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The effects of language games on english oral competence of the selected freshmen students at college of sciences - Thai Nguyen University

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In recent years, the studies on the use of language games to help motivate learners’ participation and cooperation in learning foreign languages have been very popular among educational researchers in the world and in Vietnam. However, whether these innovative activities really enhance students’ competence in oral communication in the Northern mountainous region of Vietnam like in Thai Nguyen province has not been fully investigated by researchers.

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Nội dung Text: The effects of language games on english oral competence of the selected freshmen students at college of sciences - Thai Nguyen University

Nguyễn Thị Quế<br /> <br /> Tạp chí KHOA HỌC & CÔNG NGHỆ<br /> <br /> 94(06): 73 - 77<br /> <br /> THE EFFECTS OF LANGUAGE GAMES ON ENGLISH ORAL COMPETENCE<br /> OF THE SELECTED FRESHMEN STUDENTS AT COLLEGE OF SCIENCES<br /> - THAI NGUYEN UNIVERSITY<br /> Nguyen Thi Que<br /> College of Sciences – TNU<br /> <br /> SUMMARY<br /> In recent years, the studies on the use of language games to help motivate learners’ participation<br /> and cooperation in learning foreign languages have been very popular among educational<br /> researchers in the world and in Vietnam. However, whether these innovative activities really<br /> enhance students’ competence in oral communication in the Northern mountainous region of<br /> Vietnam like in Thai Nguyen province has not been fully investigated by researchers. Therefore,<br /> this paper introduces a preliminary study on the effects of language games on English oral<br /> competence of the selected freshmen students of University of Sciences - Thai Nguyen University<br /> in the second semester of the academic year 2010-2011. Two groups of students experienced two<br /> different teaching methods namely traditional teaching method and language games participated in<br /> the study. Pre-test means scores showed no significant difference between the control and<br /> experimental groups while comparisons of the post-test means scores showed significant<br /> differences in the achievement. The study concluded that use of various language games in<br /> teaching English helps improve EFL students' learning and mastery of English oral<br /> communication.<br /> Key words: Effects, significant difference, language games, oral competence, freshmen students,<br /> University of Sciences, Thai Nguyen University.<br /> <br /> INTRODUCTION*<br /> As globalization, mobility and communications<br /> are bringing the world ever close together, it<br /> is increasingly necessary for people to know<br /> other languages apart from their mother tongue.<br /> Indeed, knowing foreign languages nowadays is<br /> of great importance because it helps bridge the<br /> gap among cultures, increases global<br /> understanding, and offers more opportunities<br /> for not only individuals but also national socioeconomic development etc. Thus Jasone Cenoz<br /> and Fred Genesee [3] quoted:<br /> “If I speak only one language, I can help my<br /> country as one man.<br /> If I can use two languages, I can help as two<br /> men.<br /> But if I can use all nine languages, then I can<br /> work as nine men”.<br /> Among languages, English is considered as<br /> the dominant international language in<br /> communications, science, business, aviation,<br /> entertainment, radio, diplomacy and so on. It<br /> is used for so many things from in- and<br /> *<br /> <br /> Tel: 0963 888 288, Email: quenguyentnu@gmail.com<br /> <br /> external academic conferences to news<br /> reports and popular music lyrics. It is used not<br /> only for communication between native<br /> speakers and non native speakers of English<br /> but also for communication between non<br /> native speakers. And in Vietnam, English has<br /> also become a popular language, especially<br /> since the government began to carry out the<br /> open-door policy in 1986. This new policy<br /> has brought good chances to foreigners to<br /> invest in Vietnam. Thus, the need of using<br /> English as the main language in study, work<br /> and business has been extremely important.