Nguyễn Thị Quế<br />
<br />
Tạp chí KHOA HỌC & CÔNG NGHỆ<br />
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THE EFFECTS OF LANGUAGE GAMES ON ENGLISH ORAL COMPETENCE<br />
OF THE SELECTED FRESHMEN STUDENTS AT COLLEGE OF SCIENCES<br />
- THAI NGUYEN UNIVERSITY<br />
Nguyen Thi Que<br />
College of Sciences – TNU<br />
<br />
SUMMARY<br />
In recent years, the studies on the use of language games to help motivate learners’ participation<br />
and cooperation in learning foreign languages have been very popular among educational<br />
researchers in the world and in Vietnam. However, whether these innovative activities really<br />
enhance students’ competence in oral communication in the Northern mountainous region of<br />
Vietnam like in Thai Nguyen province has not been fully investigated by researchers. Therefore,<br />
this paper introduces a preliminary study on the effects of language games on English oral<br />
competence of the selected freshmen students of University of Sciences - Thai Nguyen University<br />
in the second semester of the academic year 2010-2011. Two groups of students experienced two<br />
different teaching methods namely traditional teaching method and language games participated in<br />
the study. Pre-test means scores showed no significant difference between the control and<br />
experimental groups while comparisons of the post-test means scores showed significant<br />
differences in the achievement. The study concluded that use of various language games in<br />
teaching English helps improve EFL students' learning and mastery of English oral<br />
communication.<br />
Key words: Effects, significant difference, language games, oral competence, freshmen students,<br />
University of Sciences, Thai Nguyen University.<br />
<br />
INTRODUCTION*<br />
As globalization, mobility and communications<br />
are bringing the world ever close together, it<br />
is increasingly necessary for people to know<br />
other languages apart from their mother tongue.<br />
Indeed, knowing foreign languages nowadays is<br />
of great importance because it helps bridge the<br />
gap among cultures, increases global<br />
understanding, and offers more opportunities<br />
for not only individuals but also national socioeconomic development etc. Thus Jasone Cenoz<br />
and Fred Genesee [3] quoted:<br />
“If I speak only one language, I can help my<br />
country as one man.<br />
If I can use two languages, I can help as two<br />
men.<br />
But if I can use all nine languages, then I can<br />
work as nine men”.<br />
Among languages, English is considered as<br />
the dominant international language in<br />
communications, science, business, aviation,<br />
entertainment, radio, diplomacy and so on. It<br />
is used for so many things from in- and<br />
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external academic conferences to news<br />
reports and popular music lyrics. It is used not<br />
only for communication between native<br />
speakers and non native speakers of English<br />
but also for communication between non<br />
native speakers. And in Vietnam, English has<br />
also become a popular language, especially<br />
since the government began to carry out the<br />
open-door policy in 1986. This new policy<br />
has brought good chances to foreigners to<br />
invest in Vietnam. Thus, the need of using<br />
English as the main language in study, work<br />
and business has been extremely important.<br />
Those are the reasons why English cannot<br />
help being widely taught and learnt in<br />
Vietnam and around the world today.<br />
It comes as no surprise that some<br />
improvements of curriculum as well as<br />
methods that Ministry of Education and<br />
Training set forth have brought a nation-wide<br />
positive movement in teaching and learning<br />
English for recent years [2]. As we know, a<br />
few years ago, the grammatical and structural<br />
methods were widely used. Teachers played<br />
an importantly main role in imparting English<br />
knowledge to learners. In turn, students had<br />
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no more chances to develop four skills fully<br />
but just simply mastered the structural and<br />
grammatical rules of English. This made the<br />
studying atmosphere in classroom become<br />
more boring and tense. As a result, some<br />
recent changes in language teaching have<br />
shown that organizing activities or creating an<br />
appropriate English environment in classroom<br />
can help learners to have intrinsic motivation.<br />
Moreover, boredom and tiredness can be<br />
limited by bringing fun to learners in lessons.<br />
Among new methods of teaching and learning<br />
English, game-based learning is currently<br />
getting attention as an upcoming educational<br />
method because of its benefits [1] and using<br />
language games can obtain satisfactory<br />
results. Funny language games are funny<br />
potential means to help students acquire<br />
