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Java classes
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Lecture Object oriented programming - Lesson 3: Class building. Upon completion of this lesson, students will be able to: understand the application of object oriented principles in Java; acquaint how to declare a class and its members;... Please refer to the detailed content of the lecture!
38p
codabach1016
03-05-2024
6
0
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Lecture Object oriented programming - Lesson 5: Encapsulation, overloading and aggregation. Upon completion of this lesson, provides students with content including: encapsulation visibility scope, data hiding; Overloading principles, constructor overloading; Aggregation principles, order of initialization; Class usage any classes, Java classes;... Please refer to the detailed content of the lecture!
55p
codabach1016
03-05-2024
2
0
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Lecture Object oriented programming - Lesson 7: Overriding, abstract class and interface. Upon completion of this lesson, students will be able to: understand and master some Java techniques for realizing the inheritance; single inheritance and multiple inheritance; abstract class and abstract method;... Please refer to the detailed content of the lecture!
38p
codabach1016
03-05-2024
1
0
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Lecture Object oriented programming - Lesson 9: Utility classes and collections. Upon completion of this lesson, students will be able to: understand the meanings of Wrapper class as well as its main purpose of conversion; learn how to use mathematic constants and functions; differentiate between String and StringBuffer and use appropriately;... Please refer to the detailed content of the lecture!
53p
codabach1016
03-05-2024
4
0
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Lecture Object oriented programming - Lesson 12.2: GUI and event programming (cont.). Upon completion of this lesson, students will be able to: create menus inside an AWT application; process action when choosing a menu item; create shortcuts for menu items; create a popup menu when right-clicking on any AWT components; understand Swing’s advanced features compared to AWT’s;... Please refer to the detailed content of the lecture!
35p
codabach1016
03-05-2024
1
0
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Lecture Network programing: Multi thread programming in Java. This lesson provides students with content about: thread class; synchronization; java.lang.Thread; more thread members - join; thread state; thread scheduling in Java; sharing data across Java threads; basic tools for synchronization; re-checking monitor conditions;... Please refer to the detailed content of the lecture!
43p
codabach1016
03-05-2024
2
0
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Continued part 1, part 2 of ebook "Think Java: How to think like a computer scientist" provides readers with contents including: mutable objects; designing classes; arrays of objects; objects of arrays; extending classes; arrays of arrays; reusing classes; advanced topics;...
186p
tieulangtran
28-09-2023
10
5
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Ebook Teach yourself java in 21 days: Part 1 includes contents: Lesson 1: An introduction to java programming; Lesson 2: Object-oriented programming and java; Lesson 3: Java basics; Lesson 4: Working with objects; Lesson 5: Arrays, conditionals, and loops; Lesson 6: Creating classes and applications in java; Lesson 7: More about methods; Lesson 8: Java applet basics; Lesson 9: Graphics, fonts, and color; Lesson 10: Simple animation and threads; Lesson 11: More animation, images, and sound; Lesson 12: Managing simple events and interactivity; Lesson 13: The java abstract windowing toolkit; L...
316p
haojiubujain03
04-08-2023
11
8
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Ebook Teach yourself java in 21 days: Part 2 includes contents: Lesson 15: Modifiers; Lesson 16: Packages and interfaces; Lesson 17: Exceptions; Lesson 18: Multithreading; Lesson 19: Streams; Lesson 20: Native methods and libraries; Lesson 21: Under the hood; Appendix A: Language summary; Appendix B: Class hierarchy diagrams; Appendix C: The java class library; Appendix D: How java differs from C and C++.
200p
haojiubujain03
04-08-2023
13
7
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Lecture An introduction to computer science using java - Chapter 2: Classes and methods I. In this chapter we will: describe structure of Java programs, present techniques for creating and using class instances, introduce two classes for doing output: OutputBox for text output, DrawingBox for graphical output.
22p
haojiubujain04
27-07-2023
9
5
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Lecture An introduction to computer science using java - Chapter 7: Classes and methods III: Static methods and variables. In this chapter we will: describe user-defined classes instance variables, constructors, instance methods; present several examples of classes; discuss the concepts of mutability and visibility; describe method overloading.
