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Developing graphics frameworks with Python and OpenGL
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Continued part 1, part 2 of ebook "Developing graphics frameworks with Python and OpenGL" provides readers with contents including: textures; light and shadow; texture coordinates; parametric surfaces; animated effects with custom shaders; heads-up displays and orthogonal cameras; adding shadows to the framework;...
142p
tieulangtran
28-09-2023
8
4
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Part 1 of ebook "Developing graphics frameworks with Python and OpenGL" provides readers with contents including: introduction to computer graphics; introduction to Pygame and OpenGL; matrix algebra and transformations; a scene graph framework;...
203p
tieulangtran
28-09-2023
5
2
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