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OpenGL functions
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Lecture Computer graphics - Lesson 34: OpenGL programming II. The main topics covered in this chapter include: simple program, source code is provided in notes, discuss it to get a better understanding of OpenGL programming, glMatrixMode function specifies which matrix the current matrix,...
82p
youzhangjing_1909
28-04-2022
17
5
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Lecture Computer graphics - Lesson 32: Introduction to OpenGL. The main topics covered in this chapter include: multi-platform, rendering, texture mapping, special effects, and other powerful visualization functions, developer-driven advantages, openGL architecture review board (ARB),...
58p
youzhangjing_1909
28-04-2022
18
4
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Lecture Computer graphics - Lesson 33: OpenGL programming. The main topics covered in this chapter include: the OpenGL functions work together to create the OpenGL processing pipeline, take a closer look at the stages in which data is actually processed, and tie these stages to OpenGL functions,...
55p
youzhangjing_1909
28-04-2022
10
4
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In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator!
362p
caucaphung
05-02-2013
96
8
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In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator!
309p
caucaphung
02-02-2013
123
23
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provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
910p
bookstore_1
10-01-2013
63
10
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The mobile phone is by far the most widely available device with rendering capabilities in the world, and it is very likely that this will continue to be the case. However, this ubiquitous tool may not continue to be centered around its phone function for much longer, as it evolves more and more into a multifaceted device, which you might want to call a mobile Gizmo (see Bruce Sterling’s keynote at SIGGRAPH2004). Inevitably, graphics is becoming a core part of such a Gizmo.
462p
ptng13
05-06-2012
48
13
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