knowledge the best because games with both<br />
interesting and challenging nature can<br />
generate and increase motivation, a vital<br />
factor to students’ success in language<br />
learning. Besides, games can increase the<br />
amount<br />
of<br />
students’<br />
practice<br />
and<br />
participation. As games are often played in<br />
pairs or teams, they create favorable<br />
conditions for pair work or group work to<br />
take place. Most importantly, games give<br />
meaningful practice in any of the language<br />
skills at any level of ability or in any stage of<br />
the teaching process.<br />
To all four language skills, language games<br />
prove to be particularly effective in<br />
motivating students’ participation in oral<br />
communication since students have to discuss<br />
with their friends to solve the problem<br />
presented by the game. They have to use the<br />
language they are learning to express their<br />
opinions and to exchange ideas to reach their<br />
goal. Most of the time, their communication<br />
is based on an information gap or opinion<br />
gap, thus replicating real life communication.<br />
Games are therefore said to provide<br />
meaningful oral practice as students have<br />
many opportunities to talk and discuss in the<br />
target language [4]. Consequently, using<br />
language games is really an appropriate<br />
approach in teaching speaking skills to<br />
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students. The application of this method in<br />
teaching – learning process is expected to<br />
enhance students’ achievement in English.<br />
With the hope of finding suitable methods in<br />
teaching English to students as well as testing<br />
the effectiveness of this method in this<br />
disadvantaged region, the researcher bravely<br />
experiments language games in her teaching.<br />
The question to rise when applying these<br />
communicative language games in teaching<br />
English is that what particular games are<br />
considered appropriate to most students in a<br />
speaking class. Since there is no single<br />
language game that is claimed best for all<br />
students and all teaching fields, hence, the<br />
combination of varied communicative<br />
language games is taken into serious account<br />
in teaching English here.<br />
Of all the aforementioned observations,<br />
together with the researcher’s own interest in<br />
teaching English, the effects of language<br />
games on English oral competence of the<br />
selected first year students of University of<br />
Sciences - Thai Nguyen University in the<br />
second semester of the academic year 20102011 has been chosen as her study.<br />
SUBJECT AND METHODOLOGY<br />
An experimental design specifically the<br />
matched groups design was used to find out<br />
the effects of language learning in teaching<br />
English. Two comparable sections of<br />
university freshmen with total numbers of 60<br />
students were used as respondents of the<br />
study. The results of their English scores in<br />
the first semester of the first year 2010-2011<br />
as well as their age and gender were used for<br />
matching purposes. The control group was<br />
subjected to the traditional teaching method<br />
while the experimental group was exposed to<br />
Language games. The study was conducted at<br />
University of Sciences, Thai Nguyen<br />
University during the second semester of the<br />
first year Bachelor in the Academic Year<br />
2010-2011.<br />
A teacher-made achievement test was<br />
validated and administered as a pre-test and<br />
post-test to both groups.<br />
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The t-test of dependent sample means was<br />
employed to compare the pre-test mean of the<br />
two groups and post-test mean of the two<br />
groups. The t-test of dependent sample means<br />
was also used to compare the pre-test and<br />
post- test mean of each group.<br />
FINDINGS<br />
The following are the findings of the study:<br />
1. The mean score in the pre-test of students<br />
in the control group does not differ<br />
significantly from that of students in the<br />
experimental group.<br />
The control group obtained the mean score of<br />
5.91 while the experimental group gained<br />
5.76 in the mean score. When subjected to ttest, the result revealed that there was no<br />
significant difference between two groups in<br />
the pre-test. Therefore, the two groups were<br />
homogeneous at the beginning of the study.<br />
2. There is a significant difference in the posttest mean scores of the two groups:<br />
experimental group exposed to language<br />
games and control group taught with<br />
traditional teaching method.<br />
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Table 2 clearly shows that the mean scores of<br />
the experimental group is 7.38 which is<br />
higher than the mean scores of the control<br />
group which is 6.8. The t-test indicates that<br />
