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Lecture Software design

Xem 1-20 trên 341 kết quả Lecture Software design
  • Lecture Introduction to Software engineering - Lesson 12: System architecture. This lesson provides students with content about: design phase; creativity and design; system architecture; models for system architecture; program design; security; performance; components as replaceable elements; classes represent logical abstractions;... Please refer to the detailed content of the lecture!

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  • Lecture Introduction to Software engineering - Lesson 12: System architecture (2). This lesson provides students with content about: three popular architectural styles; three tier architecture; master file update; model/view/control architecture; architectural styles and design patterns;... Please refer to the detailed content of the lecture!

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  • Lecture Introduction to Software engineering - Lesson 14: Models for program design. This lesson provides students with content about: approaches for program development; heavyweight approach; lightweight approach; mixed approach; program design; UML models; class diagram; noun identification; candidate classes; modelling dynamic aspects of the system;... Please refer to the detailed content of the lecture!

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  • Lecture Introduction to Software engineering - Lesson 14: Reuse and design patterns. This lesson provides students with content about: software reuse; potential benefits of reuse; potential disadvantages of reuse; evaluating software; design for change - replacement of components; inheritance and abstract class; strategy pattern - structure;... Please refer to the detailed content of the lecture!

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  • Lecture Introduction to Software engineering - Lesson 15: Verification and testing. This lesson provides students with content about: software quality assurance; V model – different levels of test; test levels – unit testing; test levels – integration testing; big-bang test; sandwich test; test-case design techniques; unit & system testing techniques;... Please refer to the detailed content of the lecture!

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  • This chapter presents the following content: The role of software architecture, designing software architectures, architecture-driven component development, component-driven architecture development.

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  • In this chapter, the following content will be discussed: Introduction, Characteristics and challenges of real-time systems, real-time component models, designing component-based real-time systems, composition of components, example: RT components in rubus OS.

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  • In this chapter, the following content will be discussed: Component-based approach: reuse, integration, reuse of components not originally designed as reusable components, reuse of application patterns; level of integration can be chosen basic integration reusing the applications “as is”, data level (using relational database connector), implementation in COM.

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  • The smart academic calendar management system consists of: 1) Developing a cloud computing software which used to monitor and manage both of student's academic calendar and lecturer's teaching time based on fingerprint's student at in/out time of the class; 2) Designing a database used to store collected student's fingerprint data from fingerprint scanners, which allows students, parents, lecturers, managers can access via internet browser.

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  • By the end of lecture "Web technologies and e-services" you should be able to the world wide web architecture of the web and browser software techniques; dynamic web page protocols and methods to support dynamic web page such PHP/Java and be able to design and implement a dynamic web page and its server; web programming languages be able to use popular web languages in assignment;... Please refer to the content of document.

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  • Lecture Human-computer interaction (3rd) - Chapter 6: HCI in the software process. Software engineering provides a means of understanding the structure of the design process, and that process can be assessed for its effectiveness in interactive system design. Usability engineering promotes the use of explicit criteria to judge the success of a product in terms of its usability. Iterative design practices work to incorporate crucial customer feedback early in the design process to inform critical decisions which affect usability.

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  • This chapter has focussed on modeling the deeper semantic behavior of an interactive system. To design a usable system one needs to know what it does! We began by looking at different kinds of software engineering formalisms that can be used to specify the behavior of specific systems.

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  • Software design - Lecture 35. The main topics covered in this chapter include: façade design pattern; scenario – building a movie theatre; classes in building home theatre; simplified class diagram; client access without facade; class diagram of facade;...

    ppt53p haoasakura 30-05-2022 16 4   Download

  • Software design - Lecture 37. The main topics covered in this chapter include: flyweight design pattern; motivation for flyweight design pattern; intrinsic information - shareable; extrinsic information – not shareable; heavyweight object nightmare;...

    ppt30p haoasakura 30-05-2022 18 4   Download

  • Software design - Lecture 44. The main topics covered in this chapter include: architectural design patterns; interactive systems; interactive architectural patterns; model-view-controller pattern (MVC); presentation-abstraction-control pattern (PAC); mapping of MVC with Java;...

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  • Software design - Lecture 28. The main topics covered in this chapter include: categories of design patterns; creational design patterns; factory pattern; the state of the running application; application configuration settings; expansion of requirements or enhancements;...

    ppt23p haoasakura 30-05-2022 10 3   Download

  • Software design - Lecture 29. The main topics covered in this chapter include: defination of factory method; factory method pattern; factory design pattern may make your program complex; be sure that it is required as context is critical;...

    ppt18p haoasakura 30-05-2022 14 3   Download

  • Software design - Lecture 30. The main topics covered in this chapter include: categories of design patterns; singleton design pattern; application of singleton; possible implementations; definition of singleton design pattern; class diagram; singleton in multithreaded environment;...

    ppt20p haoasakura 30-05-2022 12 3   Download

  • Software design - Lecture 31. The main topics covered in this chapter include: problem statement of singleton example; problem with the code; while one object is calling the boiling method other object has called the fill method;...

    ppt15p haoasakura 30-05-2022 12 3   Download

  • Software design - Lecture 32. The main topics covered in this chapter include: category of performing cloning; cloned as shallow copy; cloning as deep object; problem with existing approach; optimized solution;...

    ppt33p haoasakura 30-05-2022 13 3   Download

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