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Ebook Artificial intelligence for games (Second edition): Part 2
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Part 2 of ebook "Artificial intelligence for games (Second edition)" provides readers with contents including: Chapter 6 - Tactical and strategic AI; Chapter 7 - Learning; Chapter 8 - Board games; Chapter 9 - Execution management; Chapter 10 - World interfacing; Chapter 11 - Tools and content creation; Chapter 12 - Designing game AI; Chapter 13 - AI-based game genres;...
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