intTypePromotion=1
zunia.vn Tuyển sinh 2024 dành cho Gen-Z zunia.vn zunia.vn
ADSENSE

Chapters in game

Xem 1-20 trên 83 kết quả Chapters in game
  • Part 2 of ebook "Fundamentals of computer graphics (Fourth edition)" provides readers with contents including: Chapter 14 - Sampling; Chapter 15 - Curves; Chapter 16 - Computer animation; Chapter 17 - Using graphics hardware; Chapter 18 - Light; Chapter 19 - Color; Chapter 20 - Visual perception; Chapter 21 - Tone reproduction; Chapter 22 - Implicit modeling; Chapter 23 - Global illumination; Chapter 24 - Reflection models; Chapter 25 - Computer graphics in games; Chapter 26 - Visualization;...

    pdf386p daonhiennhien 03-07-2024 1 1   Download

  • Part 1 of ebook "Vertical cooperative advertising in supply chain management: A game-theoretic analysis" provides readers with contents including: Chapter 1 - Introduction; Chapter 2 - Fundamentals; Chapter 3 - Cooperative advertising models in supply chain management, a review;...

    pdf84p giangmacvien 22-06-2024 1 1   Download

  • Part 2 of ebook "Vertical cooperative advertising in supply chain management: A game-theoretic analysis" provides readers with contents including: Chapter 4 - Vertical cooperative advertising and pricing decisions in a manufacturer-retailer supply chain, a game-theoretic approach; Chapter 5 - Game theoretic analysis of pricing and vertical cooperative advertising of a retailer-duopoly with a common manufacturer; Chapter 6 - A manufacturer-retailer supply chain with fuzzy customer demand, a vertical cooperative advertising and pricing model; Chapter 7 - Résumé;...

    pdf83p giangmacvien 22-06-2024 2 1   Download

  • Part 2 of ebook "Social networks and the economics of sports" provides readers with contents including: Chapter 4 - Senior sport tourism in Russia; Chapter 5 - Evaluation in sports performance; Chapter 6 - Pythagoras at the bat; Chapter 7 - Adaptive systems in sports; Chapter 8 - By sport predictions through socio economic factors and tradition in summer olympic games;...

    pdf108p giangmacvien 22-06-2024 1 1   Download

  • Part 2 of ebook "Complex engineered systems: Science meets technology" provides readers with contents including: Chapter 8 - The dynamics of collaborative design, insights from complex systems and negotiation research; Chapter 9 - Modularity in the design of complex engineering systems; Chapter 10 - Engineering complex systems; Chapter 11 - Negotiation algorithms for collaborative design settings; Chapter 12 - Information theory – the bridge connecting bounded rational game theory and statistical physics;...

    pdf228p dongmelo 26-05-2024 4 2   Download

  • Lecture "Human computer interaction: Chapter 11 - Mobile interface design" is done to help learners explain the basic principles in mobile design, explain the concepts of usability and mobile gaming, design mobile interface using Material Design language. We invite you to consult!

    pdf51p gaupanda022 03-04-2024 4 1   Download

  • Ebook Advanced penetration testing: Hacking the world’s most secure networks includes contents: Chapter 1: medical records (in)security, chapter 2: stealing research, chapter 3: twenty-first century heist, chapter 4: pharma karma, chapter 5: guns and ammo, chapter 6: criminal intelligence, chapter 7: war games, chapter 8: hack journalists, chapter 9: northern exposure.

    pdf269p haojiubujain010 14-12-2023 10 3   Download

  • Ebook PC toys - 14 Cool projects for home office and entertainment: Part 2 includes contents: Chapter 9: do your own automotive diagnostics, chapter 10: build your own in-car navigation system, chapter 11: build a weather station, chapter 12: create and control your own robots, chapter 13: throw a networked head-to-head video gaming party, chapter 14: set up a computerized control center for model trains, chapter 15: inventing your own pc toys.

    pdf150p haojiubujain010 14-12-2023 5 2   Download

  • The following will be discussed in Ebook Android cookbook: Part 2: Chapter 8: multimedia, chapter 9: data persistence, chapter 10: telephone applications, chapter 11: networked applications, chapter 12: gaming and animation, chapter 13: social networking, chapter 14: location and map applications, chapter 15: accellerometer, chapter 16: bluetooth, chapter 17: system and device control, chapter 18: other programming languages, chapter 19: internationalization, chapter 20: packaging, deploying and selling, chapter 21: other, chapter 22: contributors.

    pdf264p haojiubujain08 01-11-2023 9 4   Download

  • Part 1 of ebook "Mastering iOS game development: Master the advanced concepts of game development for iOS to build impressive games" provides readers with contents including: chapter 1 - what to expect in xcode and game development; chapter 2 - creating the stuff; chapter 3 - blast off! starting with development;...

    pdf93p tieulangtran 28-09-2023 5 2   Download

  • Continued part 1, part 2 of ebook "Game sound: An introduction to the history, theory, and practice of video game music and sound design" provides readers with contents including: Chapter 6 - Synergy in game audio, film, popular music, and intellectual property; Chapter 7 - Gameplay, genre, and the functions of game audio; Chapter 8 - Compositional approaches to dynamic game music; Chapter 9 - Conclusion;...

