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Graphic animation

Xem 1-20 trên 237 kết quả Graphic animation
  • Part 2 of ebook "Fundamentals of computer graphics (Fourth edition)" provides readers with contents including: Chapter 14 - Sampling; Chapter 15 - Curves; Chapter 16 - Computer animation; Chapter 17 - Using graphics hardware; Chapter 18 - Light; Chapter 19 - Color; Chapter 20 - Visual perception; Chapter 21 - Tone reproduction; Chapter 22 - Implicit modeling; Chapter 23 - Global illumination; Chapter 24 - Reflection models; Chapter 25 - Computer graphics in games; Chapter 26 - Visualization;...

    pdf386p daonhiennhien 03-07-2024 1 1   Download

  • The purpose of this study was to investigate the effectiveness of the development of motion graphic animation video media in Natural Sciences subjects in Elementary Schools. This study uses a type of Research and Development research with quantitative tests.

    pdf11p viarnault 25-04-2024 2 1   Download

  • Animator's Survival Kit is a guide to animation techniques by Richard Williams. Richard Williams is a Canadian animation director, best known for his work on the animated film Who Framed Roger Rabbit. The Animator's Survival Kit book covers basic and advanced techniques for creating animated drawings and techniques for creating life and movement in animated pictures. This book has become a popular reference for artists and directors.

    pdf346p longtimenosee05 31-03-2024 0 0   Download

  • In this part, the following content will be discussed: Part 4, storing and exchanging graphics data is one of the most important areas. Part 4 describes the most popular formats for graphics, animation and multimedia. Part 5, since the release of Windows 3.0 the formats used by this software have become more and more popular. This part describes formats such as BMP, WMF, WRI, CRD and so on. The OS/2 BMP formats are also discussed. Part 6 describes sound formats, including the formats for the Sound Blaster and Adlib cards as well as the MIDI file format.

    pdf681p longtimenosee05 31-03-2024 1 0   Download

  • Ebook Flex 3 Bible - Part 1 includes contents: Chapter 1: about flex 3, chapter 2: using flex builder 3, chapter 3: building a basic flex application, chapter 4: understanding the anatomy of a flex application, chapter 5: using bindings and components, chapter 6: debugging flex applications, chapter 7: working with events, chapter 8: using flex controls, chapter 9: using layout containers, chapter 10: using cascading style sheets, chapter 11: working with text, chapter 12: managing application navigation, chapter 13: working with pop-up windows, chapter 14: controlling animation, chapter 15...

    pdf492p longtimenosee05 31-03-2024 0 0   Download

  • Ebook How to make animated films: Tony White’s complete masterclass on the traditional principles of animation – Part 1 includes contents: Masterclass 1: animation basics, masterclass 2: the bouncing ball, masterclass 3: generic walks, masterclass 4: personality walks, masterclass 5: generic runs, masterclass 6: quadruped walks, masterclass 7: weight, masterclass 8: anticipation, masterclass 9: dialog, masterclass 10: final project.

    pdf249p longtimenosee05 31-03-2024 0 0   Download

  • Ebook How to make animated films: Tony White’s complete masterclass on the traditional principles of animation – Part 2 includes contents: Film production 1: exploring ideas, storytelling, and script writing; film production 2: concept art, Viz Dev, and camera maps; film production 3: character design; film production 4: thumbnails; film production 5: storyboards; film production 6: filmmaking techniques; film production 7: audio record; film production 8: animatic and bacher boards; film production 9: background and environment layouts; film production 10: color script;…

    pdf263p longtimenosee05 31-03-2024 3 0   Download

  • This book is designed to explore the history and technique of stop motion animation. The software is secondary and is in fact so easy to use and ingenious that it allows you to concentrate on the art instead of the technology. You will need to use a computer, a camera, and connectors, so let’s get these issues out of the way so we can start having some fun.

    pdf224p longtimenosee05 31-03-2024 2 0   Download

  • Ebook Animation: The mechanics of motion includes contents: Chapter 1 basic principles, chapter 2 figurative animation, chapter 3 acting, chapter 4 design, chapter 5 animals in motion, chapter 6 sound synchronization, chapter 7 technical.

    pdf280p longtimenosee05 31-03-2024 3 0   Download

  • Ebook Computer graphics, C Version (2nd Ed) includes contents: Chapter 1 a survey of computer graphics, chapter 2 overview of graphics systems, chapter 3 output primitives, chapter 4 attributes of output primitives, chapter 5 two-dimensional geometric transformations, chapter 6 two-dimensional viewing, chapter 7 structures & hierarchical modeling, chapter 8 graphic user interfaces & interactive input methods, chapter 9 three dimensional concepts, chapter 10 three-dimensional object representations, chapter 11 three-dimensional geometric & modeling transformations, chapter 12 three-dimension...

