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Part 1 of ebook "Advanced guide to Python 3 programming" provides readers with contents including: Part I - Computer graphics; Part II - Computer games; Part III - Testing, PyTest testing framework, mocking for testing file input/output;...
219p
daonhiennhien
03-07-2024
2
1
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In this part, the following content will be discussed: Part 4, storing and exchanging graphics data is one of the most important areas. Part 4 describes the most popular formats for graphics, animation and multimedia. Part 5, since the release of Windows 3.0 the formats used by this software have become more and more popular. This part describes formats such as BMP, WMF, WRI, CRD and so on. The OS/2 BMP formats are also discussed. Part 6 describes sound formats, including the formats for the Sound Blaster and Adlib cards as well as the MIDI file format.
681p
longtimenosee05
31-03-2024
1
0
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Ebook InDesign CS5 for Windows and Macintosh - Visual QuickStart Guide: Part 2 includes contents: Chapter 9 text effects; chapter 10 pages and books; chapter 11 layers; chapter 12 libraries and snippets; chapter 13 tabs and tables; chapter 14 automating your work; chapter 15 styles; chapter 16 typography; chapter 17 color management; chapter 18 interactive and multimedia; chapter 19 output; chapter 20 exporting; chapter 21 customizing.
329p
longtimenosee05
31-03-2024
4
0
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Ebook Computer graphics, C Version (2nd Ed) includes contents: Chapter 1 a survey of computer graphics, chapter 2 overview of graphics systems, chapter 3 output primitives, chapter 4 attributes of output primitives, chapter 5 two-dimensional geometric transformations, chapter 6 two-dimensional viewing, chapter 7 structures & hierarchical modeling, chapter 8 graphic user interfaces & interactive input methods, chapter 9 three dimensional concepts, chapter 10 three-dimensional object representations, chapter 11 three-dimensional geometric & modeling transformations, chapter 12 three-dimension...
662p
longtimenosee05
31-03-2024
3
0
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Ebook "Digital colour in graphic design" includes contents: Chapter 1 light, sight and colour, chapter 2 working with digital colour, chapter 3 colour output, chapter 4 defying the paradigms, chapter 5 virtual architecture and terrain, chapter 6 the portrait, chapter 7 digital sculpture, chapter 8 the human figure, chapter 9 the bizarre and the macabre, chapter 10 images from nature and science, chapter 11 digital art.
225p
longtimenosee05
31-03-2024
2
0
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Continued part 1, part 2 of ebook "GUI design for Android apps" provides readers with contents including: GUI design for Android apps - part 3, designing complex applications; GUI Design for Android Apps; GUI design for Android apps - part 4, graphic interface and touchscreen input;...
75p
tieulangtran
28-09-2023
4
3
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Lecture An introduction to computer science using java - Chapter 2: Classes and methods I. In this chapter we will: describe structure of Java programs, present techniques for creating and using class instances, introduce two classes for doing output: OutputBox for text output, DrawingBox for graphical output.
22p
haojiubujain04
27-07-2023
9
5
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This chapter have surveyed the major hardware and software features of computer graphics systems. Hardware components include video monitors, hard-copy devices, keyboards, and other devices for graphics input or output. Graphics software includes special applications packages and general programming packages.
10p
haojiubujain04
27-07-2023
10
5
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In this chapter, you learn what is input and output devices. The keyboard is presented and different keyboard types are described. You are introduced to various pointing devices, such as the mouse, trackball, touchpad, pointing stick, joystick, touchscreen, and pen input. Scanners and reading devices, including optical scanners, optical readers, magnetic ink character recognition readers, and data collection devices are explained,...
12p
haojiubujain04
27-07-2023
9
5
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Ebook Windows programming: Part 2 presents the following content: Child and pop up windows; dialog boxes (I); dialog Boxes (II); windows GDI; text and graphics output (I);...Please refer to the documentation for more details.
