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The graphics pipeline

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  • Part 1 of ebook "Fundamentals of computer graphics (Fourth edition)" provides readers with contents including: Chapter 1 - Introduction; Chapter 2 - Miscellaneous math; Chapter 3 - Raster images; Chapter 4 - Ray tracing; Chapter 5 - Linear algebra; Chapter 6 - Transformation matrices; Chapter 7 - Viewing; Chapter 8 - The graphics pipeline; Chapter 9 - Signal processing; Chapter 10 - Surface shading; Chapter 11 - Texture mapping; Chapter 12 - Data structures for graphics; Chapter 13 - More ray tracing;...

    pdf351p daonhiennhien 03-07-2024 1 1   Download

  • Lecture Computer graphics - Lesson 2: Graphics systems. This lesson provides students with content about: graphics pipeline; graphics software; graphics hardware;... Please refer to the detailed content of the lecture!

    pdf43p codabach1016 03-05-2024 1 0   Download

  • Single-cell RNA sequencing (scRNA-Seq) is an increasingly popular platform to study heterogeneity at the single-cell level. Computational methods to process scRNA-Seq data are not very accessible to bench scientists as they require a significant amount of bioinformatic skills.

    pdf12p vioraclene 31-03-2024 3 2   Download

  • Part 1 book "Computer graphics programming in OpenGL with Java" includes content: Getting started, the OpenGL graphics pipeline, mathematical foundations, managing 3D graphics data, texture mapping, 3D models, lighting, shadows, sky and backgrounds.

    pdf263p muasambanhan05 16-01-2024 7 4   Download

  • Part 1 of ebook "Developing graphics frameworks with Python and OpenGL" provides readers with contents including: introduction to computer graphics; introduction to Pygame and OpenGL; matrix algebra and transformations; a scene graph framework;...

    pdf203p tieulangtran 28-09-2023 5 2   Download

  • Lecture Computer Graphics and Virtual Reality slides - Lesson 2: Graphics systems, presents the following content: Graphics pipeline; Graphics software; Graphics hardware.

    pdf43p chankora08 04-07-2023 6 4   Download

  • Lecture Computer graphics - Lesson 23: Lightning I. The main topics covered in this chapter include: textured triangle, textured mapping, representing color, multiplying color values, dealing with saturated colors, graphics pipeline,...

    ppt71p youzhangjing_1909 28-04-2022 15 5   Download

  • Lecture Computer graphics - Lesson 33: OpenGL programming. The main topics covered in this chapter include: the OpenGL functions work together to create the OpenGL processing pipeline, take a closer look at the stages in which data is actually processed, and tie these stages to OpenGL functions,...

    ppt55p youzhangjing_1909 28-04-2022 10 4   Download

  • Advances in 3D graphics make it possible to generate highly realistic 3D models which usually contain a huge number of polygons. This large number of polygons gives rise to many challenges with respect to real-time rendering performance, storage requirements, and the transmission of graphics dataset over the network. In this paper, a networked rendering paradigm based on our pipeline-splitting method is introduced to facilitate the remote rendering system.

    pdf12p cothumenhmong8 05-11-2020 21 1   Download

  • Bài giảng trình bày những nội dung sau: The Rendering Pipeline - 3D, phép biến đổi Transformation, Rendering - Transformations, rời rạc hóa điểm ảnh, thuật toán DDA, giải thuật Bresenham, giải thuật trung điểm-Midpoint,... Mời các bạn cùng tham khảo.

    pdf9p tieu_vu16 03-01-2019 61 5   Download

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