] A. Goldsmith, S. A. Jafar, I. Mari, and S. Srinivasa, “Breaking not depend on si . As a result, spectrum gridlock with cognitive radios: an information theoretic perspective,” Proceedings of the IEEE, vol. 97, no. 5, M pp. 894–914, 2009. piS hi j f ci , c j PotoB si , s−i ; ηi , η−i = − [2] O. Simeone, I. Stanojev, S. Savazzi, Y. Bar-Ness, U. Spagnolini, j =1 and R. Pickholtz, “Spectrum leasing to cooperating secondary ad hoc networks,” IEEE Journal on Selected Areas in Communi- M piS hi j f ci , c j f γiPS > ρ cations, vol. 26, no. 1, pp. 203–213, 2008. + [3] M. Bloem, T. Alpcan, and T. Basar, “A Stackelberg game j =1 for power control and channel allocation in cognitive radio N networks,” in Proceedings of the 1st International Workshop on pS hSS f c j , ci f − sl j , sli Game Theory in Communication Networks (GameComm ’07), j ji j =1, j = i / Nantes, France, October 2007. [4] N. Nie and C. Comaniciu, “Adaptive channel allocation spec- N trum etiquette for cognitive radio networks,” in Proceedings piS hSS f ci , c j f − sl j , sli ij of the 1st IEEE International Symposium on New Frontiers in j =i, j = i / Dynamic Spectrum Access Networks (DySPAN ’05), pp. 269– 278, Baltimore, Md, USA, November 2005. + b log 1 + piS hSS + W s−i ; ηi , η−i ii [5] J. Neel, Analysis and design of cognitive radio networks and distributed radio resource management algorithms, Ph.D. thesis, + Z s−i ; ηi , η−i + X s−i ; ηi , η−i Virginia Polytechnic Institute, Blacksburg, Va, USA, 2006. [6] J. Zhao, H. Zheng, and G.-H. Yang, “Distributed coordination + Y s−i ; ηi , η−i , in dynamic spectrum allocation networks,” in Proceedings of (A.10) the 1st IEEE International Symposium on New Frontiers in Dynamic Spectrum Access Networks (DySPAN ’05), pp. 259– that is, 268, Baltimore, Md, USA, November 2005. [7] A. del Coso and C. Ibars, “Achievable rates for the AWGN PotoB si , s−i ; ηi , η−i = u si , s−i ; ηi , η−i + F s−i ; ηi , η−i , channel with multiple parallel relays,” IEEE Transactions on (A.11) Wireless Communications, vol. 8, no. 5, pp. 2524–2534, 2009.
- EURASIP Journal on Advances in Signal Processing 13 [8] A. del Coso, Achievable rates for Gaussian channels with mul- tiple relays, Ph.D. thesis, Universitat Polit` cnica de Catalunya, e Catalonia, Spain, 2008. [9] M. Janani, A. Hedayat, T. E. Hunter, and A. Nosratinia, “Coded cooperation in wireless communications: space-time transmission and iterative decoding,” IEEE Transactions on Signal Processing, vol. 52, no. 2, pp. 362–371, 2004. [10] A. Chakrabarti, E. Erkip, A. Sabharwal, and B. Aazhang, “Code designs for cooperative communication,” IEEE Signal Processing Magazine, vol. 24, no. 5, pp. 16–26, 2007. [11] J. Perez-Romero, O. Sallent, R. Agusti, and L. Giupponi, “A novel on-demand cognitive pilot channel enabling dynamic spectrum allocation,” in Proceedings of the 2nd IEEE Inter- national Symposium on New Frontiers in Dynamic Spectrum Access Networks (DYSPAN ’07), pp. 46–54, Dublin, Ireland, April 2007. [12] https://ict-e3.eu/project/overview/overview.html. [13] “P1900.4 Working Group,” http://grouper.ieee.org/groups. [14] D. Fuderberg and J. Tirole, Game Theory, MIT Press, Cam- bridge, Mass, USA, 1991.
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