
Designing good games
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The purpose of this study is to highlight the perception of the eSport community toward the experiences proposed by brands and charities on the competitive gaming scene. Regarding the lack of academic resources concerning the eSport and the charities, to answerand understand the degree of perception of the community and the difference between brands and charities’ perceptions, the research methodology is based on a mono-method research design composed by a survey.
105p
nguyenyenyn117
14-06-2019
21
1
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(bq) part 2 book "managerial economics" has contents: oligopoly, game theory and competitive strategy; regulation, public goods, and benefit cost analysis; decision making under uncertainty; the value of information; asymmetric information and organizational design; bargaining and negotiation,...and other contents.
452p
bautroibinhyen23
02-04-2017
71
2
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The unregulated nature of counterfeit goods also presents challenges to consumer protection as there is no way to monitor poor manufacturing or toxic ingredients iv which may pose a threat to consumers. Unregulated distribution also means what may be regarded as potentially harmful media content (e.g., films, computer games and so forth) are available to children in ways that bypass systems of certification and content regulation (O’Connell and Bryce, 2006).
16p
nhacchovina
22-03-2013
57
6
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New technologies and software can collect data about the viewing habits and specific interests of children without the knowledge or consent of either the children or their parents. For example, interactive Web sites ask children about their interests, habits and preferences through surveys or quizzes embedded in the games or activities featured on the sites. Marketers can use this information to tailor their marketing messages and to encourage impulse buying of products featured in programming or advertising. Web-based...
44p
dangsuynghi
15-03-2013
82
6
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This is a step-by-step guide that aims to give even a novice Android developer a good grasp of user-interface design, while working through examples, diagrams, and screenshots to showcase the various widgets and tools that the platform makes available.
304p
coc_xanh
16-01-2013
61
15
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Modern 3-dimensional games model the game world with 3-dimensional objects. They use the 3-dimensional graphics hardware to render such scenes. Given a viewpoint, that is, the position from which the player inspects the game world, the hardware creates the correct image taking into account aspects like lighting, hidden surface removal (objects behind other objects cannot be seen and should not be drawn) and atmospheric effects. With the current hardware this can lead to spectacular experiences but there is a price to pay for this.
144p
tailieuvip14
26-07-2012
83
14
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This is a book about building apps with good design, parsimonious code and aesthetic appeal on the Apple iPhone and iPod Touch. At times, this book references code and give sample projects; other times, it delves into interaction and visual design. It doesn’t take a CS doctorate to appreciate or even understand, but some familiarity with programming is assumed
217p
tailieuvip13
19-07-2012
66
13
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.If the characters in a game have depth, complexity, consistency, mystery, humanity, and charm, then they are going to feel real to the player, and that helps the whole game world feel real, and allows the player to suspend his or her disbelief and get lost in the world. Everything the player does will be more exciting if they’re doing it for someone, or with someone, or in opposition to someone who feels real. Simply put, good character design helps the player to have what we all know can be an amazing, unforgettable experience. This book is not just about...
365p
ptng13
05-06-2012
85
18
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