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Ebook 3ds max modeling for games: Insider’s guide to game character, vehicle, and environment modeling – Part 1
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Part 1 of ebook "3ds max modeling for games: Insider’s guide to game character, vehicle, and environment modeling" provides readers with contents including: Chapter 1 - Low-poly asset 1 (Cardboard box); Chapter 2 - Low-poly asset 2 (Oil drum); Chapter 3 - Creating texture maps from photographs; Chapter 4 - Normal mapping; Chapter 5 - Creating complex objects from primitives; Chapter 6 - Low-poly vehicle;...
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