39p
haojiubujain04
27-07-2023
7
5
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Lecture An introduction to computer science using java - Chapter 10: Classes and Methods IV: Static methods and variables. In this chapter we will: introduce class variables and class methods, discuss overloading for class methods, introduce Java interfaces which specify object behavior, discuss the use of methods to modularize large programs, illustrate process of stepwise program refinement.
14p
haojiubujain04
27-07-2023
6
5
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Lecture An introduction to computer science using java - Chapter 5: Classes and methods II. In this chapter we will: formally introduce the class construct as it is used in the Java language, discuss the use of instance variables to facilitate method communication, demonstrate the use of classes to improve program structure.
22p
haojiubujain04
27-07-2023
6
4
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Lecture An introduction to computer science using java - Chapter 12: Inheritance and exceptions. In this chapter we will: show how to organize predefined classes using Java packages, how access to methods and variables is controlled, discuss the use of class inheritance to refine and extend classes, refine our presentation on Java interfaces as a means of specifying object behavior, show how programmer-defined exceptions are created, thrown and caught.
39p
haojiubujain04
27-07-2023
6
4
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Continued part 1, part 2 of ebook "Fundamentals of java programming" has presents the following content: arrays and objects; advanced concepts; arrays; the class arrays and resizing arrays; multidimensional arrays; class file; designing object classes; interfaces, inheritance, and polymorphism; generic class parameters and the java collection framework;...
217p
dieptieuung
20-07-2023
9
6
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Part 1 of ebook "Fundamentals of java programming" has presents the following content: programming basics; loops; using data for computation; reading keyboard input; decomposing code into components; passing values to and from methods; conditions and their use for controlling the flow of programs; formatted printing using printf; classes string and stringbuilder; while-loops and do-while loops;...
297p
dieptieuung
20-07-2023
6
4
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Bài giảng Ngôn ngữ lập trình Java: Chương 2 Giới thiệu về lớp và đối tượng trong Java, cung cấp cho người đọc những kiến thức như: Các khái niệm cơ bản: class, kế thừa (inheritance), trừu tượng (abstract), đa hình (polymorphism), interface, constructor., từ khóa final. Ý nghĩa của chúng trong việc trừu tượng hóa các đối tượng; Khái niệm overload, override; Ép kiểu (casting) , từ khóa instance of, auto-boxing (Java 5 trở lên);... Mời các bạn cùng tham khảo!
67p
trankora06
12-07-2023
5
5
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Bài giảng Lập trình Java căn bản: Chương 6 được biên soạn với mục tiêu nhằm giúp sinh viên hiểu sự cần thiết phải kiểm soát các biến cố; biết cấu trúc các biến cố trong gói AWT. Nắm bắt cách cơ bản để kiểm soát biến cố; hiểu về lớp vô danh (anonymous class).
44p
trankora06
12-07-2023
5
4
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Ebook Java tutorials point - Simply easy learning: Part 1 includes contents: Chapter 1: Java – Overview, Chapter 2: Java - Environment Setup, Chapter 3: Java – Basic Syntax, Chapter 4: Java – Objects & Classes, Chapter 5: Java – Basic Datatypes, Chapter 6: Java – Variable Types, Chapter 7: Java – Modifier Types, Chapter 8: Java – Basic Operators, Chapter 9: Java – Loop Control, Chapter 10: Java – Decision Making, Chapter 11: Java – Numbers Class, Chapter 12: Java – Character Class, Chapter 13: Java – Strings Class, Chapter 14: Java – Arrays, Chapter 15: Java – Date & Time, Chapter 16: Java ...
309p
haojiubujain02
03-07-2023
10
4
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Ebook Introduction to Programming using Java: Part 1 includes the following content: Chapter 1 The Mental Landscape, Chapter 2 Names and Things, Chapter 3 Control, Chapter 4 Subroutines, Chapter 5 Objects and Classes, Chapter 6 Introduction to GUI Programming, Chapter 7 Arrays.
389p
haojiubujain01
24-06-2023
5
3
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