<br /> Those are the reasons why English cannot<br /> help being widely taught and learnt in<br /> Vietnam and around the world today.<br /> It comes as no surprise that some<br /> improvements of curriculum as well as<br /> methods that Ministry of Education and<br /> Training set forth have brought a nation-wide<br /> positive movement in teaching and learning<br /> English for recent years [2]. As we know, a<br /> few years ago, the grammatical and structural<br /> methods were widely used. Teachers played<br /> an importantly main role in imparting English<br /> knowledge to learners. In turn, students had<br /> 73<br /> <br /> Số hóa bởi Trung tâm Học liệu – Đại học Thái Nguyên<br /> <br /> http://www.lrc-tnu.edu.vn<br /> <br /> Nguyễn Thị Quế<br /> <br /> Tạp chí KHOA HỌC & CÔNG NGHỆ<br /> <br /> no more chances to develop four skills fully<br /> but just simply mastered the structural and<br /> grammatical rules of English. This made the<br /> studying atmosphere in classroom become<br /> more boring and tense. As a result, some<br /> recent changes in language teaching have<br /> shown that organizing activities or creating an<br /> appropriate English environment in classroom<br /> can help learners to have intrinsic motivation.<br /> Moreover, boredom and tiredness can be<br /> limited by bringing fun to learners in lessons.<br /> Among new methods of teaching and learning<br /> English, game-based learning is currently<br /> getting attention as an upcoming educational<br /> method because of its benefits [1] and using<br /> language games can obtain satisfactory<br /> results. Funny language games are funny<br /> potential means to help students acquire<br /> knowledge the best because games with both<br /> interesting and challenging nature can<br /> generate and increase motivation, a vital<br /> factor to students’ success in language<br /> learning. Besides, games can increase the<br /> amount<br /> of<br /> students’<br /> practice<br /> and<br /> participation. As games are often played in<br /> pairs or teams, they create favorable<br /> conditions for pair work or group work to<br /> take place. Most importantly, games give<br /> meaningful practice in any of the language<br /> skills at any level of ability or in any stage of<br /> the teaching process.<br /> To all four language skills, language games<br /> prove to be particularly effective in<br /> motivating students’ participation in oral<br /> communication since students have to discuss<br /> with their friends to solve the problem<br /> presented by the game. They have to use the<br /> language they are learning to express their<br /> opinions and to exchange ideas to reach their<br /> goal. Most of the time, their communication<br /> is based on an information gap or opinion<br /> gap, thus replicating real life communication.<br /> Games are therefore said to provide<br /> meaningful oral practice as students have<br /> many opportunities to talk and discuss in the<br /> target language [4]. Consequently, using<br /> language games is really an appropriate<br /> approach in teaching speaking skills to<br /> <br /> 94(06): 73 - 77<br /> <br /> students. The application of this method in<br /> teaching – learning process is expected to<br /> enhance students’ achievement in English.<br /> With the hope of finding suitable methods in<br /> teaching English to students as well as testing<br /> the effectiveness of this method in this<br /> disadvantaged region, the researcher bravely<br /> experiments language games in her teaching.<br /> The question to rise when applying these<br /> communicative language games in teaching<br /> English is that what particular games are<br /> considered appropriate to most students in a<br /> speaking class. Since there is no single<br /> language game that is claimed best for all<br /> students and all teaching fields, hence, the<br /> combination of varied communicative<br /> language games is taken into serious account<br /> in teaching English here.<br /> Of all the aforementioned observations,<br /> together with the researcher’s own interest in<br /> teaching English, the effects of language<br /> games on English oral competence of the<br /> selected first year students of University of<br /> Sciences - Thai Nguyen University in the<br /> second semester of the academic year 20102011 has been chosen as her study.