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Lecture Systems Analysis and Design in a Changing World - Chapter 2: Approaches to System Development
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Learning objectives for chapter 2: Explain the purpose and various phases of the systems development life cycle (SDLC); explain the differences between a model, a tool, a technique, and a methodology; describe the two overall approaches used to develop information systems: the traditional method and the object-oriented method,...
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Nội dung Text: Lecture Systems Analysis and Design in a Changing World - Chapter 2: Approaches to System Development
- 2 2 Learning Objectives Chapter 2: Explain the purpose and various phases of the Approaches to System systems development life cycle (SDLC) Development Explain the differences between a model, a tool, Systems Analysis and Design in a Changing a technique, and a methodology World, 3rd Edition Describe the two overall approaches used to develop information systems: the traditional method and the object-oriented method Systems Analysis and Design in a Changing World, 3rd Edition 2 2 2 Learning Objectives (continued) Overview Describe some of the variations of the system Systems development life cycle (SDLC) development life cycle (SDLC) Provides overall framework for managing system development process Describe the key features of current trends in Two main approaches to SDLC system development: the spiral model, eXtreme Traditional approach: structured systems Programming (XP), the Unified Process (UP), and development and information engineering Agile Modeling Object-oriented approach: object technologies requires different approach to analysis, design, and programming Explain how automated tools are used in system development All projects use some variation of SDLC Systems Analysis and Design in a Changing World, 3rd Edition 3 Systems Analysis and Design in a Changing World, 3rd Edition 4 2 2 Phases of the Systems Development Systems Development Life Cycle (SDLC) Lifecycle (SDLC) Systems development project Project planning: initiate, ensure feasibility, plan Planned undertaking with fixed beginning and end schedule, obtain approval for project Produces desired result or product Analysis: understand business needs and Can be a large job of thousands of hours of effort processing requirements or a small one month project Design: define solution system based on Successful development project: requirements and analysis decisions Provides a detailed plan to follow Implementation: construction, testing, user Organized, methodical sequence of tasks and training, and installation of new system activities Produces reliable, robust, and efficient system Support: keep system running and improve Systems Analysis and Design in a Changing World, 3rd Edition 5 Systems Analysis and Design in a Changing World, 3rd Edition 6
- 2 2 Information System Development Phases SDLC and problem-solving Similar to problem-solving approach Organization recognizes problem (Project Planning) Project team investigates, understands problem and solution requirements (Analysis) Solution is specified in detail (Design) System that solves problem built and installed (Implementation) System used, maintained, and enhanced to continue to provide intended benefits (Support) Systems Analysis and Design in a Changing World, 3rd Edition 7 Systems Analysis and Design in a Changing World, 3rd Edition 8 2 2 Planning Phase of SDLC Analysis Phase of SDLC Define business problem and scope Gather information to learn problem domain Produce detailed project schedule Define system requirements Confirm project feasibility Build prototypes for discovery of requirements Economic, organizational, technical, resource, and schedule Prioritize requirements Staff the project (resource management) Generate and evaluate alternatives Launch project official announcement Review recommendations with management Systems Analysis and Design in a Changing World, 3rd Edition 9 Systems Analysis and Design in a Changing World, 3rd Edition 10 2 2 Design Phase of SDLC Implementation Phase of SDLC Design and integrate the network Construct software components Design the application architecture Verify and test Design the user interfaces Design the system interfaces Convert data Design and integrate the database Train users and document the system Prototype for design details Install the system Design and integrate system controls Systems Analysis and Design in a Changing World, 3rd Edition 11 Systems Analysis and Design in a Changing World, 3rd Edition 12