there is a significant difference in the post-test<br />
of the two groups as shown equal to 0.58. The<br />
result proved that language games is more<br />
effective in improving students’ competence<br />
in English oral skills than those taught with<br />
traditional teaching.<br />
3. The mean score of students in the post-test<br />
differs significantly from that in the pre-test<br />
being taught with the traditional method.<br />
The pre-test mean score of the control group<br />
was 5.91, while the post-test mean score of<br />
this group was 6.8. The low scores in the pretest was due to the fact that the students had<br />
little knowledge about the subject matters that<br />
were still to be discussed. And the gain scores<br />
somewhat revealed their acquisition of<br />
previous study. When subjected to t-test, the<br />
result showed that there is a significant<br />
difference between pre-test mean scores and<br />
post-test mean scores of the respondents in<br />
the control group.<br />
<br />
Table 1. T-test Results of the Pre-test Scores of the Control and Experimental Groups<br />
Groups<br />
Control<br />
Experimental<br />
<br />
Mean<br />
Scores<br />
5.91<br />
5.76<br />
<br />
Mean<br />
Difference<br />
0.15<br />
<br />
t-computed<br />
0.7<br />
<br />
t- tab<br />
α = 0.05; df= 58<br />
1.67<br />
<br />
Remarks<br />
Not<br />
Significant<br />
<br />
Note: t-tab: t value tabulated; df: degrees of freedom<br />
Table 2. T-test Results of the Post-test Scores of the Control and Experimental Groups<br />
Groups<br />
Control<br />
Experimental<br />
<br />
Mean<br />
Scores<br />
6.8<br />
7.38<br />
<br />
Mean<br />
Difference<br />
0.58<br />
<br />
t-computed<br />
-2.56<br />
<br />
t- tab<br />
α = 0.05; df= 58<br />
1.67<br />
<br />
Remarks<br />
Significant<br />
<br />
Note: t-tab: t value tabulated; df: degrees of freedom<br />
Table 3. T-test Results on the Pre-test and Post-test Scores of the Control Group<br />
Control<br />
Group<br />
Pre-test<br />
Post-test<br />
<br />
Mean<br />
Scores<br />
5.91<br />
6.8<br />
<br />
Mean<br />
Difference<br />
0.88<br />
<br />
t-computed<br />
-6.65<br />
<br />
t- tab<br />
α = 0.05; df=29<br />
1.699<br />
<br />
Remarks<br />
Significant<br />
<br />
Note: t-tab: t value tabulated; df: degrees of freedom<br />
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4. There is a significant difference between<br />
the mean score in the pre-test and post test of<br />
students being taught with language games.<br />
The pre-test mean score of the experimental<br />
group was 5.76, while the post-test of this<br />
group was 7.38. When subjected to t-test, it<br />
was revealed that there is a significant<br />
difference between the pre-test and post-test<br />
scores at 0.05 probability level.<br />
5. Students in the experimental group exposed<br />
to language games performed better than<br />
those in the control group taught without<br />
language games.<br />
The mean gain scores of the control and the<br />
experimental groups were 0.88 and 1.62<br />
respectively. The t-test proved that there is a<br />
significant difference in the mean gain scores<br />
between two groups. The results also revealed<br />
that the students being taught with language<br />
games performed better than those being<br />
exposed to the traditional method of teaching<br />
English.<br />
CONCLUSIONS<br />
Based on the findings of this study, the<br />
following conclusions were drawn:<br />
1. The hypothesis that there is a significant<br />
difference in the pre-test scores of the two<br />
groups using language games and traditional<br />
method without language games is not<br />
supported in this study.<br />
2. The hypothesis that the mean gain scores<br />
in the post test of students using language<br />
games significantly differ from those using<br />
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the traditional method is supported. It is<br />
evident that the mean score of students using<br />
language games is significantly higher than<br />
that of students using the traditional method.<br />
3. The hypothesis indicating that there is a<br />
significant difference between the pre-test<br />
scores and the post-test scores of the control<br />
group using the traditional method is also<br />
supported in this study<br />
4. The hypothesis that the mean gain scores<br />
in the post test significantly differ from those<br />
in the pre-test of students using language<br />
games is supported.<br />
5. And the hypothesis that students in the<br />
experimental group using language games<br />
perform better than those in the control group<br />
using the traditional approach is also<br />
supported.<br />
RECOMMENDATIONS<br />
Based on the conclusions of this study, the<br />
following recommendations were drawn:<br />
1. The results of the study infer that success<br />
in teaching English to students may depend<br />
not so much on the teachers’ competency or<br />
