Static class data
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Chapter 11 - Indexing and hashing. This chapter covers indexing techniques ranging from the most basic one to highly specialized ones. Due to the extensive use of indices in database systems, this chapter constitutes an important part of a database course. A class that has already had a course on data-structures would likely be familiar with hashing and perhaps even B + -trees. However, this chapter is necessary reading even for those students since data structures courses typically cover indexing in main memory.
90p haojiubujain04 27-07-2023 7 4 Download
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Lecture Object-Oriented programming - Lesson 11: Problem. The main topics covered in this chapter include: student class, modified student class, member initializer list, order of initialization, const objects, constant data members, static variables,...
32p linyanjun_2408 23-04-2022 15 1 Download
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Lecture Object-Oriented programming - Lesson 12: Static data member. The main topics covered in this chapter include: class vs. instance variable, defining static data member, initializing static data member, accessing static data member, life of static data member,...
35p linyanjun_2408 23-04-2022 26 1 Download
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The contents of this chapter include all of the following: Describe equality testing, show how to override Object Equals (error checking, casting, chaining to base class, comparing data), present static helper method.
24p larachdumlanat122 26-11-2020 3 0 Download
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In this chapter, we look at how to model system dynamics, focusing on two aspects: interactions and behavior. An interaction model shows a set of actors and objects interacting by exchanging messages. A behavior model shows how an object or system changes state in reaction to a series of events.
28p koxih_kothogmih3 24-08-2020 9 1 Download
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After you have read and studied this chapter, you should be able to: Declare and manipulate data of the char data type; write string processing program, applicable in areas such as bioinformatics, using String, StringBuilder, and StringBuffer objects; differentiate the three string classes and use the correct class for a given task; specify regular expressions for searching a pattern in a string; use the Pattern and Matcher classes; compare the String objects correctly.
18p koxih_kothogmih3 24-08-2020 16 1 Download
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After you have read and studied this chapter, you should be able to: Write programs that are easily extensible and modifiable by applying polymorphism in program design; define reusable classes based on inheritance and abstract classes and abstract methods; differentiate the abstract classes and Java interfaces; define methods, using the protected modifier; parse strings, using a String Tokenizer object.
21p koxih_kothogmih3 24-08-2020 13 1 Download
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This chapter presents the following content: GUI overview, event-driven programming basics, GUI classes and packages, a simple window program, JFrame Class, Java components, JLabel component, JTextField Component, Component Listeners, interfaces, inner classes, anonymous inner classes, jbutton component, JOptionPane Dialog Box, distinguishing between multiple events, using GetActionCommand to distinguish between multiple events (optional), color.
21p koxih_kothogmih3 24-08-2020 16 1 Download
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In this lecture we learned about: Overriding a method, static and dynamic binding, virtual function, types of member function, abstract method/abstract class, constructor and destructor: virtual or non-virtual.
29p nanhankhuoctai10 23-07-2020 12 1 Download
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In this chapter you will learn: Encapsulation and data hiding, the notions of data abstraction and abstract data types (ADTs), to use keyword this, to use static variables and methods, to import static members of a class, to use the enum type to create sets of constants with unique identifiers, how to declare enum constants with parameters.
118p shiwo_ding8 29-06-2019 53 1 Download
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Lecture Programming in C++ - Chapter 14: Object oriented design. In this chapter, you will learn how to: Use the special class specifiers static and const, work with friend functions and classes, read some UML and the difference between "has a" and "uses" relationships.
32p nhanmotchut_3 19-10-2016 61 1 Download
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When you finish this chapter, you should: Encapsulation and data hiding, the notions of data abstraction and abstract data types (ADTs), to use keyword this, to use static variables and methods, to import static members of a class, to use the enum type to create sets of constants with unique identifiers, how to declare enum constants with parameters.
136p nhanmotchut_3 19-10-2016 37 1 Download
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Lecture Programming C# - Chapter 16 introduce Equals. Objectives in this chapter include: Describe equality testing, show how to override Object Equals (error checking, casting, chaining to base class, comparing data), present static helper method.
15p tangtuy20 28-07-2016 23 1 Download
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Equal's Objectives is Describe equality testing; show how to override ObjectEquals (error checking, casting, chaining to base class, comparing data); present static helper method and something else.
0p cocacola_08 21-11-2015 32 1 Download
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Overloading unary operators Non-static member function, no arguments. Non-member function, one argument Argument must be class object or reference to class object Remember, static functions only access static data
87p sakuraphuong 04-06-2013 42 2 Download
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Chapter 7.Constructors and Other Tools...Learning Objectives.♦ Constructors , Definitions , Calling . More Tools const parameter modifier , Inline functions Static member data ,Vectors Introduction to vector class Copyright
44p sakuraphuong 29-05-2013 32 4 Download
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Use the scope resolution operator Use dynamic memory allocation with New Delete Use pointers to objects Define and use Constructors Define and use Destructors Define the "Const" keyword Define and use the "this" pointer Describe how objects and functions are arranged in memory Static Data Members Static member Functions Describe type conversions using Converting by assignment Type casting
37p caunhoccodon 22-02-2013 60 4 Download
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Understanding static Methods and Data In the previous exercise you used the Sqrt method of the Math class. If you think about it, the way in which you called the method was slightly odd. You invoked the method on the class itself, not an object of type Math.
6p linhcuuhoa 10-09-2010 67 4 Download