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Object-Oriented Modeling

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  • Lecture Software Engineering - Chapter 14: Object-oriented design, objectives: To explain how a software design may be represented as a set of interacting objects that manage their own state and operations; To describe the activities in the objectoriented design process; To introduce various models that can be used to describe an object-oriented design; To show how the UML may be used to represent these models.

    pdf56p tomjerry005 17-11-2021 10 1   Download

  • This model is supported by the four programming paradigms-imperative, objectoriented, functional, and logic. In this model, the program controls the sequence of steps that occur at run time, and the ordering of input plays a passive role in regulating how those steps are carried out. Moreover, this model supports algorithms that terminate once the input is exhausted.

    ppt20p larachdumlanat122 26-11-2020 14 1   Download

  • A conventional model of computation has the program prescribe the exact order of input. This model is supported by the four programming paradigms-imperative, objectoriented, functional, and logic. In this model, the program controls the sequence of steps that occur at run time, and the ordering of input plays a passive role in regulating how those steps are carried out. Moreover, this model supports algorithms that terminate once the input is exhausted. Chapter 16 provides knowledge of event-driven programming.

    ppt29p thiendiadaodien_8 24-02-2019 20 1   Download

  • Dialogues may be seen as comprising commonplace routines on the one hand and specialized, task-specific interactions on the other. Object-orientation is an established means of separating the generic from the specialized. The system under discussion combines this objectoriented approach with a self-organizing, mixed-initiative dialogue strategy, raising the possibility of dialogue systems that can be assembled from ready-made components and tailored, specialized components.

    pdf7p bunthai_1 06-05-2013 60 2   Download

  • Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online.

    pdf0p truongnghen 21-01-2013 85 11   Download

  • Mô tả tổ chức dữ liệu dưới dạng sơ đồ quan hệ thực thể (ERD-Entity Relationship Diagram). Kiểm tra sự hợp lệ của việc thiết kế dữ liệu. Sinh mô hình dữ liệu vật lý (PDM-Physical Data Model). Sinh mô hình hướng đối tượng (OOM- ObjectOriented Model).

    pdf40p hvs179 07-11-2012 904 64   Download

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