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Ebook Fundamentals of computer graphics (Fourth edition): Part 2
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Part 2 of ebook "Fundamentals of computer graphics (Fourth edition)" provides readers with contents including: Chapter 14 - Sampling; Chapter 15 - Curves; Chapter 16 - Computer animation; Chapter 17 - Using graphics hardware; Chapter 18 - Light; Chapter 19 - Color; Chapter 20 - Visual perception; Chapter 21 - Tone reproduction; Chapter 22 - Implicit modeling; Chapter 23 - Global illumination; Chapter 24 - Reflection models; Chapter 25 - Computer graphics in games; Chapter 26 - Visualization;...
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