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Ebook Fundamentals of computer graphics (Fourth edition): Part 1
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Part 1 of ebook "Fundamentals of computer graphics (Fourth edition)" provides readers with contents including: Chapter 1 - Introduction; Chapter 2 - Miscellaneous math; Chapter 3 - Raster images; Chapter 4 - Ray tracing; Chapter 5 - Linear algebra; Chapter 6 - Transformation matrices; Chapter 7 - Viewing; Chapter 8 - The graphics pipeline; Chapter 9 - Signal processing; Chapter 10 - Surface shading; Chapter 11 - Texture mapping; Chapter 12 - Data structures for graphics; Chapter 13 - More ray tracing;...
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