the students’ capability but more than the<br />
approaches and strategies that the teacher may<br />
use.<br />
2. The study reveals that there is a significant<br />
difference between the pre-test scores and the<br />
post-test scores of the control group using the<br />
traditional method. Hence, this method is still<br />
favorable for teachers to integrate in their<br />
teaching.<br />
<br />
Table 4. T-test Results on the Pre-test and Post-test Scores of the Experimental Group<br />
Experimental<br />
Group<br />
Pre-test<br />
Post-test<br />
<br />
Mean<br />
Scores<br />
5.76<br />
7.38<br />
<br />
Mean<br />
Difference<br />
<br />
t-computed<br />
-9.766<br />
<br />
1.62<br />
<br />
t- t-tab<br />
α = 0.05; df=29<br />
1.699<br />
<br />
Remarks<br />
Significant<br />
<br />
Note: t-tab: t value tabulated; df: degrees of freedom<br />
Table 5. T-test for Two Independent Samples for Mean Gain Scores<br />
Groups<br />
Control<br />
Experimental<br />
<br />
Mean Gain<br />
Scores<br />
0.88<br />
1.62<br />
<br />
t-computed<br />
-3.45<br />
<br />
t- tab<br />
α = 0.05; df=58<br />
1.67<br />
<br />
Remarks<br />
Significant<br />
<br />
Note: t-tab: t value tabulated; df: degrees of freedom<br />
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The results of the study also prove that the<br />
mean scores of students using language<br />
games is significantly higher than those of<br />
students using the traditional method.<br />
Therefore, it obviously indicates that<br />
language<br />
games<br />
make<br />
significant<br />
contributions to students’ learning in oral<br />
communication skills. The value of language<br />
games lies not only in the great number of<br />
games that have been invented or in the<br />
variety of levels they serve but in the useful<br />
and purposeful language practice they<br />
provide. That is why teachers should make<br />
optimal use of games in their language<br />
teaching to increase students’ work and<br />
motivation and to offer them meaningful<br />
practice. Provided that teachers can select or<br />
design and organize good games in terms of<br />
language and type of participation, they will<br />
achieve these worthy aims.<br />
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REFERENCES<br />
[1]. Aydan Ersoz (2000). Six Games for the<br />
EFL/ESL Classroom. The Internet TESL Journal,<br />
Vol. VI, No. 6.<br />
[2]. Bui Thi Thu Huong (2010). A study on using<br />
language games to help develop speaking skills<br />
for the non-english major freshmen at the College<br />
of Sciences, Thai Nguyen University. Scientific<br />
research paper, College of Sciences, TNU.<br />
[3]. Jasone Cenoz and Fred Genesee (1998).<br />
“Beyond<br />
<br />
Bilingualism:<br />
<br />
Multilingualism<br />
<br />
and<br />
<br />
Multilingual Education”. Multilingual Matters Ltd<br />
Publisher.<br />
[4]. Language123. The beneficial effects of games<br />
on language learning. www.language 123.com.<br />
(retrieved May 2011)<br />
<br />
TÓM TẮT<br />
HIỆU QUẢ CỦA VIỆC SỬ DỤNG CÁC TRÒ CHƠI NGÔN NGỮ ĐỐI VỚI<br />
KHẢ NĂNG GIAO TIẾP BẰNG TIẾNG ANH CỦA SINH VIÊN NĂM THỨ NHẤT<br />
TRƯỜNG ĐẠI HỌC KHOA HỌC, ĐẠI HỌC THÁI NGUYÊN<br />
Nguyễn Thị Quế*<br />
Trường Đại học Khoa học – ĐH Thái Nguyên<br />
<br />
Cho đến nay, những nghiên cứu liên quan đến việc sử dụng các trò chơi ngôn ngữ nhằm tạo động<br />
lực giúp người học tích cực tham gia và cộng tác với nhau trong quá trình học ngoại ngữ đã trở<br />
nên rất phổ biến trong giới nghiên cứu về giáo dục trên thế giới cũng như ở Việt Nam. Tuy nhiên,<br />
chưa có nghiên cứu nào chứng minh được liệu rằng những hoạt động đổi mới này có thực sự cải<br />
thiện được khả năng giao tiếp bằng tiếng Anh của sinh viên khu vực miền núi phía Bắc Việt Nam,<br />
ví dụ như ở tỉnh Thái Nguyên hay không. Do đó, bài viết này nhằm giới thiệu một nghiên cứu khá<br />
mới mẻ về hiệu quả của việc sử dụng các trò chơi ngôn ngữ đối với việc cải thiện khả năng nói<br />
tiếng Anh của sinh viên năm thứ nhất, trường Đại học Khoa học, Đại học Thái Nguyên của học kỳ<br />
II năm học 2010-2011. Hai nhóm sinh viên được giảng dạy bằng hai phương pháp truyền thống và<br />
phương pháp dạy học sử dụng các trò chơi ngôn ngữ đã tham gia thử nghiệm trong nghiên cứu.<br />
Điểm trung bình trước khi thử nghiệm của 2 nhóm không có sự khác biệt đáng kể trong khi điểm<br />
trung bình sau khi thử nghiệm 2 phương pháp thể hiện sự khác biệt khá lớn trong khả năng sử<br />
dụng tiếng Anh của 2 nhóm. Kết quả của đề tài cho thấy việc sử dụng đa dạng các trò chơi ngôn<br />
ngữ trong giảng dạy tiếng Anh thực sự nâng cao khả năng giao tiếp bằng tiếng Anh của sinh viên.<br />
Từ khoá: Hiệu quả, sự khác biệt đáng kể, trò chơi ngôn ngữ, khả năng giao tiếp, sinh viên năm<br />
thứ nhất, trường Đại học Khoa học – Đại học Thái Nguyên .<br />
<br />
Ngày nhận: 17/05/2012; Ngày phản biện:27/05/2012; Ngày duyệt đăng:12/06/2012<br />
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