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Principles of software engineering

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  • The book is divided into parts, each of which explores a theme through the different chapters. Each part begins with a short introduction presenting its objective and an overview of the chapters. Although the parts and the chapters are relatively independent of each other, several principles apply to all. The first principle is from general to specific. The book begins with general parts related to software components, proceeds through topics such as processes related to CBSE, continues with domain-specific processes, and concludes with concrete case studies.

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  • Lecture Introduction to Software engineering - Lesson 3: Introduction to Software projects 20211. This lesson provides students with content about: how to develop a software project by applying principles of SE; software development project; time box; team organization; list of available projects for Semester 20211;... Please refer to the detailed content of the lecture!

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  • Lecture Introduction to Software engineering - Lesson 9: Models for requirements. This lesson provides students with content about: models for requirements; model as a blueprint; principles of modeling; the unified modeling language; data flow models (data flow diagrams – DFDs); DFD notations; DFD symbols; decision table model;... Please refer to the detailed content of the lecture!

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  • Part 2 book "Essentials of project and systems engineering management" includes content: Requirements analysis and allocation; systems architecting - principles; software engineering; selected quantitative relationships; systems software engineering and project management trends; selected new perspectives; integrative management.

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  • Ebook Principles of software engineering: Part 2 presents the following content: Detailed Design; Coding Standards; Coding Process; Flow Based Testing Process;...Please refer to the documentation for more details.

    pdf134p chankora 16-06-2023 4 4   Download

  • Ebook Principles of software engineering: Part 1 presents the following content: Introduction to Software Engineering; Software Processes and Models; Software Requirements; Introduction to Validation, Metrics; Software Project Planningdeo; Functional Design;...Please refer to the documentation for more details.

    pdf165p chankora 16-06-2023 3 2   Download

  • 3D animation software is extensively used to create graphics for special effects sequences in live-action films, in animated feature film production and for the generation of computer games and virtual reality content. It is a commonly held view within the computer graphics community that 3D animation software is ―just another tool‖ for self-expression. This research questions that view by examining the inherent nature of the tool itself. In doing so, some of the philosophical assumptions embedded in the design of the new digital tool are revealed.

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  • Lecture Software process improvement: Lesson 45 provide students with knowledge about: review from mid-term to final; software problems; software processes; characteristics of software processes; factors that foster toxic team environment;... Please refer to the detailed content of the lecture!

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  • Ebook "Mastering bitcoin: Programming the open blockchain" includes: a broad introduction of bitcoin and its underlying blockchain—ideal for nontechnical people, investors, and business executives; an explanation of the technical foundations of bitcoin and cryptographic currencies for developers, engineers, and software and systems architects; details of the bitcoin decentralized network. peer-to-peer architecture, transaction lifecycle, and security principles;...

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  • The article introduces an overview of the Automated Storage and Retrieval System solution, including structure and characteristics of AS/RS warehouse. Through the survey of the current state of the warehouse of LIX Detergent Company in Binh Duong, the article points out the problems the warehouse is facing, introduces the design, installation and the difficulties in implementation of AS/RS warehouse of National Research Institute of Mechanical Engineering.

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  • Lecture Software engineering: Lesson 28 - Fakhar Lodhi. The main topics covered in this chapter include: good programming practices and guidelines, coding style, principles of styles, better names, towards self-documented code, general naming conventions for java and C++, specific naming conventions for java and C++,...

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  • Lecture Software Engineering - Chapter 12: Distributed Systems Architectures, objectives: To explain the advantages and disadvantages of different distributed systems architectures; To discuss client-server and distributed object architectures; To describe object request brokers and the principles underlying the CORBA standards; To introduce peer-to-peer and service-oriented architectures as new models of distributed computing.

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  • Lecture Software Engineering - Chapter 17: Rapid software development, objectives: To explain how an iterative, incremental development process leads to faster delivery of more useful software; To discuss the essence of agile development methods; To explain the principles and practices of extreme programming; To explain the roles of prototyping in the software process.

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  • Lecture Software Engineering - Chapter 23: Software testing, objectives: To discuss the distinctions between validation testing and defect testing; To describe the principles of system and component testing; To describe strategies for generating system test cases; To understand the essential characteristics of tool used for test automation.

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  • In this chapter you will learn about the following: Characteristics of users that every software engineer should understand; various ways of working with users to ensure that a software system has both the required functionality and the required usability; some basic principles for the design of simple graphical user interfaces (GUIs), involving windows, menus, icons and pop-up dialogs; how to evaluate user interfaces; how to implement basic GUIs in Java.

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  • In this chapter you will learn about the following: Characteristics of users that every software engineer should understand; various ways of working with users to ensure that a software system has both the required functionality and the required usability; some basic principles for the design of simple graphical user interfaces (GUIs), involving windows, menus, icons and pop-up dialogs; how to evaluate user interfaces; how to implement basic GUIs in Java.

    ppt41p nanhankhuoctai10 23-07-2020 17 4   Download

  • After studying this chapter you will be able to understand: The design principles of graphical user interfaces (GUIs), to build GUIs and handle events generated by user interactions with GUIs, to understand the packages containing GUI components, event-handling classes and interfaces, to create and manipulate buttons, labels, lists, text fields and panels, to handle mouse events and keyboard events, to use layout managers to arrange GUI components.

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  • Lecture 7: Object oriented design. The main contents of this chapter include all of the following: Assigning responsibilities to objects, design principles (Expert doer, high cohesion, low coupling), business policies, class diagram.

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  • Chapter 2 - Review of object orientation. In this chapter you will learn about the following: The basic principles of object orientation; classes and objects; instance variables, attributes and associations; methods, operations and polymorphism; organizing classes into inheritance hierarchies; evaluating alternative implementations of simple designs in Java.

    ppt45p tangtuy06 01-04-2016 39 2   Download

  • Chapter 9 - Architecting and designing software. In this chapter you will learn about the following: Design as a series of design decisions; various approaches and types of design, including top-down design starting with the architecture, and bottom-up design starting with utilities; design principles that lead to maintainable software, such as ‘divide and conquer’, striving for high cohesion and low coupling, as well as using good abstractions to hide details, thus simplifying the system;...

    ppt96p tangtuy06 01-04-2016 51 4   Download

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