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Online educational game
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The progressive integration of mobile technology in the classroom is generating new scenarios to innovate teaching methods. The aim of this study was to analyse the perceptions of university students toward the use of Socrative and its implications in gamified learning situations. This is a descriptive-survey investigation, complemented with content analysis techniques.
14p
viarnault
25-04-2024
4
1
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Online learning is an obligation in teaching and learning activities during the Coronavirus disease (COVID-19). Game-based learning is a solution in improving student learning outcomes. This research aims to determine the level of acceptance of gamification in terms of Gamification quality (GQ), instructor characteristic (IC), and technology anxiety (TA).
14p
viarnault
25-04-2024
4
1
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This paper aims to explore the usefulness of the online board game “Flippity” to improve speaking skills among elementary pupils who are in Year 5 as well as to investigate pupils’ perceptions towards the use of the online board game “Flippity”.
12p
viarnault
25-04-2024
4
1
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Online game design has been studied by game creators for decades, but for the education sector, this field is receiving attention and investment. The article presents about creating 5th graders’ motivation in learning English through online game design at Le Van Tam primary school, district 7, Ho Chi Minh city.
3p
vibego
02-02-2024
8
3
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Breast cancer is one of the world’s most prevalent cancer and the most common type of cancer in Malaysia. Interestingly, breast cancer in young women is more aggressive compared to older women and the survival rate among these groups of individuals is poor.
11p
visharma
20-10-2023
6
3
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Ebook Game Changers: Education and Information Technologies - Part 2 includes contents: Chapter 9 Western governors university; Chapter 10 University of phoenix; Chapter 11 SUNY empire state college: A game changer in open learning; Chapter 12 Athabasca university: Canada ’s open university; Chapter 13 Providing quality higher education for adults; Chapter 14 University of the people; Chapter 15 The open earning initiative: Enacting instruction online; Chapter 16 The postmodality era: How “online learning ” is becoming “learning”; Chapter 17 Going the distance: Outsourcing online learning.
274p
haojiubujain02
03-07-2023
3
2
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Social Media can help elect a U.S. President, transform the way we educate ourselves and drum up support for disaster relief. What lies beneath the two ominous buzzwords is not some secret game-changing technology but rather a new approach at forming relationships with your audience in real-time. Discover the power of online influence many already rely on.
166p
titatu_123
09-03-2013
92
14
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Copyright © 2010 Paul Zirkle and Joe Hogue. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles
0p
bongbong_hong
09-12-2012
44
1
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