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Video games
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Trò chơi điện tử (Video games) đã và đang trở thành ngành công nghiệp đem lại doanh thu và nguồn lực lao động. Bài viết trình bày khái quát về thiết kế đồ họa trong trò chơi điện tử trên thiết bị di động; Những yếu tố thiết kế đồ họa trong giao diện trò chơi điện tử trên thiết bị di động.
5p
vialicene
02-07-2024
0
0
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Part 2 of ebook "Return of the hustle: The art of marketing with music" provides readers with contents including: Chapter 4 - Video games; Chapter 5 - Television; Chapter 6 - Film; Chapter 7 - Conclusion;...
142p
giangmacvien
22-06-2024
2
1
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Animator's Survival Kit is a guide to animation techniques by Richard Williams. Richard Williams is a Canadian animation director, best known for his work on the animated film Who Framed Roger Rabbit. The Animator's Survival Kit book covers basic and advanced techniques for creating animated drawings and techniques for creating life and movement in animated pictures. This book has become a popular reference for artists and directors.
346p
longtimenosee05
31-03-2024
0
0
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The paper "The effects of video games on English language teaching and learning (ELT)" aims to identify the benefits and downsides of video games in general and in ELT classrooms in particular. Findings from various research articles reveal that moderation is the key to success in incorporating the English language knowledge and skills in educational video games, making them a powerful tool to enhance the quality of language acquisition in the modern world today.
3p
tahoaiman
02-01-2024
4
2
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Ebook PC toys - 14 Cool projects for home office and entertainment: Part 2 includes contents: Chapter 9: do your own automotive diagnostics, chapter 10: build your own in-car navigation system, chapter 11: build a weather station, chapter 12: create and control your own robots, chapter 13: throw a networked head-to-head video gaming party, chapter 14: set up a computerized control center for model trains, chapter 15: inventing your own pc toys.
150p
haojiubujain010
14-12-2023
5
2
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Chuyển động quay là một trong những chuyển động phức tạp trong các video game. Bài viết sẽ giải thích việc sử dụng ma trận để tạo nên chuyển động quay, từ khái niệm toán học cơ bản cho đến ví dụ cụ thể.
8p
viindra
06-09-2023
6
4
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Continued part 1, part 2 of ebook "Game sound: An introduction to the history, theory, and practice of video game music and sound design" provides readers with contents including: Chapter 6 - Synergy in game audio, film, popular music, and intellectual property; Chapter 7 - Gameplay, genre, and the functions of game audio; Chapter 8 - Compositional approaches to dynamic game music; Chapter 9 - Conclusion;...
94p
hanlinhchi
29-08-2023
9
6
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Part 1 of ebook "Game sound: An introduction to the history, theory, and practice of video game music and sound design" provides readers with contents including: Chapter 1 - Introduction; Chapter 2 - Push start button, the rise of video games; Chapter 3 - Insert quarter to continue, 16-bit and the death of the arcade; Chapter 4 - Press reset, video game music comes of age; Chapter 5 - Game audio today, technology, process, and aesthetic;...
119p
hanlinhchi
29-08-2023
6
5
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Let’s Play videos are the practice whereby a videogame player records their experience to share with a future audience. They are an emergent form of cultural activity that has been relatively overlooked within the field of game studies. This thesis seeks to ask: how can access to videogame play moments (and performativity) provide insights into the understanding the dynamics of videogame play experience? This thesis approaches Let’s Play videos as a way in which to expand our understandings of videogame research.
194p
runthenight04
02-02-2023
7
3
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Body movement-controlled video games involving physical motion and visual attention may have the potential to train both abilities simultaneously. Our purpose was to determine the associations between performance in these games and visual attention, balance and mobility in a group of older adults. The long-term goal is to identify the optimal type of interactive games with regards to training potential.
13p
vinobelprisen
26-03-2022
13
5
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This paper aims to present YoungRes, a European project whose goal is to improve the resilience of youngsters. To do so, it uni¯es an already created intervention named Fortius through the inclusion of video games in the learning process.
17p
redemption
20-12-2021
9
0
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This paper presents the software architecture designed in SAVEit project to achieve this goal. This architecture is mainly composed of a Learning Management System, where coaches will learn about the values; a Team Management Site, where coaches can evaluate the values acquired by the children of the teams; and ¯nally, a Video Game that using gamication techniques will keep the motivation of children during the learning process.
11p
redemption
20-12-2021
21
8
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Bài viết này trình bày về việc thiết kế các sản phẩm điện tử hỗ trợ hoạt động giáo dục phòng tránh bị xâm hại tình dục cho trẻ tiểu học, bao gồm website, video, game và cẩm nang nhằm cung cấp các kiến thức cơ bản cũng như hỗ trợ hình thành các kĩ năng phòng tránh bị xâm hại tình dục cho trẻ và là nguồn tài liệu tham khảo cho giáo viên, phụ huynh trong hoạt động này.
7p
nguaconbaynhay12
22-06-2021
23
4
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Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun.
27p
dayhoctainha
10-09-2020
19
1
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Physical activity reduces risk for numerous negative health outcomes, but postmenopausal breast cancer survivors do not reach recommended levels. Many interventions encourage self-monitoring of steps, which can increase physical activity in the short term.
18p
vinaypyidaw2711
26-08-2020
13
2
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Cancer survival comes at a price: pediatric cancer survivors bear a high risk for a wide range of cognitive difficulties. Therefore, interventions targeting these difficulties are required. The aim of the present clinical trial is to extend empirical evidence about efficacy of cognitive and physical training in pediatric cancer survivors.
10p
vibaku2711
22-07-2020
7
1
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Lecture 4 - Inputting data in other ways. After studying this chapter you will be able to understand: Reasons why some computer users prefer alternative methods of input over a standard keyboard or mouse; input data by touch; game controllers; input data by light; other input types, e.g. audio, video etc; when to use which input device? Practical.
64p
nanhankhuoctai8
23-06-2020
20
0
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Individuals with cancer have reduced quality of life, functionality, range of motion, strength, and an increase in pain and fatigue. Exergaming appears to be an effective rehabilitation tool for Parkinson’s disease, multiple sclerosis and post-stroke patients to improve functionality, balance and quality of life.
16p
viputrajaya2711
22-06-2020
12
1
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Childhood obesity is associated with a multitude of co-morbidities, including hypertension, hyperlipidaemia, cardiovascular disease and type 2 diabetes. Childhood obesity can also affect a young person’s social, emotional and mental health if they encounter negative prejudice and social marginalisation.
14p
viorochimaru2711
29-05-2020
6
1
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Low levels of physical activity, musculoskeletal morbidity and weight gain are commonly reported problems in children with cancer. Intensive medical treatment and a decline in physical activity may also result in reduced motor performance.
10p
vinatri2711
29-02-2020
13
1
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