    pdf662p longtimenosee05 31-03-2024 3 0   Download

  • Ebook 3ds max 4 Bible: Part 1 presents the following content: Part VII: Animation, Part VIII: Inverse kinematics, Part IX: Rendering and post- production, Part X: Customizing max, Part XI: Extending max with plug- ins, Appendix A: Installing and configuring 3ds max 4, Appendix B: Max keyboard shortcuts, Appendix C: Exclusive bible plug- ins, Appendix D: What is on the CD- ROM?.

    pdf522p longtimenosee05 31-03-2024 4 0   Download

  • Ebook Animation writing and development from script development to pitch: Part 1 presents the following content: Chapter 1 introduction to animation, chapter 2 the history of animation, chapter 3 finding ideas, chapter 4 human development, chapter 5 developing characters, chapter 6 development and the animation bible, chapter 7 basic animation writing structure, chapter 8 the premise, chapter 9 the outline, chapter 10 storyboard for writers.

    pdf185p longtimenosee05 31-03-2024 7 0   Download

  • Ebook Animation writing and development from script development to pitch: Part 1 presents the following content: Chapter 11 the scene; chapter 12 animation comedy and gag writing; chapter 13 dialogue; chapter 14 the script; chapter 15 editing and rewriting; chapter 16 the animated feature; chapter 17 types of animation and other animation media; chapter 18 marketing; chapter 19 the pitch; chapter 20 agents, networking, and finding work; chapter 21 children's media.

    pdf170p longtimenosee05 31-03-2024 1 0   Download

  • Ebook Character animation 2D skills for better 3D (Second edition): Part 1 includes contents: Chapter 1 introduction to 2D-animation working practice; chapter 2 matter and the animation of inanimate objects; chapter 3 the construction of a simple character, its articulation and balance; chapter 4 timing, anticipation, overshoot, follow-through and overlapping action with an animated character; chapter 5 human walks and runs.

    pdf152p longtimenosee05 31-03-2024 1 0   Download

  • Ebook Character animation 2D skills for better 3D (Second edition): Part 2 includes contents: Chapter 8 animation of birds, chapter 9 animation of acting – body language, chapter 10 animation of acting – facial expressions, chapter 11 animation of acting – two or more characters, chapter 12 lip-sync.

    pdf146p longtimenosee05 31-03-2024 1 0   Download

  • Ebook "Development and reproduction in humans and animal model species" describes human development including sexual reproduction and stem cell research with the development of model organisms that are accessible to genetic and experimental analysis in readily understandable texts and 315 multi-colored graphics. The introductory account of model organisms selected from the entire animal kingdom presents general principles, which are then outlined in subsequent chapters devoted to, for example, sexual development;...

    pdf723p manmanthanhla0201 26-02-2024 6 1   Download

  • Ebook Android in Action (Second edition): Part 1 includes contents: Chapter 1 Introducing Android; Chapter 2 Android's development environment; Chapter 3 User interfaces; Chapter 4 Intents and Services; Chapter 5 Storing and retrieving data; Chapter 6 Networking and web services; Chapter 7 Telephony; Chapter 8 Notifications and alarms; Chapter 9 Graphics and animation; Chapter 10 Multimedia; Chapter 11 Location, location, location.

    pdf315p haojiubujain08 01-11-2023 9 3   Download

  • Ebook "Coding projects in Scratch: A step-by-step visual guide to coding your own animations, games, simulations, and more!" is all about using code for creative purposes to make art, music, animation, and special effects. With a little bit of imagination you can produce dazzling results, from glittering fireworks displays to kaleidoscope-like masterpieces that swirl and beat in time to music.

    pdf226p dangsovu 20-10-2023 6 6   Download

  • Ebook "Unlocking android" includes content: Targeting android, development environment, user interfaces, intents and services, storing and retrieving data, networking and web services, telephony, notifications and alarms, graphics and animation, multimedia, location, location, location, putting it all together – the field service application, hacking android.

    pdf418p haojiubujain07 20-09-2023 9 5   Download

  • Part 1 book "Statistics and computers for animal and veterinary sciences" includes content: Classification and tabulation, measures of central tendency, measures of dispersion, diagrammatic representation of data, graphical representation of data, correlation and regression, probability, normal distribution.

    pdf88p oursky05 20-09-2023 3 2   Download

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