111p
chankora
16-06-2023
3
2
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Ebook Java, Java, Java: Object-Oriented problem solving (Third edition) - Part 2 include of the following topics: Chapter 9 Arrays and Array Processing; Chapter 10 Exceptions: When things go wrong; Chapter 11 Files and Streams: Input/Output Techniques; Chapter 12 Recursive Problem Solving; Chapter 13 Graphical User Interfaces; Chapter 14 Threads and Concurrent Programming; Chapter 15 Sockets and Networking; Chapter 16 Data Structures: Lists, Stacks, and Queues.
448p
runthenight03
07-12-2022
25
6
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Giáo trình Anh văn chuyên ngành (Nghề: Sửa chữa, lắp ráp máy tính - Cao đẳng) giúp người học nắm vững từ vựng thuật ngữ tài liệu chuyên ngành công nghệ thông tin và viễn thông; hiểu được từ vựng, thuật ngữ chuyên ngành sửa chữa và lắp ráp máy tính; hiểu được các bài đọc về phần cứng, phần mềm, và các chương trình tiện ích phục vụ cho ngành sửa chữa và lắp ráp máy tính;... Mời các bạn cùng tham khảo!
58p
hayatogokudera
18-07-2022
17
9
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Giáo trình Anh văn chuyên ngành (Nghề: Tin học văn phòng - Trung cấp) được xây dựng nhằm đáp ứng yêu cầu nâng cao chất lượng giảng dạy, học tập và nghiên cứu chuyên ngành của người học bằng tiếng Anh phục vụ cho công tác đào tạo của trường Cao đẳng Cơ điện Xây dựng Việt Xô nói chung và khoa Công nghệ thông tin nói riêng. Mời các bạn cùng tham khảo!
63p
hayatogokudera
18-07-2022
36
12
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Lecture Web design and development: Lesson 19. The main topics covered in this lesson include: Java graphics and when to paint, understanding repaint cycle, your painting strategy, class MyPanel extends JPanel, coordinate system, upside-down cartesian, live output,...
22p
youzhangjing_1909
28-04-2022
18
3
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Lecture Web design and development: Lesson 20. The main topics covered in this lesson include: applets, applet support, the genealogy of applet, code example of a simple applet, structure of an HTML page, browser output of applet, the applet life cycle, graphics behavior, code example of understanding applet life cycle,...
30p
youzhangjing_1909
28-04-2022
13
3
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Lecture Windows programming - Lesson 13: Super-classing. The main topics covered in this chapter include: pre-defined window class, graphics device interface, device context stores, GDI manages, the InvalidateRect() function adds, steps involved in output of a text string in the client area of the application,...
30p
wangziyi_1307
26-04-2022
20
1
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Basic English for Computing (Revised & Update): Part 1 has present the content everyday uses of computers; types of computer; parts of a computer; keyboard and mouse; interview: students; input devices; output devices; storage devices; graphical user interface; interview: computing support assistant; networks; communications; the internet 1: email and newgroups
66p
chenlinong_0310
23-02-2022
32
4
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Long-read sequencing has great promise in enabling portable, rapid molecular-assisted cancer diagnoses. A key challenge in democratizing long-read sequencing technology in the biomedical and clinical community is the lack of graphical bioinformatics software tools which can efficiently process the raw nanopore reads, support graphical output and interactive visualizations for interpretations of results.
8p
vitzuyu2711
29-09-2021
12
1
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MicroRNAs (miRNAs) constitute a well-known small RNA (sRNA) species with important regulatory roles. To date, several bioinformatics tools have been developed for large-scale prediction of miRNAs based on high-throughput sequencing data.
7p
vigiselle2711
30-08-2021
5
1
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MicroRNAs (miRNAs) impact various biological processes within animals and plants. They complementarily bind target mRNAs, effecting a post-transcriptional negative regulation on mRNA level. The investigation of miRNA target interactions (MTIs) by high throughput screenings is challenging, as frequently used in silico target prediction tools are prone to emit false positives.
9p
vioklahoma2711
19-11-2020
14
1
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