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Objects in java

Xem 1-20 trên 237 kết quả Objects in java
  • Outline: Classes, Working with objects, Attributes, methods, and access control, Constructors. Readings: Java how to program, chapter 3, 8. A Java program is a collection of objects. Each class is specified in one source file (file name is the same with class name), Every line of code you write in Java must be inside a class (not counting import directives), Increase modularity, Easier to modified code, shorter compile time.

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  • In this chapter, the following content will be discussed: Introduce to classes and objects in Java, understand how some of the OO concepts learnt so far are supported in Java, understand important features in Java classes.

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  • The document Data structures and algorithms in Java presentation of content: Overview, arrays, simple sorting, stacks and queues, linked, recursionlists, advanced sorting, binary trees, red-black trees, 2-3-4 trees and external storage,... Invite you to consult.

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  • The goal of this book is to cover the essence of what you need to know to develop object-oriented software using Java and UML. When you are through with this book, you should understand object- oriented software development well enough to answer the following questions: What is object orientation? l What is the UML? l What is Object-Oriented Analysis and Design? l How do you do OOAD? l What are object-oriented development methodologies? l How do you use Java to write...

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  • Tham khảo sách 'java servlet programming', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • Tham khảo bài thuyết trình 'lecture 2: object oriented programming in java', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • .Information in this document is subject to change without notice. The names of companies, products, people, characters, and/or data mentioned herein are fictitious and are in no way intended to represent any real individual, company, product, or event, unless otherwi se noted. Complying with all applicable copyright laws is the responsibility of the user. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for

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  • Introduction to java programming: Chapter 18 - Binary I/O's Objectives is to understand how I/O is processed in Java; distinguish between text I/O and binary I/O; read and write bytes using FileInputStream and FileOutputStream; read and write primitive values and strings using DataInputStream/DataOutputStream.

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  • Chapter 14 - Searching and sorting. This chapter is a survey of the basic searching and sorting algorithms including the four standard sorting algorithms. This chapter’s objectives are to: Learn about the three ways to compare objects in Java, learn the following algorithms.

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  • In this chapter, the following content will be discussed: AWT (abstract window toolkit), swing, swing vs. AWT, containers and components, an applet is panel is a container, to create an applet, creating components, flowlayout, borderlayout with five buttons,...

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  • In this chapter, the following content will be discussed: GUI programming concepts, GUI design concepts, GUI programming concepts in Java, Java GUI history: the AWT, swing in Java, running a swing application, basic GUI programming concepts in Java,...

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  • Lecture Software construction - Lecture 7: Java implementation. The contents of this chapter include all of the following: Interfaces in java, reference data types, abstract classes in Java, overview of generics in Java.

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  • OBJECT-ORIENTED PROGRAMMING (OOP) represents an attempt to make programs more closely model the way people think about and deal with the world. In the older styles of programming, a programmer who is faced with some problem must identify a computing task that needs to be performed in order to solve the problem. Programming then consists of finding a sequence of instructions that will accomplish that task. But at the heart of object-oriented programming, instead of tasks we find objects – entities that have behaviors, that hold information, and that can interact with one another.

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  • Do you want to create .NET applications that provide high performance and scalability? Do you want to employ object-oriented programming techniques in a distributed environment? Do you want to maximize the reuse and maintainability of your code? Then this book is for you. This book includes Component-based Scalable Logical Architecture (CSLA) .NET 3.6, a widely-used framework on which you can base your application development. By using the concepts and framework in the book, you can focus more on your business issues and less on technology....

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  • Brimming with over 100 "recipes" for getting down to business and actually doing XP, the Java Extreme Programming Cookbook doesn't try to "sell" you on XP; it succinctly documents the most important features of popular open source tools for XP in Java-- including Ant, Junit, HttpUnit, Cactus, Tomcat, XDoclet-- and then digs right in, providing recipes for implementing the tools in real-world environments.

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  • Outline: What is inheritance?, Inheritance in Java, Reuse. Readings: Java how to program, chapter 9. Similar things (sharing same set of attributes/operations): a group / a concept, Motorola A910 is a smartphone, Nokia E72 is a smartphone, Lenovo G450 is a laptop.

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  • Because it is a pure object-oriented programming language, all Java programs contain one or more class (or ADT) deÞnitions. Java deÞnes many built-in classes and hundreds of methods. The purpose of this laboratory is for you to review how you can implement an abstract data type (ADT) of your own design while utilizing some of the built-in ADTs already implemented in Java. We use a monthly logbook as our example ADT. A monthly logbook consists of a set of entries, one for each day of the month.

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  • This is a CS 2 book that presents classical data structures in an object-oriented programming (OOP) context using Java. This book also focuses on the basic principles of OOP and graphical user interface (GUI) -based programming – two paradigms essential for modern programming and problem solving. Our book is aimed principally at CS 2 students but may also be valuable to software development professionals

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  • While there is a study guide (available from Ventus) that focuses largely on objects and their characteristics, it will be instructive to the learner (of the Java programming language) to understand how the concept of an object is applied to their construction and use in Java applications.

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  • Using the Java Application Programming Interface Chapter One takes examples from the Java Application Programming Interface (API) and the themed application in order to emphasise the critical importance of documentation. The examples are used to show how documentation is organised in the API and how it is inserted into developer’s code.

    pdf118p tuanloc_do 03-12-2012 47 5   Download

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