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  • Part 1 of ebook "3ds max modeling for games: Insider’s guide to game character, vehicle, and environment modeling" provides readers with contents including: Chapter 1 - Low-poly asset 1 (Cardboard box); Chapter 2 - Low-poly asset 2 (Oil drum); Chapter 3 - Creating texture maps from photographs; Chapter 4 - Normal mapping; Chapter 5 - Creating complex objects from primitives; Chapter 6 - Low-poly vehicle;...

    pdf175p daonhiennhien 03-07-2024 1 1   Download

  • Part 2 of ebook "3ds max modeling for games: Insider’s guide to game character, vehicle, and environment modeling" provides readers with contents including: Chapter 7 - High and low poly characters; Chapter 8 - Mid-poly environment; Chapter 9 - Portfolio and interview;...

    pdf162p daonhiennhien 03-07-2024 2 1   Download

  • Part 2 of ebook "A primer on scientific programming with Python (5th edition)" provides readers with contents including: Chapter 7 - Introduction to classes; Chapter 8 - Random numbers and simple games; Chapter 9 - Object-oriented programming;...

    pdf507p daonhiennhien 03-07-2024 1 1   Download

  • Part 1 of ebook "Advanced guide to Python 3 programming" provides readers with contents including: Part I - Computer graphics; Part II - Computer games; Part III - Testing, PyTest testing framework, mocking for testing file input/output;...

    pdf219p daonhiennhien 03-07-2024 2 1   Download

  • Part 2 of ebook "Fundamentals of computer graphics (Fourth edition)" provides readers with contents including: Chapter 14 - Sampling; Chapter 15 - Curves; Chapter 16 - Computer animation; Chapter 17 - Using graphics hardware; Chapter 18 - Light; Chapter 19 - Color; Chapter 20 - Visual perception; Chapter 21 - Tone reproduction; Chapter 22 - Implicit modeling; Chapter 23 - Global illumination; Chapter 24 - Reflection models; Chapter 25 - Computer graphics in games; Chapter 26 - Visualization;...

    pdf386p daonhiennhien 03-07-2024 1 1   Download

  • Part 1 of ebook "Modelling computing systems: Mathematics for computer science" provides readers with contents including: mathematics for computer science; propositional logic; sets; boolean algebras and circuits; predicate logic; proof strategies; functions; relations; inductive and recursive definitions; proofs by induction; games and strategies;...

    pdf287p daonhiennhien 03-07-2024 2 1   Download

  • Lecture Computer graphics - Lesson 15: Virtual reality. This lesson provides students with content about: overview; concepts in VR; VR hardware; computer graphics issues in VR; game design in VR; turning regular games to VR;... Please refer to the detailed content of the lecture!

    pdf101p codabach1016 03-05-2024 3 0   Download

  • Lecture "Human computer interaction: Chapter 11 - Mobile interface design" is done to help learners explain the basic principles in mobile design, explain the concepts of usability and mobile gaming, design mobile interface using Material Design language. We invite you to consult!

    pdf51p gaupanda022 03-04-2024 4 1   Download

  • Ebook "Hacker school" includes contents: For the love of hacking, why be a hacker?, feed your head: handles, how to hack, feed your head: espionage, game on: a hacker's first toy, the four point process, what to hack, feed your head: classes and channels, feed your head: porosity, resources, feed your head: speculation,....

    pdf388p longtimenosee05 31-03-2024 0 0   Download

  • Animator's Survival Kit is a guide to animation techniques by Richard Williams. Richard Williams is a Canadian animation director, best known for his work on the animated film Who Framed Roger Rabbit. The Animator's Survival Kit book covers basic and advanced techniques for creating animated drawings and techniques for creating life and movement in animated pictures. This book has become a popular reference for artists and directors.

