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3D game programming
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Ebook Beginning android games: Part 2 presents the following content: Chapter 8 2D game programming tricks; Chapter 9 super jumper: A 2D OpenGL ES game; Chapter 10 OpenGL ES: Going 3D; Chapter 11 3D programming tricks; Chapter 12 droid invaders: the grand finale; Chapter 13 Publishing your game; Chapter 14What’s next?.
411p
haojiubujain08
01-11-2023
10
6
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Ebook Introduction to 3D Game Programming with DirectX® 12 - Part 2 includes the following content: Chapter 15 Building a First Person Camera and Dynamic Indexing, Chapter 16 Instancing and Frustum Culling, Chapter 17 Picking, Chapter 18 Cube Mapping, Chapter 19 Normal Mapping, Chapter 20 Shadow Mapping, Chapter 21 Ambient Occlusion, Chapter 22 Quaternions, Chapter 23 Character Animation, Appendix A: Introduction to Windows Programming, Appendix B: High Level Shader Language Reference, Appendix C: Some Analytic Geometry.
288p
haojiubujain01
24-06-2023
10
6
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Ebook Introduction to 3D Game Programming with DirectX® 12 - Part 1 includes the following content: Chapter 1 Vector Algebra, Chapter 2 Matrix Algebra, Chapter 3 Transformations, Chapter 4 Direct3D Initialization, Chapter 5 The Rendering Pipeline, Chapter 6 Drawing in Direct3D, Chapter 7 Drawing in Direct 3D Part II, Chapter 8 Lighting, Chapter 9 Texturing, Chapter 10 Blending, Chapter 11 Stenciling, Chapter 12 The Geometry Shader, Chapter 13 The Compute Shader, Chapter 14 The Tessellation Stages.
570p
haojiubujain01
24-06-2023
10
5
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Continued part 1, part 2 of ebook "3D game programming for kids (Second edition)" provide readers with content about: project - the purple fruit monster game; project - tilt-a-board; learning about javascript objects; project - ready, steady, launch; project - two-player games; getting code on the web;... Please refer to the part 2 of ebook for details!
269p
langmongnhu
14-12-2022
19
8
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Part 1 of ebook "3D game programming for kids (Second edition)" provide readers with content about: project - creating simple shapes; debugging - fixing code when things go wrong; project - making an avatar; project - moving avatars; functions - use and use again; project - moving hands and feet;... Please refer to the part 1 of ebook for details!
290p
langmongnhu
14-12-2022
16
6
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Continued part 1, part 2 of book "Game coding complete (Fourth Edition)" provide with knowledge about: game audio; 3D graphics basics; 3D vertex and pixel shaders; 3D scenes; collision and simple physics; an introduction to game AI; network programming for multiplayer games; introduction to multiprogramming; a game of teapot wars; a simple game editor in C#;...
524p
britaikridanik
05-07-2022
12
4
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Welcome to the world of 3D! The fact that you are reading this book means that there is a good chance you are interested in 3D animation. You have heard that Blender is a freely available program capable of making such animations, so now you want to know how to use it, and fast! But then, it’s dangerous for me to guess this scenario.
449p
tienquy11a1
12-03-2014
86
19
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the Quebec city region’s reputation as a digital arts and interactive entertainment development hub has long crossed international boundaries. From cellphones to iMaX screens, producing multi-screen and multi-platform content is a source of excitement for local creators, who are experts in the art of entertainment.
21p
dambaotaikhoan
06-05-2013
77
11
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Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.
998p
stingdau_123
19-01-2013
117
39
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Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising....
592p
bluesky_12
25-12-2012
86
20
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When I finished my first degree in law back in 1993, I was very proud and a little bit exhausted from the long learning period. So I decided to relax by playing a new game by NovaLogic called Comanche. I started the night of January 11th and finished about three days later with only a few hours of sleep. With the new experience in my head, I decided to start computer game programming. My goal was to program a terrain engine like Comanche. My then-girlfriend—now wife—looked a little bit confused when a young, recently-graduated lawyer told her that was going to be a game programmer....
50p
tailieuvip14
26-07-2012
97
19
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In the spring of 2001, we finished writing OpenGL Game Programming. Although the book didn’t cover everything we had initially planned, we hoped that it would benefit people learning to program games with OpenGL. The ensuing years have seen that hope realized, as we’ve come into contact with dozens of people in person and many times that number via e-mail and the Web who had used our book as a starting point into 3D game development.
337p
tailieuvip13
20-07-2012
136
55
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This book shows how to build complete 2D and 3D games with all essential components from scratch; shapes, image effects, animation, 3D model creation and use, graphics math, collision detection, 3D audio, split-screen, and networked games. All code examples are presented in an easy-to-follow, step-by-step format. This book targets development for the PC and Xbox 360 and introduces development for the Zune.
561p
ptng13
05-06-2012
124
40
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Android 3.0 Animation, a Beginner's Guide, will introduce each of the most popular animation techniques to you as an Android developer. Using step-by-step instructions, you will learn how to create interactive dynamic forms, moving graphics, and 3D motion. You will be taken on a journey from simple stop motion animations and fades through to moving input forms, and then on to 3D motion and game graphics. In this book we will create standalone animated graphics, three-dimensional lifts, fades, and spins.
304p
fangfangfang
11-05-2012
204
62
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Nhưng ngay cả các trò chơi phức tạp chẳng hạn như Ultima Online, Diablo 2 và Star Wars Galaxies là hoàn toàn dựa trên chơi trực tuyến, và trong nhiều trường hợp, không hỗ trợ chế độ chơi đơn ở tất cả. Những trò chơi tính năng rộng lớn ảo
95p
kimku16
16-10-2011
54
7
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Một trò chơi có thể là một cái chết đơn giản phù hợp với người đầu tiên bắn súng, trong đó người chơi được yêu cầu để có được frags càng nhiều càng tốt, có nghĩa là bạn nên quét sạch như nhiều cầu thủ đối phương càng tốt.
89p
kimku16
16-10-2011
54
5
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Ngay cả các nền tảng giao diện điều khiển đã trở thành kết nối mạng trong những năm qua. Kết nối mạng như vậy là không giới hạn cho các hệ thống truy cập bằng cáp mạng trong nhà bạn của bạn có thể sử dụng Internet để có được kết nối với các hệ thống khác trên toàn thế giới.
89p
kimku16
16-10-2011
55
7
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Không đưa tôi đến các kiểm tra như một cậu bé yếu hoặc phụ nữ một người không biết gì về chiến tranh. Hector, Iliad của Homer oday, bạn không thể tham gia một trò chơi video trên nền tảng máy tính ra thị trường nếu nó không cung cấp một chế độ mạng để cho nhiều người chơi với nhau trong cùng một thế giới game ảo.
89p
kimku16
16-10-2011
67
4
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Nếu những chiếc máy bay giao nhau, tuy nhiên, các giao lộ có dạng của một dòng, không phải là một điểm duy nhất. Nhưng điều đó nên được rõ ràng. Các mã sau đây được dựa trên một thực hiện bởi David Eberly. Các thử nghiệm cho một
89p
kimku16
16-10-2011
49
5
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Thật thú vị, bạn cũng có thể tính toán xem hai máy bay bị va chạm. Như bạn đã biết, máy bay mở rộng bản thân đến vô cùng, vì vậy chỉ có một trường hợp trong đó hai chiếc máy bay không giao nhau với nhau nếu cả hai chiếc máy bay song song.
89p
kimku16
16-10-2011
41
5
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