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Somatic markers
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This thesis addresses important issues about how to make game characters and virtual agents more realistic or believable by using cognitive-social personality theories. We begin motivation by discussing two examples. The first is from a television series and the second is a more concrete example that will be used throughout the thesis to explain concepts and the model. These examples represent the ideal goal of our work.
261p
runthenight07
01-03-2023
9
3
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CHỦ ĐỀ BẠN MUỐN TÌM
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