- 2 2 Support Phase of SDLC Scheduling Project Phases Maintain system Waterfall approach – each phase falls into next Small patches, repairs, and updates phase Freeze planning specifications before analysis Enhance system Freeze analysis specifications before design Small upgrades or enhancements to expand system capabilities Once go over the waterfall for each phase, do not go back Larger enhancements may require separate development project Overlapping (or concurrent) phases Support users Waterfall is not realistic, we are not perfect Help desk and/or support team Overlaps can be more efficient than waterfall Systems Analysis and Design in a Changing World, 3rd Edition 13 Systems Analysis and Design in a Changing World, 3rd Edition 14 2 2 Scheduling Project Phases (continued) The waterfall approach to the SDLC Iteration - Work activities are repeated Each iteration refines previous result Approach assumes no one gets it right the first time There are a series of mini projects for each iteration Example: Outline, rough draft, edited result Example: Blueprint, frame, completed house Systems Analysis and Design in a Changing World, 3rd Edition 15 Systems Analysis and Design in a Changing World, 3rd Edition 16 2 2 Overlap of Systems Development Iterations across life cycle phases Activities Systems Analysis and Design in a Changing World, 3rd Edition 17 Systems Analysis and Design in a Changing World, 3rd Edition 18
- 2 2 Some Models Used in System Methodologies and Models Development Methodologies Comprehensive guidelines to follow for completing every SDLC activity Collection of models, tools, and techniques Models Representation of an important aspect of real world, but not same as real thing Abstraction used to separate out aspect Diagrams and charts Project planning and budgeting aids Systems Analysis and Design in a Changing World, 3rd Edition 19 Systems Analysis and Design in a Changing World, 3rd Edition 20 2 2 Tools and Techniques Some Tools Used in System Development Tools Software support that helps create models or other required project components Range from simple drawing programs to complex CASE tools Techniques Collection of guidelines that help analyst complete system development activity or task Can be step-by-step instructions or just general advice Systems Analysis and Design in a Changing World, 3rd Edition 21 Systems Analysis and Design in a Changing World, 3rd Edition 22 2 2 Some Techniques Used in System Relationships Among Components of a Development Methodology Systems Analysis and Design in a Changing World, 3rd Edition 23 Systems Analysis and Design in a Changing World, 3rd Edition 24
- 2 2 Two Approaches to System Development Three Structured Programming Constructs Traditional Approach Also called structured system development Structured analysis and design technique (SADT) Structured programming Improves computer program quality Allows other programmers to easily read and modify code Each program module has one beginning and one ending Three programming constructs (sequence, decision, repetition) Systems Analysis and Design in a Changing World, 3rd Edition 25 Systems Analysis and Design in a Changing World, 3rd Edition 26 2 2 Top-Down Programming Top-Down or Modular Programming Divides complex programs into hierarchy of modules The module at top controls execution by “calling” lower level modules Modular programming Similar to top-down programming One program calls other programs to work together as single system Systems Analysis and Design in a Changing World, 3rd Edition 27 Systems Analysis and Design in a Changing World, 3rd Edition 28 2 2 Structure Chart Created Using Structured Design Structured Design Technique Technique developed to provide design guidelines What set of programs should be What program should accomplish How programs should be organized into a hierarchy Modules are shown with structure chart Main principle of program modules Loosely coupled – module is independent of other modules Highly cohesive – module has one clear task Systems Analysis and Design in a Changing World, 3rd Edition 29 Systems Analysis and Design in a Changing World, 3rd Edition 30
- 2 2 Data Flow Diagram (DFD) created using Structured Analysis Structured Analysis Technique Define what system needs to do (processing requirements) Define data system needs to store and use (data requirements) Define inputs and outputs Define how functions work together to accomplish tasks Data flow diagrams and entity relationship diagrams show results of structured analysis Systems Analysis and Design in a Changing World, 3rd Edition 31 Systems Analysis and Design in a Changing World, 3rd Edition 32 2 2 Entity-Relationship Diagram (ERD) created Structured Analysis Leads to Structured using the Structured Analysis technique Design and Structured Programming Systems Analysis and Design in a Changing World, 3rd Edition 33 Systems Analysis and Design in a Changing World, 3rd Edition 34 2 2 Information Engineering (IE) Object-Oriented Approach Views information system as collection of Refinement to structured development interacting objects that work together to accomplish tasks Methodology with strategic planning, data modeling, automated tools focus Objects - things in computer system that can respond to messages More rigorous and complete than SADT No processes, programs, data entities, or files are defined – just objects Uses process dependency diagram Object-oriented analysis (OOA) Industry merged key concepts from structured Defines types of objects that do work of system development and information engineering Shows how objects interact with users to complete approaches into traditional approach tasks Systems Analysis and Design in a Changing World, 3rd Edition 35 Systems Analysis and Design in a Changing World, 3rd Edition 36
