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Games in English teaching
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The paper presents the definition of games, the characteristics of games, the types of games in language teaching, the steps of applying games in teaching English grammar, and the requirements of using games in teaching grammar. Through using games in teaching English grammar, students can remember well what they have learned and the teacher can save time in teaching.
3p
vijaychest
16-05-2024
3
1
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The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with content analysis techniques.
14p
viarnault
25-04-2024
4
1
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Online learning is an obligation in teaching and learning activities during the Coronavirus disease (COVID-19). Game-based learning is a solution in improving student learning outcomes. This research aims to determine the level of acceptance of gamification in terms of Gamification quality (GQ), instructor characteristic (IC), and technology anxiety (TA).
14p
viarnault
25-04-2024
4
1
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Digital puzzle worksheet (DPW) is innovative teaching material designed using open-source software such as Canva and Liveworksheets. Subsequently, puzzle games in the form of questions can improve problem-solving skills by engaging in metacognitive processes.
16p
viarnault
25-04-2024
3
1
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Vietnamese students usually feel bored in vocabulary lessons and they think of learning a list of new words with meanings in their language without any real context practice. With the aim to investigate into the students’motivation, a study was conducted focusing on finding out the motivation of the 10th form students at Phan Dang Luu High School when learning vocabulary in the pre-stages of a skills lesson with the use of language games.
13p
vijaychest
24-04-2024
7
2
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Ebook "The topology of the 2×2 games: A new periodic table" provides the theoretical basis for almost all teaching in economics, and 2x2 games provide the very basis of game theory. Here, Goforth and Robinson here have delivered a well-written and knowledgeable, 'periodic table' of the most common games including: the prisoner's dilemma; coordination games; chicken; the battle of the sexes.
200p
coduathanh1122
27-03-2024
2
1
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The study was conducted in three English literature classes at Quy Nhon university in semester 2 of the academic year 2021 - 2022. Eighty second-year students who majored in English Language Teaching participated in the study and completed the questionnaires after three sessions of Kahoot.
12p
vibego
02-02-2024
3
0
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Online game design has been studied by game creators for decades, but for the education sector, this field is receiving attention and investment. The article presents about creating 5th graders’ motivation in learning English through online game design at Le Van Tam primary school, district 7, Ho Chi Minh city.
3p
vibego
02-02-2024
8
3
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The study "Strategies in teaching speaking to ESL/EFL young learners" aims to find out the teaching strategies used and challenges encountered by teachers while teaching speaking to young learners by looking closely into relevant articles on the issue. The findings indicate teachers frequently use games, role-play, songs, and drillings to instruct young learners. The common difficulties are reported to be related to pronunciation, vocabulary, and learning environment.
6p
tahoaiman
02-01-2024
7
2
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The paper "The effects of video games on English language teaching and learning (ELT)" aims to identify the benefits and downsides of video games in general and in ELT classrooms in particular. Findings from various research articles reveal that moderation is the key to success in incorporating the English language knowledge and skills in educational video games, making them a powerful tool to enhance the quality of language acquisition in the modern world today.
3p
tahoaiman
02-01-2024
4
2
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Part 2 book "Dog tricks and agility for dummies" includes content: Considering agility training; laying the foundations for agility; introducing your dog to jumps, tunnels, and tables; teaching the a frame, dog walk, teeter, and weave poles; sequencing and troubleshooting your agility moves; sharing favorite sports and backyard games; participating in more hobbies and breed specific events; harness sports - bringing pulling dogs to the starting line,... and other contents.
191p
oursky10
04-12-2023
8
4
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Ebook "303 kid-approved exercises and active games: Ages 6-8" provides parents, teachers, and counselors with activities especially designed for children ages 6 to 8, as well as information on how best to teach them. Wechsler explains the importance of recognizing that each child develops at his or her own pace and how to use what the group has in common to get the most out of each session. A section at the beginning of the book talks about planning ahead, putting safety first and adapting to weather and the environment.
236p
dangsovu
20-10-2023
8
3
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Ebook "Game programming with Unity and C#: A complete beginner’s guide" Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.
573p
tichhythan
17-08-2023
8
5
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Technology is being increasingly integrated into teaching environments in view of enhancing EFL students’ online learning experience. This article presents the outcomes of research employing a motivation theory technique to examine students’ experience using game-play quizzes at a university in Vietnam.
13p
viberkshire
09-08-2023
7
5
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This study is hoped to contribute its part to better understanding of the effectiveness of technology-based games in education in general and English language teaching in specific in the research context and other similar ones.
6p
vinebula
02-06-2023
8
5
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The article presents findings of a recent study which investigated language games to increase motivation in English speaking class for grade 8 students at Nguyen Binh Khiem Boarding School. Language games were applied for 12 weeks during the English lessons of grade 8 class with 40 students.
9p
viblackwidow
07-04-2023
8
4
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In this article, the author focuses on the idea of teaching multilevel students how to learn, providing games and activities which she found extremely useful both for the teacher and the students. Using many types of activities makes it possible for the teacher to address not only the multilevel nature of a class but the learning styles of the individual class members.
12p
vimarillynhewson
17-05-2022
19
4
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Many language teachers at Lac Hong University (LHU) were facing with the inactiveness of the students in their English classes. Discovering an appropriate way to stimulate their language learning and teaching is a critical question. An examination was carried out in some classes of non-English majors learnt with a variety of games at LHU.
6p
viellenkullman
16-05-2022
47
5
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The objectives of the study are: to find out the effectiveness of using language games in vocabulary teaching to the first year cadets at PA; to investigate cadets’ attitudes towards vocabulary learning through language games at Political Academy. This study was conducted using action research with four steps: planning, acting, observing, and reflecting.
12p
hanthienngao
14-04-2022
10
2
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This paper reviews the use of games in geographical teaching, including prior to the emergence of computerbased (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in classroom-based teaching.
10p
lazzaro
30-12-2021
7
1
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