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GUI programming

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  • Lecture Object oriented programming - Lesson 12.1: GUI and event programming. Upon completion of this lesson, students will be able to: understand the concept of “GUI Programming”; understand the concepts of “Container” and “Component”; know how to create AWT containers and AWT components; know how to organize AWT components inside an AWT container;... Please refer to the detailed content of the lecture!

    pdf50p codabach1016 03-05-2024 3 0   Download

  • Lecture Object oriented programming - Lesson 12.2: GUI and event programming (cont.). Upon completion of this lesson, students will be able to: create menus inside an AWT application; process action when choosing a menu item; create shortcuts for menu items; create a popup menu when right-clicking on any AWT components; understand Swing’s advanced features compared to AWT’s;... Please refer to the detailed content of the lecture!

    pdf35p codabach1016 03-05-2024 1 0   Download

  • Part 1 of ebook "An introduction to C and GUI programming" provides readers with contents including: variables and arithmetic; conditions and comparisons; more advanced flow control; pointers; functions; arrays and strings; the string library; user input; file input and output; more about types and variables; header files and the preprocessor;...

    pdf73p tieulangtran 28-09-2023 4 2   Download

  • Continued part 1, part 2 of ebook "An introduction to C and GUI programming" provides readers with contents including: introduction to GTK; your first GTK program; buttons; labels and layout; more advanced layout; GUI user input; combo boxes and list stores; tree views; menus; dialogs;...

    pdf83p tieulangtran 28-09-2023 4 2   Download

  • Continued part 1, part 2 of ebook "Python programming for the absolute beginner" provides readers with contents including: software objects the critter caretaker program; object-oriented programming the blackjack game; gui development the mad lib program; graphics the pizza panic game; sound, animation, and program development, the astrocrash game;...

    pdf239p hanlinhchi 29-08-2023 7 6   Download

  • Ebook "Introduction to Java programming: Comprehensive vesion (Tenth edition)" to provide a better teaching and learning experience, for both instructors and students, this program offers fundamentals-first approach, problem-driven motivation, a superior pedagogical design that fosters student interest, the most extensive instructor and student support package available.

    pdf1345p tichhythan 17-08-2023 9 7   Download

  • Ebook Introduction to Programming using Java: Part 1 includes the following content: Chapter 1 The Mental Landscape, Chapter 2 Names and Things, Chapter 3 Control, Chapter 4 Subroutines, Chapter 5 Objects and Classes, Chapter 6 Introduction to GUI Programming, Chapter 7 Arrays.

    pdf389p haojiubujain01 24-06-2023 5 3   Download

  • Ebook Introduction to Programming using Java: Part 2 includes the following content: Chapter 8 Correctness, Robustness, Efficiency; Chapter 9 Linked Data Structures and Recursion; Chapter 10 Generic Programming and Collection Classes; Chapter 11 Streams, Files, and Networking; Chapter 12 Threads and Multiprocessing; Chapter 13 Advanced GUI Programming.

    pdf362p haojiubujain01 24-06-2023 5 3   Download

  • Ebook An Introduction to Object-Oriented Programming with Java (Fifth Edition): Part 2 presents the following content: Chapter 8 exceptions and assertions, chapter 9 characters and strings, chapter 10 arrays and collections, chapter 11 sorting and searching, chapter 12 file input and output, chapter 13 inheritance and polymorphism, chapter 14 gui and event-driven programming, chapter 15 recursive algorithms.

    pdf544p haojiubujain01 06-06-2023 8 4   Download

  • Lecture Windows programming - Lesson 30: Server architecture. The main topics covered in this chapter include: dialog-based GUI application; most of the processing is at back-end; running on TCP port 5432 decimal; HTTP web server application; thread procedures; initialise winsock library;...

    ppt49p wangziyi_1307 26-04-2022 16 1   Download

  • Lecture Java programming language: GUIs and Event-Driven programming provide knowledge about what is a gui, the swing package, the swing package, the Jbutton class, handling events, layout manager, controlling layout, getting input from the user,…

    pdf23p lavender2022 22-04-2022 22 1   Download

  • Lecture Network programming - Chapter 8: Sockets for Clients (Tran Thi Ha Trang) provide students with knowledge about using sockets, constructing and connecting sockets, getting information about a socket, setting socket options, socket exceptions, sockets in GUI applications,...

    pdf39p bachkhinhdaluu 10-12-2021 18 2   Download

  • In this chapter, the following content will be discussed: Simplest GUI programming: JOptionPane; types of joptionpanes; onscreen GUI elements, swing component hierarchy, Java GUI, methods of all swing components, more JComponent methods.

    ppt12p larachdumlanat126 31-12-2020 16 5   Download

  • In this chapter, the following content will be discussed: JButton, JLabel; JTextField, JTextArea; JCheckBox, JRadioButton; ButtonGroup; icon/imageicon; JScrollPane; JFileChooser; JColorChooser; JMenuItem; JCheckBoxMenuItem/JRadioButtonMenuItem; JComboBox.

    ppt19p larachdumlanat126 31-12-2020 14 5   Download

  • In this chapter, the following content will be discussed: Problem: positioning, resizing; containers with layout; preferred size of components; other layouts; problem with layout managers; solution: composite layout; event-driven programming; java event hierarchy; listening for events.

    ppt37p larachdumlanat126 31-12-2020 13 5   Download

  • In this chapter, the following content will be discussed: GUI programming concepts, GUI design concepts, GUI programming concepts in Java, Java GUI history: the AWT, swing in Java, running a swing application, basic GUI programming concepts in Java,...

    ppt20p larachdumlanat126 31-12-2020 19 5   Download

  • Chapter 17 - GUI components and events. This chapter is only a brief overview of Java’s Swing package and event handling classes. After studying this chapter, the reader should be able to get enough background to research on his or her own the remaining classes and methods from Java’s API docs.

    ppt32p koxih_kothogmih6 23-09-2020 18 0   Download

  • In this chapter you will learn about the following: Characteristics of users that every software engineer should understand; various ways of working with users to ensure that a software system has both the required functionality and the required usability; some basic principles for the design of simple graphical user interfaces (GUIs), involving windows, menus, icons and pop-up dialogs; how to evaluate user interfaces; how to implement basic GUIs in Java.

    ppt16p koxih_kothogmih3 24-08-2020 22 1   Download

  • In this chapter, students will be able to: Define a subclass of JFrame to implement a customized frame window; write event-driven programs using Java's delegation-based event model; arrange GUI objects on a window using layout managers and nested panels; write GUI application programs using JButton, JLabel, ImageIcon, JTextField, JTextArea, JCheckBox, JRadioButton, JComboBox, JList, and JSlider objects from the javax.swing package.

    ppt7p koxih_kothogmih3 24-08-2020 20 1   Download

  • This chapter presents the following content: GUI overview, event-driven programming basics, GUI classes and packages, a simple window program, JFrame Class, Java components, JLabel component, JTextField Component, Component Listeners, interfaces, inner classes, anonymous inner classes, jbutton component, JOptionPane Dialog Box, distinguishing between multiple events, using GetActionCommand to distinguish between multiple events (optional), color.

    ppt21p koxih_kothogmih3 24-08-2020 16 1   Download

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