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A hybrid terrain data compression method in unity for deployment on resource-limited devices

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This article presents an efficient hybrid approach based on Brotli and LZ4 compression algorithms to compress terrain data for deployment on resource-limited devices. Experimental results show that the proposed method significantly reduces the volume of terrain data compared to using each component algorithm independently while still ensuring quality.

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Nội dung Text: A hybrid terrain data compression method in unity for deployment on resource-limited devices

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