C# graphics basics

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  • Welcome to Practical C# Charts and Graphics. This book is intended for C# .NET developers who want to add professional graphics and charts to their applications. My hope is to write the ultimate C# chart and graphics programming guide that would be useful to C# application programmers of all skill levels. We’ve all heard the saying “a picture’s worth a thousand words”. Creating charts and graphics plays a very important role in every Windows application.

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  • Microsoft Visual Basic developers have long clamored for complete objectoriented language support. Microsoft Visual Basic .NET supports all the features of an objectoriented language. In addition, the entire Microsoft .NET Framework, which includes the development support for Microsoft Windows applications, Web applications, Web services, graphics, and data access, is designed according to object-oriented principles. Developers who have a firm grasp of object-oriented principles will be the strongest .NET developers....

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  • WHO THIS BOOK IS FOR Be aware that this is not a beginner book. It is an intermediate-level book that assumes you are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++ programming background, you have at least touched base with OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics programming, then you have found the right publication.

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  • Apple provides you with all the tools you need to create great Cocoa applications, for free. This set of tools, known under the name Xcode, comes with Mac OS X, or you can download it from the developer section on Apple’s website. Several good books on programming for the Mac exist, but they assume that you already have some programming experience. This book doesn’t. It teaches you the basics of programming, in particular Objective-C programming, using Xcode. After some 5 chapters, you will be able to create a basic program without a Graphical User Interface (GUI).

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  • This book is intended for software developers, testers, and managers who work with .NET technology. This book assumes you have a basic familiarity with .NET programming but does not make any particular assumptions about your skill level. The examples in this book have been successfully used in seminars where the audience background has ranged from beginning application programmers to advanced systems programmers. The content in this book has also been used in teaching environments where it has proven highly effective as a platform for students who are learning intermediate level .

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  • Chapter 12 demonstrated how to create simple windows and display basic shapes: rectangle, circle, triangle, and ellipse. It showed how to manipulate such shapes: change colors and line style, add text, etc. Chapter 13 shows how these shapes and operations are implemented, and shows a few more examples. In Chapter 12, we were basically tool users; here we become tool builders.

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  • This Xcode 4 Edition of iPhone iOS 4 Development Essentials contains 43 chapters of in-depth information on the development of apps for the iPhone fully updated for use with Xcode version 4. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces.

    pdf55p mr_nghia88 06-07-2011 184 61   Download

  • If you want to learn how to build killer user interfaces for Windows and the web, then this book is for you. It arms you with the tools and code you'll need to effectively utilize the Windows Presentation Foundation (WPF). From creating appealing graphics and animated structures to enhancing performance and security, you'll be programming in no time. First you'll explore the WPF framework and learn how to develop basic applications with ASP.NET or Visual Basic(r).

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  • Think Python is an introduction to Python programming for beginners. It starts with basic concepts of programming, and is carefully designed to define all terms when they are first used and to develop each new concept in a logical progression. Larger pieces, like recursion and object-oriented programming are divided into a sequence of smaller steps and introduced over the course of several chapters.

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  • OpenGL (tiếng Anh Open Graphics Library) là một tiêu chuẩn kỹ thuật đồ họa có mục đích định ra một giao diện lập trình ứng dụng (tiếng Anh: API) đồ họa 3 chiều. OpenGL cũng có thể được dùng trong các ứng dụng đồ họa 2 chiều. Giao diện lập trình này chứa khoảng 250 hàm để vẽ các cảnh phức tạp từ những hàm đơn giản. Nó được dùng rộng rãi trong các trò chơi điện tử. Ngoài ra nó còn dùng trong các ứng dụng CAD, thực tế ảo, mô phỏng khoa học, mô phỏng thông tin, phát...

    pdf36p lovecafe1 26-08-2011 57 15   Download

  • Authors Jonathan R. Owens Jon Lentz Brian Femiano Reviewers Edward J. Cody Daniel Jue Bruce C. Miller Acquisition Editor Robin de Jongh Lead Technical Editor Azharuddin Sheikh Technical Editor Dennis John Copy Editors Brandt D'Mello Insiya Morbiwala Aditya Nair Alfida Paiva Ruta Waghmare Proofreader Stephen Silk Indexer Monica Ajmera Mehta Graphics Conidon Miranda Layout Coordinator Conidon Miranda Cover Work Conidon Miranda Project Coordinator Abhishek Kori