<br /> SUBJECT AND METHODOLOGY<br /> An experimental design specifically the<br /> matched groups design was used to find out<br /> the effects of language learning in teaching<br /> English. Two comparable sections of<br /> university freshmen with total numbers of 60<br /> students were used as respondents of the<br /> study. The results of their English scores in<br /> the first semester of the first year 2010-2011<br /> as well as their age and gender were used for<br /> matching purposes. The control group was<br /> subjected to the traditional teaching method<br /> while the experimental group was exposed to<br /> Language games. The study was conducted at<br /> University of Sciences, Thai Nguyen<br /> University during the second semester of the<br /> first year Bachelor in the Academic Year<br /> 2010-2011.<br /> A teacher-made achievement test was<br /> validated and administered as a pre-test and<br /> post-test to both groups.<br /> <br /> 74<br /> <br /> Số hóa bởi Trung tâm Học liệu – Đại học Thái Nguyên<br /> <br /> http://www.lrc-tnu.edu.vn<br /> <br /> Nguyễn Thị Quế<br /> <br /> Tạp chí KHOA HỌC & CÔNG NGHỆ<br /> <br /> The t-test of dependent sample means was<br /> employed to compare the pre-test mean of the<br /> two groups and post-test mean of the two<br /> groups. The t-test of dependent sample means<br /> was also used to compare the pre-test and<br /> post- test mean of each group.<br /> FINDINGS<br /> The following are the findings of the study:<br /> 1. The mean score in the pre-test of students<br /> in the control group does not differ<br /> significantly from that of students in the<br /> experimental group.<br /> The control group obtained the mean score of<br /> 5.91 while the experimental group gained<br /> 5.76 in the mean score. When subjected to ttest, the result revealed that there was no<br /> significant difference between two groups in<br /> the pre-test. Therefore, the two groups were<br /> homogeneous at the beginning of the study.<br /> 2. There is a significant difference in the posttest mean scores of the two groups:<br /> experimental group exposed to language<br /> games and control group taught with<br /> traditional teaching method.<br /> <br /> 94(06): 73 - 77<br /> <br /> Table 2 clearly shows that the mean scores of<br /> the experimental group is 7.38 which is<br /> higher than the mean scores of the control<br /> group which is 6.8. The t-test indicates that<br /> there is a significant difference in the post-test<br /> of the two groups as shown equal to 0.58. The<br /> result proved that language games is more<br /> effective in improving students’ competence<br /> in English oral skills than those taught with<br /> traditional teaching.<br /> 3. The mean score of students in the post-test<br /> differs significantly from that in the pre-test<br /> being taught with the traditional method.<br /> The pre-test mean score of the control group<br /> was 5.91, while the post-test mean score of<br /> this group was 6.8. The low scores in the pretest was due to the fact that the students had<br /> little knowledge about the subject matters that<br /> were still to be discussed. And the gain scores<br /> somewhat revealed their acquisition of<br /> previous study. When subjected to t-test, the<br /> result showed that there is a significant<br /> difference between pre-test mean scores and<br /> post-test mean scores of the respondents in<br /> the control group.<br /> <br /> Table 1. T-test Results of the Pre-test Scores of the Control and Experimental Groups<br /> Groups<br /> Control<br /> Experimental<br /> <br /> Mean<br /> Scores<br /> 5.91<br /> 5.76<br /> <br /> Mean<br /> Difference<br /> 0.15<br /> <br /> t-computed<br /> 0.7<br /> <br /> t- tab<br /> α = 0.05; df= 58<br /> 1.67<br /> <br /> Remarks<br /> Not<br /> Significant<br /> <br /> Note: t-tab: t value tabulated; df: degrees of freedom<br /> Table 2. T-test Results of the Post-test Scores of the Control and Experimental Groups<br /> Groups<br /> Control<br /> Experimental<br /> <br /> Mean<br /> Scores<br /> 6.8<br /> 7.38<br /> <br /> Mean<br /> Difference<br /> 0.58<br /> <br /> t-computed<br /> -2.56<br /> <br /> t- tab<br /> α = 0.05; df= 58<br /> 1.67<br /> <br /> Remarks<br /> Significant<br /> <br /> Note: t-tab: t value tabulated; df: degrees of freedom<br /> Table 3. T-test Results on the Pre-test and Post-test Scores of the Control Group<br /> Control<br /> Group<br /> Pre-test<br /> Post-test<br /> <br /> Mean<br /> Scores<br /> 5.91<br /> 6.8<br /> <br /> Mean<br /> Difference<br /> 0.88<br /> <br /> t-computed<br /> -6.65<br /> <br /> t- tab<br /> α = 0.05; df=29<br /> 1.699<br /> <br /> Remarks<br /> Significant<br /> <br /> Note: t-tab: t value tabulated; df: degrees of freedom<br /> <br /> 75<br /> <br /> Số hóa bởi Trung tâm Học liệu – Đại học Thái Nguyên<br /> <br /> http://www.lrc-tnu.edu.vn<br /> <br /> Nguyễn Thị Quế<br /> <br /> Tạp chí KHOA HỌC & CÔNG NGHỆ<br /> <br /> 4. There is a significant difference between<br /> the mean score in the pre-test and post test of<br /> students being taught with language games.<br /> The pre-test mean score of the experimental<br /> group was 5.76, while the post-test of this<br /> group was 7.38. When subjected to t-test, it<br /> was revealed that there is a significant<br /> difference between the pre-test and post-test<br /> scores at 0.05 probability level.<br /> 5. Students in the experimental group exposed<br /> to language games performed better than<br /> those in the control group taught without<br /> language games.<br /> The mean gain scores of the control and the<br /> experimental groups were 0.88 and 1.62<br /> respectively. The t-test proved that there is a<br /> significant difference in the mean gain scores<br /> between two groups. The results also revealed<br /> that the students being taught with language<br /> games performed better than those being<br /> exposed to the traditional method of teaching<br /> English.<br /> CONCLUSIONS<br /> Based on the findings of this study, the<br /> following conclusions were drawn:<br /> 1. The hypothesis that there is a significant<br /> difference in the pre-test scores of the two<br /> groups using language games and traditional<br /> method without language games is not<br /> supported in this study.<br /> 2. The hypothesis that the mean gain scores<br /> in the post test of students using language<br /> games significantly differ from those using<br /> <br /> 94(06): 73 - 77<br /> <br /> the traditional method is supported. It is<br /> evident that the mean score of students using<br /> language games is significantly higher than<br /> that of students using the traditional method.<br /> 3. The hypothesis indicating that there is a<br /> significant difference between the pre-test<br /> scores and the post-test scores of the control<br /> group using the traditional method is also<br /> supported in this study<br /> 4. The hypothesis that the mean gain scores<br /> in the post test significantly differ from those<br /> in the pre-test of students using language<br /> games is supported.<br /> 5. And the hypothesis that students in the<br /> experimental group using language games<br /> perform better than those in the control group<br /> using the traditional approach is also<br /> supported.<br /> RECOMMENDATIONS<br /> Based on the conclusions of this study, the<br /> following recommendations were drawn:<br /> 1. The results of the study infer that success<br /> in teaching English to students may depend<br /> not so much on the teachers’ competency or<br /> the students’ capability but more than the<br /> approaches and strategies that the teacher may<br /> use.<br /> 2. The study reveals that there is a significant<br /> difference between the pre-test scores and the<br /> post-test scores of the control group using the<br /> traditional method. Hence, this method is still<br /> favorable for teachers to integrate in their<br /> teaching.