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Software interface
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By the time you finish this book, you’ll know how to: Work with the JUNOS network operating system; Set up and configure a Juniper router; Connect, manage, and trouble shoot routers and other Juniper appliances; Make your network more efficient; Configure JUNOS default security features as well as restricted physical access to protect routers; Solve hardware, software, interface, and router problems; Integrate JUNOS with other systems.
410p
zizaybay1104
29-05-2024
4
2
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Lecture Introduction to Software engineering - Lesson 4: Software development processes. This lesson provides students with content about: heavyweight and lightweight software development; the waterfall model; discussion of the waterfall model; modified waterfall model; iterative refinement; user interface mock-up; incremental development;... Please refer to the detailed content of the lecture!
59p
codabach1016
03-05-2024
1
0
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Lecture Introduction to Software engineering - Lesson 10: User experience. This lesson provides students with content about: user experience (UX); human computer interaction (HCI); development processes for user interfaces; operational prototype; paper prototype; wireframe; mock-up; mental model and computer model; the model view control;... Please refer to the detailed content of the lecture!
28p
codabach1016
03-05-2024
2
0
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Part 1 book "Software engineering - A practitioner's approach" includes content: Software and software engineering, process models; agile development; principles that guide practice; understanding requirements; requirements modeling - scenarios, information, and analysis classes; requirements modeling - flow, behavior, patterns, and webapps; design concepts; architectural design; component level design; user interface design; pattern based design; webapp design.
425p
muasambanhan05
16-01-2024
3
1
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Ebook "A practical introduction to hardware/software codesign" describes how combining hardware design with software design leads to a solution to this important computer engineering problem. The book covers four topics in hardware/software codesign: fundamentals, the design space of custom architectures, the hardware/software interface and application examples.
403p
loivantrinh
29-10-2023
10
6
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Ebook "Introduction to microcontrollers" includes content: Microcontroller basics, microcontroller components, communication interfaces, software development, hardware.
175p
haojiubujain07
20-09-2023
4
2
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Ebook "Computer organization and design: The hardware/software interface (3rd edition)" presents an entire MIPS instruction set—instruction by instruction—the fundamentals of assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. A new aspect of the third edition is the explicit connection between program performance and CPU performance. The authors show how hardware and software components--such as the specific algorithm, programming language, compiler, ISA and processor implementation impact program performance.
689p
tichhythan
17-08-2023
10
6
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Building Reliable Component-based Systems - Chapter 1: Basic Concepts in Component-Based Software Engineering. This chapter presents the following content: The component, interfaces, contracts, patterns, frameworks, relationships between concepts, conclusion.
28p
haojiubujain04
27-07-2023
8
4
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In this chapter, the following content will be discussed: Requirements for Koala; Koala interfaces; binding, gluing and switches; the product line architecture; managing versions and variants; subtyping.
15p
haojiubujain04
27-07-2023
4
3
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This chapter defines system software and discusses two types of system software: operating systems and utility programs. You learn what an operating system is and explore user interfaces, operating systems features, and operating system functions.
21p
haojiubujain04
27-07-2023
8
6
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This chapter have surveyed the major hardware and software features of computer graphics systems. Hardware components include video monitors, hard-copy devices, keyboards, and other devices for graphics input or output. Graphics software includes special applications packages and general programming packages.
10p
haojiubujain04
27-07-2023
10
5
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The following will be discussed in this chapter: Identify the four categories of application software, describe characteristics of a user interface, identify the key features of widely used business programs, identify the key features of widely used graphics and multimedia programs,...
11p
haojiubujain04
27-07-2023
5
5
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After you read this chapter you should be able to: Describe various types of network attacks, and identify ways to safeguard against these attacks, including firewalls and intrusion detection software; discuss techniques to prevent unauthorized computer access and use; identify safeguards against hardware theft and vandalism;...
16p
haojiubujain04
27-07-2023
5
5
Download
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This chapter include objectives overview: Identify the four categories of application software, describe characteristics of a user interface, identify the key features of widely used business programs, identify the key features of widely used graphics and multimedia programs,...
8p
haojiubujain04
27-07-2023
7
6
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This chapter defines system software and discusses two types of system software: operating systems and utility programs. You learn what an operating system is and explore user interfaces, operating systems features, and operating system functions.
35p
haojiubujain04
27-07-2023
10
5
Download
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After you read this chapter you should be able to: Discuss the special information requirements of an enterprise-sized corporation; identify information systems and software used in the functional units of an enterprise; describe and list general purpose and integrated information systems used throughout an enterprise;...
12p
haojiubujain04
27-07-2023
6
4
Download
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After you read this chapter you should be able to: Describe various types of network attacks, and identify ways to safeguard against these attacks, including firewalls and intrusion detection software; discuss techniques to prevent unauthorized computer access and use; identify safeguards against hardware theft and vandalism;...
16p
haojiubujain04
27-07-2023
6
4
Download
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Continued part 1, part 2 of ebook "Introduction to embedded systems: Using microcontrollers and the MSP430" has presents the following content: embedded peripherals; external world interface; principles of serial communication; the analog signal chain; a software planning using flowcharts; MSP430 instruction set; code composer introduction tutorial;...
344p
dieptieuung
20-07-2023
6
4
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Ebook Computer organization and design: The hardware software interface (ARM edition) - Part 1 includes the following content: Chapter 1 computer abstractions and technology; chapter 2 instructions: language of the computer; chapter 3 arithmetic for computers; chapter 4 the processor. Please refer to the documentation for more details.
505p
haojiubujain01
06-06-2023
7
5
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Ebook Computer organization and design: The hardware software interface (ARM edition) - Part 2 includes the following content: Chapter 5 large and fast: exploiting memory hierarchy; chapter 6 parallel processors from client to cloud; appendix A: the basics of logic design; appendix B: graphics and computing GPUs; appendix C: mapping control to hardware; appendix D: a survey of RISC architectures for desktop, server, and embedded computers.
569p
haojiubujain01
06-06-2023
5
5
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