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An introduction to computer science

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  • Ebook "Complexity & cryptography: An introduction" provides that knowledge, combining an informal style with rigorous proofs of the key results to give an accessible introduction. It comes with plenty of examples and exercises (many with hints and solutions), and is based on a highly successful course developed and taught over many years to undergraduate and graduate students in mathematics and computer science.

    pdf305p zizaybay1103 29-05-2024 5 2   Download

  • Ebook "Introduction to computational molecular biology" brings together major results in the field, in coherent and readable format. Setubal and Meidanis present a representative sample of problems in molecular biology, focusing on the algorithms that have been proposed to solve them. Readers will find background material on molecular biology, definitions of key terms, descriptions of models, and a full sample of algorithmic results.

    pdf308p tracanhphuonghoa1007 22-04-2024 2 2   Download

  • Ebook "Applied bioinformatics: An introduction" introduces readers to the basic principles of bioinformatics and the practical application and utilization of computational tools, without assuming any prior background in programming or informatics. It provides a coherent overview of the complex field and focuses on the implementation of online tools, genome databases and software that can benefit scientists and students in the life sciences.

    pdf297p tachieuhoa 28-01-2024 7 2   Download

  • The book is based on lectures given to students who have little knowledge of calculus. And readers do not need to learn a programming language! The material in this book has been extensively tested through several courses taught by the author for the past decade. Typical questions and suggestions from my students influenced the way this book was written. The book is an introduction to the field of computer intelligence.

    pdf435p haojiubujain08 01-11-2023 10 3   Download

  • Complexity Theory is a central field of the theoretical foundations of computer science. It is concerned with the general study of the intrinsic complexity of computational tasks; that is, it addresses the question of what can be achieved within limited time (and/or with other limited natural computational resources). This book offers a conceptual perspective on Complexity Theory. It is intended to serve as an introduction for advanced undergraduate and graduate students, either as a textbook or for self-study.

    pdf632p haojiubujain07 20-09-2023 10 4   Download

  • Ebook "Neural networks - Algorithms, applications, and programming techniques" includes content: Introduction to ANS technology, adaline and madaline, backpropagation, the BAM and the hopfield memory, simulated annealing, the counter propagation network, self organizing maps, adaptive resonance theory, spatiotemporal pattern classification, the neocognitron.

    pdf414p haojiubujain07 20-09-2023 5 2   Download

  • Ebook "Programming: Principles and practice using C++ (Second edition)" explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code. The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software.

    pdf137p tichhythan 17-08-2023 6 4   Download

  • Lecture An introduction to computer science using java - Chapter 9: Chapter 9 - Nested loops and two-dimensional arrays. In this chapter we will: show how nested loops are useful, introduce two-dimensional arrays, describe the use of two-dimensional arrays to represent grids of information, show how computer graphics are generated using pixels.

    ppt17p haojiubujain04 27-07-2023 9 5   Download

  • Lecture An introduction to computer science using java - Chapter 2: Classes and methods I. In this chapter we will: describe structure of Java programs, present techniques for creating and using class instances, introduce two classes for doing output: OutputBox for text output, DrawingBox for graphical output.

    ppt22p haojiubujain04 27-07-2023 9 5   Download

  • Lecture An introduction to computer science using java - Chapter 6: Iteration. In this chapter we will: discuss the use of repetition (iteration) in programming algorithms; describe the Java while, for, and do-while statements; demonstrate the use of loop invariants to verify the correctness of loops; show the use of loops in data entry and computer animation.

    ppt20p haojiubujain04 27-07-2023 7 5   Download

  • Lecture An introduction to computer science using java - Chapter 7: Classes and methods III: Static methods and variables. In this chapter we will: describe user-defined classes instance variables, constructors, instance methods; present several examples of classes; discuss the concepts of mutability and visibility; describe method overloading.

    ppt39p haojiubujain04 27-07-2023 7 5   Download

  • Lecture An introduction to computer science using java - Chapter 8: One-dimensional arrays. In this chapter we will: introduce the array as a structure for storing large amounts of data, discuss common array operations, introduce algorithms for searching and sorting arrays, show how multiple images can be painted from an array to use in programming simple animations.

    ppt29p haojiubujain04 27-07-2023 10 5   Download

  • Lecture An introduction to computer science using java - Chapter 14: Recursion. In this chapter we will: introduce recursion as a programming technique, show how recursion can be used to simplify the design of complex algorithms, present several well known recursive algorithms (e.g. quicksort, merge sort, Guaussian elmination), introduce the linked list data structure and recursive implementations for several of its methods, present programs for drawing two types of fractal curves.

    ppt37p haojiubujain04 27-07-2023 8 5   Download

  • Lecture An introduction to computer science using java - Chapter 10: Classes and Methods IV: Static methods and variables. In this chapter we will: introduce class variables and class methods, discuss overloading for class methods, introduce Java interfaces which specify object behavior, discuss the use of methods to modularize large programs, illustrate process of stepwise program refinement.

    ppt14p haojiubujain04 27-07-2023 6 5   Download

  • Lecture An introduction to computer science using java - Chapter 1: What is programming? In this chapter we will: demonstrate some problem-solving techniques needed in programming, design an algorithm to solve a problem, write a program to implement an algorithm, discuss the importance of object-oriented programming, discuss some basics of computer hardware, describe the process of entering and running Java programs.

    ppt22p haojiubujain04 27-07-2023 9 4   Download

  • Chapter 3 - Fundamental data types of Java. In this chapter we will: Discuss four important data types: integers, real numbers, strings, characters; describe the process of developing and debugging a Java program.

    ppt25p haojiubujain04 27-07-2023 7 4   Download

  • Chapter 4 - Decision making. In this chapter we will: discuss the use of decision making in computer programming, describe the use of the Java if and switch statements, describe the use of Boolean expressions in Java if statements, discuss the use of integer selector variables in Java switch statements.

    ppt29p haojiubujain04 27-07-2023 8 4   Download

  • Lecture An introduction to computer science using java - Chapter 5: Classes and methods II. In this chapter we will: formally introduce the class construct as it is used in the Java language, discuss the use of instance variables to facilitate method communication, demonstrate the use of classes to improve program structure.

    ppt22p haojiubujain04 27-07-2023 6 4   Download

  • Lecture An introduction to computer science using java - Chapter 12: Inheritance and exceptions. In this chapter we will: show how to organize predefined classes using Java packages, how access to methods and variables is controlled, discuss the use of class inheritance to refine and extend classes, refine our presentation on Java interfaces as a means of specifying object behavior, show how programmer-defined exceptions are created, thrown and caught.

    ppt39p haojiubujain04 27-07-2023 6 4   Download

  • Chapter 11 - Java AWT part I: Mouse events (Optional). In this chapter we will: introduce event driven programming, show how a program can respond to mouse events (e.g. clicks and mouse movements), demonstrate how to implement a listener interface, show how mouse events can be used to build highly interactive programs.

    ppt11p haojiubujain04 27-07-2023 3 3   Download

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