<br /> <br /> Table 4. T-test Results on the Pre-test and Post-test Scores of the Experimental Group<br /> Experimental<br /> Group<br /> Pre-test<br /> Post-test<br /> <br /> Mean<br /> Scores<br /> 5.76<br /> 7.38<br /> <br /> Mean<br /> Difference<br /> <br /> t-computed<br /> -9.766<br /> <br /> 1.62<br /> <br /> t- t-tab<br /> α = 0.05; df=29<br /> 1.699<br /> <br /> Remarks<br /> Significant<br /> <br /> Note: t-tab: t value tabulated; df: degrees of freedom<br /> Table 5. T-test for Two Independent Samples for Mean Gain Scores<br /> Groups<br /> Control<br /> Experimental<br /> <br /> Mean Gain<br /> Scores<br /> 0.88<br /> 1.62<br /> <br /> t-computed<br /> -3.45<br /> <br /> t- tab<br /> α = 0.05; df=58<br /> 1.67<br /> <br /> Remarks<br /> Significant<br /> <br /> Note: t-tab: t value tabulated; df: degrees of freedom<br /> <br /> 76<br /> <br /> Số hóa bởi Trung tâm Học liệu – Đại học Thái Nguyên<br /> <br /> http://www.lrc-tnu.edu.vn<br /> <br /> Nguyễn Thị Quế<br /> <br /> Tạp chí KHOA HỌC & CÔNG NGHỆ<br /> <br /> The results of the study also prove that the<br /> mean scores of students using language<br /> games is significantly higher than those of<br /> students using the traditional method.<br /> Therefore, it obviously indicates that<br /> language<br /> games<br /> make<br /> significant<br /> contributions to students’ learning in oral<br /> communication skills. The value of language<br /> games lies not only in the great number of<br /> games that have been invented or in the<br /> variety of levels they serve but in the useful<br /> and purposeful language practice they<br /> provide. That is why teachers should make<br /> optimal use of games in their language<br /> teaching to increase students’ work and<br /> motivation and to offer them meaningful<br /> practice. Provided that teachers can select or<br /> design and organize good games in terms of<br /> language and type of participation, they will<br /> achieve these worthy aims.<br /> <br /> 94(06): 73 - 77<br /> <br /> REFERENCES<br /> [1]. Aydan Ersoz (2000). Six Games for the<br /> EFL/ESL Classroom. The Internet TESL Journal,<br /> Vol. VI, No. 6.<br /> [2]. Bui Thi Thu Huong (2010). A study on using<br /> language games to help develop speaking skills<br /> for the non-english major freshmen at the College<br /> of Sciences, Thai Nguyen University. Scientific<br /> research paper, College of Sciences, TNU.<br /> [3]. Jasone Cenoz and Fred Genesee (1998).<br /> “Beyond<br /> <br /> Bilingualism:<br /> <br /> Multilingualism<br /> <br /> and<br /> <br /> Multilingual Education”. Multilingual Matters Ltd<br /> Publisher.<br /> [4]. Language123. The beneficial effects of games<br /> on language learning. www.language 123.com.<br /> (retrieved May 2011)<br /> <br /> TÓM TẮT<br /> HIỆU QUẢ CỦA VIỆC SỬ DỤNG CÁC TRÒ CHƠI NGÔN NGỮ ĐỐI VỚI<br /> KHẢ NĂNG GIAO TIẾP BẰNG TIẾNG ANH CỦA SINH VIÊN NĂM THỨ NHẤT<br /> TRƯỜNG ĐẠI HỌC KHOA HỌC, ĐẠI HỌC THÁI NGUYÊN<br /> Nguyễn Thị Quế*<br /> Trường Đại học Khoa học – ĐH Thái Nguyên<br /> <br /> Cho đến nay, những nghiên cứu liên quan đến việc sử dụng các trò chơi ngôn ngữ nhằm tạo động<br /> lực giúp người học tích cực tham gia và cộng tác với nhau trong quá trình học ngoại ngữ đã trở<br /> nên rất phổ biến trong giới nghiên cứu về giáo dục trên thế giới cũng như ở Việt Nam. Tuy nhiên,<br /> chưa có nghiên cứu nào chứng minh được liệu rằng những hoạt động đổi mới này có thực sự cải<br /> thiện được khả năng giao tiếp bằng tiếng Anh của sinh viên khu vực miền núi phía Bắc Việt Nam,<br /> ví dụ như ở tỉnh Thái Nguyên hay không. Do đó, bài viết này nhằm giới thiệu một nghiên cứu khá<br /> mới mẻ về hiệu quả của việc sử dụng các trò chơi ngôn ngữ đối với việc cải thiện khả năng nói<br /> tiếng Anh của sinh viên năm thứ nhất, trường Đại học Khoa học, Đại học Thái Nguyên của học kỳ<br /> II năm học 2010-2011. Hai nhóm sinh viên được giảng dạy bằng hai phương pháp truyền thống và<br /> phương pháp dạy học sử dụng các trò chơi ngôn ngữ đã tham gia thử nghiệm trong nghiên cứu.<br /> Điểm trung bình trước khi thử nghiệm của 2 nhóm không có sự khác biệt đáng kể trong khi điểm<br /> trung bình sau khi thử nghiệm 2 phương pháp thể hiện sự khác biệt khá lớn trong khả năng sử<br /> dụng tiếng Anh của 2 nhóm. Kết quả của đề tài cho thấy việc sử dụng đa dạng các trò chơi ngôn<br /> ngữ trong giảng dạy tiếng Anh thực sự nâng cao khả năng giao tiếp bằng tiếng Anh của sinh viên.<br /> Từ khoá: Hiệu quả, sự khác biệt đáng kể, trò chơi ngôn ngữ, khả năng giao tiếp, sinh viên năm<br /> thứ nhất, trường Đại học Khoa học – Đại học Thái Nguyên .<br /> <br /> Ngày nhận: 17/05/2012; Ngày phản biện:27/05/2012; Ngày duyệt đăng:12/06/2012<br /> *<br /> <br /> Tel: 0963 888 288, Email: quenguyentnu@gmail.com<br /> <br /> 77<br /> <br /> Số hóa bởi Trung tâm Học liệu – Đại học Thái Nguyên<br /> <br /> http://www.lrc-tnu.edu.vn<br /> <br />
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