    pdf94p hanlinhchi 29-08-2023 9 6   Download

  • Ebook "Secrets of power negotiating: Update for the 21st century" reflects the brave new world in which we live. You’ll find expanded chapters on negotiating with people from other cultures. It’s what I’ve learned from conducting Power Negotiating seminars around the world, from Kuwait to Nigeria to China, and New Zealand to Iceland. As different as we are, I find that most people want the same thing from a negotiation: They want a fair deal for both sides. They want to use their new negotiating skills to improve their position.

    pdf383p tichhythan 17-08-2023 14 6   Download

  • Ebook Managerial economics and business strategy (Seventh edition): Part 2 presents the following content: Chapter nine: basic oligopoly models; chapter ten: game theory: inside oligopoly; chapter eleven: pricing strategies for firms with market power; chapter twelve: the economics of information; chapter thirteen: advanced topics in business strategy; chapter fourteen: a manager’s guide to government in the marketplace.

    pdf313p haojiubujain02 03-07-2023 5 1   Download

  • Ebook Mathematics for economics and business (Fifth edition): Part 2 presents the following content: Chapter nine: basic oligopoly models; chapter ten: game theory: inside oligopoly; chapter eleven: pricing strategies for firms with market power; chapter twelve: the economics of information; chapter thirteen: advanced topics in business strategy; chapter fourteen: a manager’s guide to government in the marketplace.

    pdf343p haojiubujain02 03-07-2023 3 1   Download

  • Ebook Game Changers: Education and Information Technologies - Part 1 includes contents: Chapter 1 The knowledge economy: Challenges and Opportunities or American Higher Education; Chapter 2 The questions we need to ask first: Setting priorities for higher education in our technology-rich world; Chapter 3 IT as a game changer; Chapter 4 From metrics to analytics, reporting to action: Analytics ’ role in changing the learning environment; Chapter 5 IT innovations and the nontraditional learner; Chapter 6 Why openness in education? Chapter 7 Early dayso f a growing trend: Nonprofit/for-profit ...

    pdf128p haojiubujain02 03-07-2023 8 2   Download

  • Ebook Game Changers: Education and Information Technologies - Part 2 includes contents: Chapter 9 Western governors university; Chapter 10 University of phoenix; Chapter 11 SUNY empire state college: A game changer in open learning; Chapter 12 Athabasca university: Canada ’s open university; Chapter 13 Providing quality higher education for adults; Chapter 14 University of the people; Chapter 15 The open earning initiative: Enacting instruction online; Chapter 16 The postmodality era: How “online learning ” is becoming “learning”; Chapter 17 Going the distance: Outsourcing online learning.

    pdf274p haojiubujain02 03-07-2023 3 2   Download

  • Ebook Project planning, scheduling, and control: A hands-on guide to bringing projects in on time and on budget (Third edition) - Part 1 includes contents: Chapter 1 an introduction to project management, chapter 2 getting your organization to accept project management, chapter 3 the role of the project manager, chapter 4 whole-brain project management, chapter 5 the headless chicken project (and how to avoid it), chapter 6 project strategy: you can’t develop a good implementation plan unless you first have a proper game plan, chapter 7 developing an implementation plan, chapter 8 managing ...

    pdf353p haojiubujain01 03-07-2023 9 5   Download

  • Ebook Project planning, scheduling, and control: A hands-on guide to bringing projects in on time and on budget (Fourth edition) - Part 1 includes contents: Chapter 1 an introduction to project management, chapter 2 getting your organization to accept project management, chapter 3 the role of the project manager, chapter 4 whole-brain project management, chapter 5 the headless chicken project (and how to avoid it), chapter 6 project strategy: you can’t develop a good implementation plan unless you first have a proper game plan, chapter 7 developing an implementation plan, chapter 8 managing...

    pdf339p haojiubujain01 03-07-2023 9 4   Download

  • Ebook Introduction to 3D Game Programming with DirectX® 12 - Part 1 includes the following content: Chapter 1 Vector Algebra, Chapter 2 Matrix Algebra, Chapter 3 Transformations, Chapter 4 Direct3D Initialization, Chapter 5 The Rendering Pipeline, Chapter 6 Drawing in Direct3D, Chapter 7 Drawing in Direct 3D Part II, Chapter 8 Lighting, Chapter 9 Texturing, Chapter 10 Blending, Chapter 11 Stenciling, Chapter 12 The Geometry Shader, Chapter 13 The Compute Shader, Chapter 14 The Tessellation Stages.

    pdf570p haojiubujain01 24-06-2023 10 5   Download

  • Chapter 10 - Understanding meats and game. After reading this chapter, you should be able to: Describe the composition and structure of meat and explain how they relate to meat selection and cooking methods, explain the use of the federal meat inspection and grading system in selecting and purchasing meats, explain the effect that aging has on meat and identify the two primary aging methods,...

    ppt33p runordie9 27-09-2022 31 5   Download

CHỦ ĐỀ BẠN MUỐN TÌM

TOP DOWNLOAD
207 tài liệu
1446 lượt tải
ADSENSE

nocache searchPhinxDoc

 

Đồng bộ tài khoản
3=>0