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Writing a C program

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  • Lecture C programming basic: Week 12. This lesson provides students with content about: recursive functions; write a recursive algorithm; hint; improving quicksort; exercises;... Please refer to the detailed content of the lecture!

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  • The content is systematically arranged and presented so the book may be used as both a tutorial and a reference. The rich example programs in this definitive text show CORBA developers how to write clearer code that is more maintainable, portable, and efficient. The authors’ detailed coverage of the IDL-to-C++ mapping moves beyond the mechanics of the APIs to discuss topics such as potential pitfalls and efficiency. An in-depth presentation of the new Portable Object Adapter (POA) explains how to take advantage of its numerous features to create scalable and high-performance servers.

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  • Ebook "Programming: Principles and practice using C++ (Second edition)" explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code. The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software.

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  • Ebook International Business (2e): Part 1 includes the following content: Chapter 5 three modes of employment; chapter 6 careers in international sales and marketing; chapter 7 teaching English abroad; chapter 8 an introduction to basic resume and cover letter writing; appendix a intercultural assessment, training, and development; appendix b American and Canadian undergraduate programs in international business; appendix c American and Canadian graduate programs in international business; appendix d additional resources.

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  • (bq) part 1 book “visual c 2015 programming” has contents: writing a c program, variables and expressions, more about variables, flow control, debugging and error handling, introduction to object-oriented programming, defining classes… and other contents.

    pdf432p dien_vi09 21-10-2018 48 6   Download

  • (bq) part 1 book "fundamentals of c++ programming" has contents: the context of software development, writing a c++ program, values and variables, expressions and arithmetic, conditional execution, iteration, other conditional and iterative statements, using functions,... and other contents.

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  • This lecture describe the process of designing a program through the example of a simple “desk calculator.” In this chapter you will learn: Some thoughts on software development, the idea of a calculator, using a grammar, expression evaluation, program organization.

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  • We are now ready to explore how to read and write files. About half of this chapter is devoted to explaining some of the I/O functions and classes. This chapter by no means covers all the things that one can do with a file. It is designed to give the student a good base, but leaves out things like advanced formatting and random access.

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  • Templates are just a fancy way of automatically generating code. However, at the time of this writing, only the template syntax has been defined. The implementation is currently up in the air. So different compiler makers have defined different ways of working things.

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  • After you have read and studied chapter 5, you should be able to: Implement a selection control using if statements, implement a selection control using switch statements, write boolean expressions using relational and boolean expressions, evaluate given boolean expressions correctly, nest an if statement inside another if statement, describe how objects are compared, choose the appropriate selection control statement for a given task, define and use enumerated constants.

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  • Chapter 9 - Characters and strings. After you have read and studied this chapter, you should be able to: Declare and manipulate data of the char data type; write string processing program, applicable in areas such as bioinformatics, using String, StringBuilder, and StringBuffer objects; differentiate the three string classes and use the correct class for a given task; specify regular expressions for searching a pattern in a string; use the Pattern and Matcher classes; compare the String objects correctly.

    ppt42p tangtuy04 12-03-2016 70 3   Download

  • Chapter 10 introduce to Arrays and collections. After you have read and studied this chapter, you should be able to: Manipulate a collection of data values, using an array; declare and use an array of primitive data types in writing a program; declare and use an array of objects in writing a program; define a method that accepts an array as its parameter and a method that returns an array; describe how a two-dimensional array is implemented as an array of arrays; manipulate a collection of objects, using lists and maps.

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  • Chapter 12 - File input and output. After you have read and studied this chapter, you should be able to: Include a JFileChooser object in your program to let the user specify a file; write bytes to a file and read them back from the file, using FileOutputStream and FileInputStream; write values of primitive data types to a file and read them back from the file, using DataOutputStream and DataInputStream;...

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  • Chapter 13 - Inheritance and polymorphism. After you have read and studied this chapter, you should be able to: Write programs that are easily extensible and modifiable by applying polymorphism in program design; define reusable classes based on inheritance and abstract classes and abstract methods; differentiate the abstract classes and Java interfaces; define methods, using the protected modifier; parse strings, using a String Tokenizer object.

    ppt45p tangtuy04 12-03-2016 72 3   Download

  • Chapter 14 - GUI and event-driven programming. In this chapter, students will be able to: Define a subclass of JFrame to implement a customized frame window; write event-driven programs using Java's delegation-based event model; arrange GUI objects on a window using layout managers and nested panels; write GUI application programs using JButton, JLabel, ImageIcon, JTextField, JTextArea, JCheckBox, JRadioButton, JComboBox, JList, and JSlider objects from the javax.swing package.

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  • Chapter 1 introduction to the C# Language. In this chapter, you will learn: What the .NET Framework is and what it contains, how .NET applications work, what C# is and how it relates to the .NET Framework, a basic working knowledge of Visual Studio and Visual C#, how to write a simple console application.

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  • This is the website for the book API Design for C++ written by Martin Reddy and published by Elsevier/Morgan Kaufmann. The book shows you how to write robust and elegant Application Programming Interfaces (APIs) with a focus on the C++ programming language.

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  • The idea of templates in C++ is more than ten years old. C++ templates were already documented in 1990 in the "Annotated C++ Reference Manual" or so-called "ARM" (see [EllisStroustrupARM]) and they had been described before that in more specialized publications. However, well over a decade later we found a dearth of literature that concentrates on the fundamental concepts and advanced techniques of this fascinating, complex, and powerful C++ feature. We wanted to address this issue and decided to write the book about templates (with perhaps a slight lack of humility)....

    pdf567p kimcy92 07-08-2013 73 9   Download

  • Object-oriented programming (OOP) is the core ingredient of the .NET framework. OOP is so important that, before embarking on the road to .NET, you must understand its basic principles and terminology to write even a simple program. The fundamental idea behind OOP is to combine into a single unit both data and the methods that operate on that data; such units are called an object. All OOP languages provide mechanisms that help you implement the object-oriented model. They are encapsulation, inheritance, polymorphism and reusability. Let's now take a brief look at these concepts....

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  • This book provides a set of design and implementation guidelines for writing secure programs for Linux and Unix systems. Such programs include application programs used as viewers of remote data, web applications (including CGI scripts), network servers, and setuid/setgid programs. Specific guidelines for C, C++, Java, Perl, PHP, Python, Tcl, and Ada95 are included. For a current version of the book,

    pdf0p samsung_12 07-05-2013 71 3   Download

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