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Introduction to Programming using Java

Xem 1-20 trên 131 kết quả Introduction to Programming using Java
  • Lecture Object oriented programming - Lesson 1: Introduction. Upon completion of this lesson, students will be able to: recall the basics of programming; approach the object-oriented paradigm; understand the Java background; install and use some basic tools for Java programming;... Please refer to the detailed content of the lecture!

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  • Lecture An introduction to computer science using java - Chapter 9: Chapter 9 - Nested loops and two-dimensional arrays. In this chapter we will: show how nested loops are useful, introduce two-dimensional arrays, describe the use of two-dimensional arrays to represent grids of information, show how computer graphics are generated using pixels.

    ppt17p haojiubujain04 27-07-2023 9 5   Download

  • Lecture An introduction to computer science using java - Chapter 2: Classes and methods I. In this chapter we will: describe structure of Java programs, present techniques for creating and using class instances, introduce two classes for doing output: OutputBox for text output, DrawingBox for graphical output.

    ppt22p haojiubujain04 27-07-2023 9 5   Download

  • Lecture An introduction to computer science using java - Chapter 6: Iteration. In this chapter we will: discuss the use of repetition (iteration) in programming algorithms; describe the Java while, for, and do-while statements; demonstrate the use of loop invariants to verify the correctness of loops; show the use of loops in data entry and computer animation.

    ppt20p haojiubujain04 27-07-2023 7 5   Download

  • Lecture An introduction to computer science using java - Chapter 7: Classes and methods III: Static methods and variables. In this chapter we will: describe user-defined classes instance variables, constructors, instance methods; present several examples of classes; discuss the concepts of mutability and visibility; describe method overloading.

    ppt39p haojiubujain04 27-07-2023 7 5   Download

  • Lecture An introduction to computer science using java - Chapter 8: One-dimensional arrays. In this chapter we will: introduce the array as a structure for storing large amounts of data, discuss common array operations, introduce algorithms for searching and sorting arrays, show how multiple images can be painted from an array to use in programming simple animations.

    ppt29p haojiubujain04 27-07-2023 10 5   Download

  • Lecture An introduction to computer science using java - Chapter 14: Recursion. In this chapter we will: introduce recursion as a programming technique, show how recursion can be used to simplify the design of complex algorithms, present several well known recursive algorithms (e.g. quicksort, merge sort, Guaussian elmination), introduce the linked list data structure and recursive implementations for several of its methods, present programs for drawing two types of fractal curves.

    ppt37p haojiubujain04 27-07-2023 8 5   Download

  • Lecture An introduction to computer science using java - Chapter 10: Classes and Methods IV: Static methods and variables. In this chapter we will: introduce class variables and class methods, discuss overloading for class methods, introduce Java interfaces which specify object behavior, discuss the use of methods to modularize large programs, illustrate process of stepwise program refinement.

    ppt14p haojiubujain04 27-07-2023 6 5   Download

  • Lecture An introduction to computer science using java - Chapter 1: What is programming? In this chapter we will: demonstrate some problem-solving techniques needed in programming, design an algorithm to solve a problem, write a program to implement an algorithm, discuss the importance of object-oriented programming, discuss some basics of computer hardware, describe the process of entering and running Java programs.

    ppt22p haojiubujain04 27-07-2023 9 4   Download

  • Chapter 3 - Fundamental data types of Java. In this chapter we will: Discuss four important data types: integers, real numbers, strings, characters; describe the process of developing and debugging a Java program.

    ppt25p haojiubujain04 27-07-2023 7 4   Download

  • Chapter 4 - Decision making. In this chapter we will: discuss the use of decision making in computer programming, describe the use of the Java if and switch statements, describe the use of Boolean expressions in Java if statements, discuss the use of integer selector variables in Java switch statements.

    ppt29p haojiubujain04 27-07-2023 8 4   Download

  • Lecture An introduction to computer science using java - Chapter 5: Classes and methods II. In this chapter we will: formally introduce the class construct as it is used in the Java language, discuss the use of instance variables to facilitate method communication, demonstrate the use of classes to improve program structure.

    ppt22p haojiubujain04 27-07-2023 6 4   Download

  • Lecture An introduction to computer science using java - Chapter 12: Inheritance and exceptions. In this chapter we will: show how to organize predefined classes using Java packages, how access to methods and variables is controlled, discuss the use of class inheritance to refine and extend classes, refine our presentation on Java interfaces as a means of specifying object behavior, show how programmer-defined exceptions are created, thrown and caught.

    ppt39p haojiubujain04 27-07-2023 6 4   Download

  • Chapter 11 - Java AWT part I: Mouse events (Optional). In this chapter we will: introduce event driven programming, show how a program can respond to mouse events (e.g. clicks and mouse movements), demonstrate how to implement a listener interface, show how mouse events can be used to build highly interactive programs.

    ppt11p haojiubujain04 27-07-2023 3 3   Download

  • Lecture An introduction to computer science using java - Chapter 13: Java AWT – Part II (Optional). In this chapter we will: discuss the use of Java in animating World Wide Web applications, show how to write Java applets, introduce Java graphical components (e.g. Textfields, Buttons, and Labels), show how Java programs can be made to react to user actions on Java graphical components, show how Java applications can be run from inside web browsers.

    ppt36p haojiubujain04 27-07-2023 10 5   Download

  • Lecture An introduction to computer science using java - Chapter 15: Text processing and file input/output. In this chapter we will: introduce recursion as a programming technique, show how recursion can be used to simplify the design of complex algorithms, present several well known recursive algorithms (e.g. quicksort, merge sort, Guaussian elmination), introduce the linked list data structure and recursive implementations for several of its methods, present programs for drawing two types of fractal curves.

    ppt20p haojiubujain04 27-07-2023 8 4   Download

  • Ebook Introduction to Programming using Java: Part 1 includes the following content: Chapter 1 The Mental Landscape, Chapter 2 Names and Things, Chapter 3 Control, Chapter 4 Subroutines, Chapter 5 Objects and Classes, Chapter 6 Introduction to GUI Programming, Chapter 7 Arrays.

    pdf389p haojiubujain01 24-06-2023 5 3   Download

  • Ebook Introduction to Programming using Java: Part 2 includes the following content: Chapter 8 Correctness, Robustness, Efficiency; Chapter 9 Linked Data Structures and Recursion; Chapter 10 Generic Programming and Collection Classes; Chapter 11 Streams, Files, and Networking; Chapter 12 Threads and Multiprocessing; Chapter 13 Advanced GUI Programming.

    pdf362p haojiubujain01 24-06-2023 5 3   Download

  • Ebook Java: An introduction to problem solving & programming (Sixth edition) – Part 2 presents the following chapters: Chapter 7 arrays; chapter 8 inheritance, polymorphism and interfaces; chapter 9 exception handling; chapter 10 streams and file I/O; chapter 11 recursion; chapter 12 dynamic data structures and generics; chapter 13 window interfaces using swing; chapter 14 applets and HTML; chapter 15 more swing.

    pdf473p runthenight04 04-01-2023 43 6   Download

  • Android 6 for Programmers (3rd Edition) - An App-Driven approach the professional programmer’s Deitel guide to smartphone and tablet app development using Android 6 and Android studio billions of apps have been downloaded from Google Play.Part 1 of the book introduction to Android, welcome app, tip calculator app, flag quiz app, doodlz app.

    pdf253p redrose24 20-04-2022 11 2   Download

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