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  • OpenGL (tiếng Anh Open Graphics Library) là một tiêu chuẩn kỹ thuật đồ họa có mục đích định ra một giao diện lập trình ứng dụng (tiếng Anh: API) đồ họa 3 chiều. OpenGL cũng có thể được dùng trong các ứng dụng đồ họa 2 chiều.

    pdf34p lovecafe1 26-08-2011 47 9   Download

  • Synopsis by Rebecca Rohan Once you've learned to program, you run into real-world problems that require more than a programming language alone to solve. Data Structures and Algorithms in Java is a gentle immersion into the most practical ways to make data do what you want it to do. Lafore's relaxed mastery of the techniques comes through as though he's chatting with the reader over lunch, gesturing toward appealing graphics. The book starts at the very beginning with data structures and algorithms, but assumes the reader understands a language such as Java or C++.

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  • This book is meant to be a solid introduction to game development for somebody with basic knowledge of the NET Framework and C# (or similar technologies). No previous NA or other game or graphics development experience or knowledge is required.

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  • Author Jacob Perkins Reviewers Patrick Chan Herjend Teny Acquisition Editor Steven Wilding Development Editor Maitreya Bhakal Technical Editors Bianca Sequeira Aditi Suvarna Copy Editor Laxmi Subramanian Indexer Tejal Daruwale Editorial Team Leader Aditya Belpathak Project Team Leader Priya Mukherji Project Coordinator Shubhanjan Chatterjee Proofreader Joanna McMahon Graphics Nilesh Mohite Production Coordinator Adline Swetha Jesuthas Cover Work Adline Swetha Jesuthas Jacob Perkins has been an avid user of open source software since high school, when he first built his own computer and didn...

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  • Author Peter Björk Reviewers Aaron Black Adam Eckerle Acquisition Editor Andrew Duckworth Lead Technical Editor Arun Nadar Technical Editors Jalasha D’costa Charmaine Pereira Copy Editors Brandt D'Mello Alfida Paiva Production Coordinator Nitesh Thakur Cover Work Nitesh Thakur Project Coordinator Abhishek Kori Proofreaders Lydia May Morris Stephen Silk Indexer Rekha Nair Graphics Valentina D’silva Aditi Gajjar

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  • Author Martin Aspeli Reviewers Andrew Burkhalter David Glick Hanno Schlichting Jon Stahl Eric Steele Israel Saeta Pérez Matthew Wilkes Acquisition Editor Steven Wilding Development Editor Maitreya Bhakal Technical Editors Shreerang Deshpande Arun Nadar Manasi Poonthottam Aditi Suvarna Project Coordinator Michelle Quadros Proofreader Mario Cecere Indexer Tejal Daruwale Graphics Nilesh R Mohite Production Coordinator Adline Swetha Jesuthas Cover Work Adline Swetha Jesuthas

    pdf516p lock_123 08-04-2013 32 2   Download

  • Focusing on Windows XP functionality, this Bible is value–packed and covers the basics (e.g., navigating a computer) as well as how to use the most popular Internet features; customize the work environment; maintain and tweak the system; use general techniques for working with text, numbers, and graphics. The Desktop Edition offers the very best content from the Windows XP Bible, combined with new coverage of Media Player, Movie Maker, and Service Pack 1, and features sidebars with annoyances, workarounds, solutions, and tips....

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  • Basic elements of program Input – Initialize, define or assign numerical values to variables. Set of command expressions – Operations applied to input variables that lead to the desired result. Output – Display (graphically or numerically) result.An example of technical computinAn example of technical computing Let us consider using the hyperbolic tangent to model a downhill section of a snowboard or snow ski facility. Let us first examine the hyperbolic tangent function by executing the command: ezplot( ‘tanh(x)’ )...

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  • In this chapter, the following content will be discussed: Object oriented programming, inheritance mechanism, polymorphism mechanism, basic class syntax, class members, default parameters, initializer list, the explicit constructor, constant member function.

    ppt20p nanhankhuoctai10 23-07-2020 0 0   Download



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