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GUI software
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Continued part 1, part 2 of ebook "Python programming for the absolute beginner" provides readers with contents including: software objects the critter caretaker program; object-oriented programming the blackjack game; gui development the mad lib program; graphics the pizza panic game; sound, animation, and program development, the astrocrash game;...
239p
hanlinhchi
29-08-2023
7
6
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Lecture Software engineering: Lesson 10 - Fakhar Lodhi. The main topics covered in this chapter include: prototyping and GUI design, traceability matrix, user interface specification, UI example, uncertainly, ambiguity, and vagueness, throwaway prototype and prototyping,...
17p
youzhangjing_1909
28-04-2022
36
1
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Bài tập Nhập môn công nghệ phần mềm (Introduction to software engineering) - Bài tập tuần 04: Quản lý dự án phần mềm & lập trình với giao diện đồ hoạ người dùng (GUI). Mục tiêu của bài tập chương này gồm: Thực hiện các bài tập (câu hỏi) về nội dung quản lý dự án phần mềm, phân rã các chức năng đã xác định thành các nhiệm vụ (task) để xây dựng một kế hoạch dự án phần mềm đơn giản, lập trình với giao diện đồ họa người dùng.
7p
lovebychance07
12-07-2021
64
4
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In this chapter, the following content will be discussed: Present in all Java implementations, described in most java textbooks, adequate for many applications, uses the controls defined by your OS, difficult to build an attractive GUI,...
33p
larachdumlanat126
31-12-2020
23
5
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In this chapter, the following content will be discussed: Simplest GUI programming: JOptionPane; types of joptionpanes; onscreen GUI elements, swing component hierarchy, Java GUI, methods of all swing components, more JComponent methods.
12p
larachdumlanat126
31-12-2020
16
5
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In this chapter, the following content will be discussed: JButton, JLabel; JTextField, JTextArea; JCheckBox, JRadioButton; ButtonGroup; icon/imageicon; JScrollPane; JFileChooser; JColorChooser; JMenuItem; JCheckBoxMenuItem/JRadioButtonMenuItem; JComboBox.
19p
larachdumlanat126
31-12-2020
14
5
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In this chapter, the following content will be discussed: Problem: positioning, resizing; containers with layout; preferred size of components; other layouts; problem with layout managers; solution: composite layout; event-driven programming; java event hierarchy; listening for events.
37p
larachdumlanat126
31-12-2020
13
5
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In this chapter, the following content will be discussed: GUI programming concepts, GUI design concepts, GUI programming concepts in Java, Java GUI history: the AWT, swing in Java, running a swing application, basic GUI programming concepts in Java,...
20p
larachdumlanat126
31-12-2020
18
5
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After this chapter the student should have acquired the following knowledge and skills: Usability, usability engineering, why isn’t UE done regularly? benefits of UE to an organization, benefits of UE to the user, typical web-site usability problems, user centered design, GUI design is multi disciplinary.
15p
larachdumlanat126
31-12-2020
18
5
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DCE@urLAB is a software application for analysis of dynamic contrast-enhanced magnetic resonance imaging data (DCE-MRI). The tool incorporates a friendly graphical user interface (GUI) to interactively select and analyze a region of interest (ROI) within the image set, taking into account the tissue concentration of the contrast agent (CA) and its effect on pixel intensity.
17p
viwyoming2711
16-12-2020
13
1
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Whole genome amplification techniques have enabled the analysis of unexplored genomic information by sequencing of single-amplified genomes (SAGs). Whole genome amplification of single bacteria is currently challenging because contamination often occurs in experimental processes.
11p
vioklahoma2711
19-11-2020
7
1
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Advanced light microscopy methods are key to many biological studies. Their ease of use depends, besides experimental aspects, on intuitive graphical user interfaces (GUI). The open-source software Micro-Manager offers a universal GUI for microscope control but requires implementing plugins to further tailor it to specific systems.
13p
vicolorado2711
22-10-2020
21
0
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Even though R is one of the most commonly used statistical computing environments, it lacks a graphical user interface (GUI) that appeals to students, researchers, lecturers, and practitioners in medicine and pharmacy for conducting standard data analytics.
11p
vicolorado2711
22-10-2020
13
0
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In this chapter you will learn about the following: Characteristics of users that every software engineer should understand; various ways of working with users to ensure that a software system has both the required functionality and the required usability; some basic principles for the design of simple graphical user interfaces (GUIs), involving windows, menus, icons and pop-up dialogs; how to evaluate user interfaces; how to implement basic GUIs in Java.
16p
koxih_kothogmih3
24-08-2020
22
1
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In this chapter you will learn about the following: Characteristics of users that every software engineer should understand; various ways of working with users to ensure that a software system has both the required functionality and the required usability; some basic principles for the design of simple graphical user interfaces (GUIs), involving windows, menus, icons and pop-up dialogs; how to evaluate user interfaces; how to implement basic GUIs in Java.
41p
nanhankhuoctai10
23-07-2020
17
4
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In this chapter you will learn: To create and manipulate sliders, menus, pop-up menus and windows; to change the look-and-feel of a GUI, using Swing's pluggable look-and-feel; to create a multiple-document interface with JDesktopPane and JInternalFrame; to use additional layout managers.
101p
shiwo_ding8
29-06-2019
18
1
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After studying this chapter you will be able to understand: The design principles of graphical user interfaces (GUIs), to build GUIs and handle events generated by user interactions with GUIs, to understand the packages containing GUI components, event-handling classes and interfaces, to create and manipulate buttons, labels, lists, text fields and panels, to handle mouse events and keyboard events, to use layout managers to arrange GUI components.
174p
shiwo_ding8
29-06-2019
17
1
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Producing source code that implements the GUI takes a great deal of effort in software development, especially for interactive software systems. This work load, generally considered tedious and burdensome, is inadequately automated given the richness of conceptual design and behavior models generated in earlier stages of the development process.
14p
tieuthi3006
16-03-2018
45
3
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Bài giảng Kiểm thử phần mềm Bài 5 cung cấp cho người học các kiến thức: Ôn tập 1 số câu hỏi hay phỏng vấn, hướng dẫn test GUI thực hành log bug trên Redmine tool. Đây là tài liệu học tập và giảng dạy dành cho sinh viên ngành tham khảo.
26p
sangbanmai_0906
17-01-2018
112
19
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Lecture "Software testing and quality assurance - Lecture 4" trình bày các nội dung: Các nguyên tắc khi thiết kế giao diện, các loại kiểm thử giao diện, bốn quá trình của GUI Testing, checklist cho GUI Web, mobile checklist, Functional & database testing,... Mời các bạn cùng tham khảo.
21p
bautroibinhyen13
10-01-2017
47
2
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