- 2 2 Object-Oriented Approach to Systems Object-Oriented Approach (continued) Object-oriented design (OOD) Defines object types needed to communicate with people and devices in system Shows how objects interact to complete tasks Refines each type of object for implementation with specific language of environment Object-oriented programming (OOP) Writing statements in programming language to define what each type of object does Benefits of OOA include naturalness and reuse Systems Analysis and Design in a Changing World, 3rd Edition 37 Systems Analysis and Design in a Changing World, 3rd Edition 38 2 2 Class Diagram Created During OO SDLC Variations Analysis Many variations of SDLC in practice No matter which one, tasks are similar Based on variation of names for phases SDLC compared to IE compared to UP Based on emphasis on people User-centered design, participatory design Based on speed of development Rapid application development (RAD) Prototyping Systems Analysis and Design in a Changing World, 3rd Edition 39 Systems Analysis and Design in a Changing World, 3rd Edition 40 2 2 Life Cycles with Different Names for Current Trends in Development Phases Spiral Model Highly iterative approach Works around the phases (analysis, design, construction, testing, integration with previous prototype component) in a spiral until project is complete Initial planning is to do just enough analysis to build initial prototype Each iteration in the spiral addresses greatest risk Systems Analysis and Design in a Changing World, 3rd Edition 41 Systems Analysis and Design in a Changing World, 3rd Edition 42
- 2 2 The Spiral Life Cycle Model Extreme Programming (XP) Recent, lightweight, development approach to keep process simple and efficient Describes system support needed and required system functionality through informal user stories Has users describe acceptance tests to demonstrate defined outcomes Relies on continuous testing and integration, heavy user involvement, programming done by small teams Systems Analysis and Design in a Changing World, 3rd Edition 43 Systems Analysis and Design in a Changing World, 3rd Edition 44 2 2 The Unified Process (UP) The Unified Process (UP) (continued) Object-oriented development approach Reinforces six best practices Offered by IBM / Rational Develop iteratively Booch, Rumbaugh, Jacobson Define and manage system requirements Unified Modeling Language (UML) used primarily for modeling Use component architectures UML can be used with any OO methodology Create visual models UP defines 4 life cycle phases Verify quality Inception, elaboration, construction, transition Control changes Systems Analysis and Design in a Changing World, 3rd Edition 45 Systems Analysis and Design in a Changing World, 3rd Edition 46 2 2 Agile Modeling Agile Modeling (continued) Hybrid of XP and UP (Scott Ambler) has more Simplicity: models than XP, less documents than UP Interactive and Incremental Modeling: Use simple content Apply right models Depict models simply Create several models in parallel Use simplest modeling tools Model in small increments Teamwork: Validation Get active stakeholder participation Consider testability Encourage collective ownership Model with others and display models publicly Prove model is right with code Systems Analysis and Design in a Changing World, 3rd Edition 47 Systems Analysis and Design in a Changing World, 3rd Edition 48
- 2 2 CASE Tool Repository Contains all Tools to Support System Development System Information Computer-Aided System Engineering (CASE) Automated tools to improve the speed and quality of system development work Contains database of information about system called repository Upper CASE - support for analysis and design Lower CASE - support for implementation ICASE - integrated CASE tools Systems Analysis and Design in a Changing World, 3rd Edition 49 Systems Analysis and Design in a Changing World, 3rd Edition 50 2 2 Summary Summary (continued) Systems development projects are organized All development approaches use a SDLC to around the SDLC manage the project. SDLC Phases include project planning, analysis, Models, techniques, and tools make up a design, implementation, and support to be systems development methodology completed for each project Systems developers learn SDLC based on the System development methodologies are based sequential waterfall approach on traditional approach or object-oriented approach In practice, phases overlap and projects contain many iterations of analysis, design, and System development methodology provides implementation activities guidelines to complete every activity in the SDLC Systems Analysis and Design in a Changing World, 3rd Edition 51 Systems Analysis and Design in a Changing World, 3rd Edition 52 2 Summary (continued) Original SDLC was waterfall approach Most SDLC use iteration across phases Rapid application development (RAD) goal is to speed up development Current trends include: spiral model, eXtreme Programming (XP), Unified Process (UP) and Agile Modeling CASE tools are designed to help analysts complete tasks Systems Analysis and Design in a Changing World, 3rd Edition 53
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