    pdf346p longtimenosee05 31-03-2024 0 0   Download

  • Ebook "Coding games in Scratch: A step-by-step visual guide to building your own computer games" is the perfect introduction to computer programming, with all you need to create single and multiplayer computer games, platformers, mazes, brainteasers, races, and much more. The complexities of coding become clear and simple by following the numbered steps to build eight fantastic games using the Scratch programming language. Essential coding and computer science concepts are explained along the way as you build, test, and customize your new games.

    pdf226p dangsovu 20-10-2023 12 6   Download

  • Ebook "Coding projects in Scratch: A step-by-step visual guide to coding your own animations, games, simulations, and more!" is all about using code for creative purposes to make art, music, animation, and special effects. With a little bit of imagination you can produce dazzling results, from glittering fireworks displays to kaleidoscope-like masterpieces that swirl and beat in time to music.

    pdf226p dangsovu 20-10-2023 6 6   Download

  • Ebook "Computer coding projects for kids: A step-by-step visual guide to creating your own scratch projects" is divided into a range of creative projects - from interactive birthday cards to music and games - and each one is illustrated with simple, step-by-step instructions that walk beginners through the basics of computer coding. Activities such as creating a virtual firework display, simulated snowflakes, fractal art and mind-bending optical illusions not only teach essential coding skills, but enable kids to have fun as they learn.

    pdf226p dangsovu 20-10-2023 8 5   Download

  • Ebook "Help your kids with computer coding: A unique step-by-step visual guide, from binary code to building games" introduces all the essential concepts needed to understand computer coding. Fun projects throughout put these ideas into practice. Everything is broken down into small chunks so that it’s easy to follow and understand.

    pdf226p dangsovu 20-10-2023 8 3   Download

  • Part 1 of ebook "Games and rules: Game mechanics for the “Magic Circle”" provides readers with contents including: play motivation; rules of play as a framework for the “magic circle”; games as a special zone; play computers; game mechanics; requirements for a general game mechanics framework; underneath and beyond mechanics;...

    pdf113p tieulangtran 28-09-2023 6 3   Download

  • Part 1 of ebook "Invent your own computer games with Python" provides readers with contents including: installing python; the interactive shell; writing programs; guess the number; jokes; dragon realm; using the debugger;...

    pdf168p tieulangtran 28-09-2023 5 4   Download

  • Continued part 1, part 2 of ebook "Invent your own computer games with Python" provides readers with contents including: bagels; cartesian coordinates; sonar treasure hunt; caesar cipher; reversi; reversi AI simulation; graphics and animation; collision detection and keyboard/mouse input;...

    pdf199p tieulangtran 28-09-2023 7 4   Download

  • Part 1 of ebook "Raspberry Pi cookbook for Python programmers" provides readers with contents including: chapter 1 - getting started with a Raspberry Pi computer; chapter 2 - starting with python strings, files, and menus; chapter 3 - using python for automation and productivity; chapter 4 - creating games and graphics; chapter 5 - creating 3D graphics; chapter 6 - using python to drive hardware;...

    pdf203p tieulangtran 28-09-2023 9 6   Download

  • Ebook "Retro gaming with Raspberry Pi" enables you to rediscover the joy of retro gaming with Raspberry Pi, a small computer costing from just $35. We show you how to transform this small computer into a games console, attach a controller, and get some classic games to play. With the right software, Raspberry Pi becomes a Mega Drive, Commodore Amiga, Sinclair Spectrum, or just about any other computer or console.

    pdf164p tieulangtran 28-09-2023 4 2   Download

  • Part 1 of ebook "Game sound: An introduction to the history, theory, and practice of video game music and sound design" provides readers with contents including: Chapter 1 - Introduction; Chapter 2 - Push start button, the rise of video games; Chapter 3 - Insert quarter to continue, 16-bit and the death of the arcade; Chapter 4 - Press reset, video game music comes of age; Chapter 5 - Game audio today, technology, process, and aesthetic;...

    pdf119p hanlinhchi 29-08-2023 6 5   Download

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