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The graphics pipeline
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Part 1 of ebook "Fundamentals of computer graphics (Fourth edition)" provides readers with contents including: Chapter 1 - Introduction; Chapter 2 - Miscellaneous math; Chapter 3 - Raster images; Chapter 4 - Ray tracing; Chapter 5 - Linear algebra; Chapter 6 - Transformation matrices; Chapter 7 - Viewing; Chapter 8 - The graphics pipeline; Chapter 9 - Signal processing; Chapter 10 - Surface shading; Chapter 11 - Texture mapping; Chapter 12 - Data structures for graphics; Chapter 13 - More ray tracing;...
351p
daonhiennhien
03-07-2024
1
1
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Lecture Computer graphics - Lesson 2: Graphics systems. This lesson provides students with content about: graphics pipeline; graphics software; graphics hardware;... Please refer to the detailed content of the lecture!
43p
codabach1016
03-05-2024
1
0
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Single-cell RNA sequencing (scRNA-Seq) is an increasingly popular platform to study heterogeneity at the single-cell level. Computational methods to process scRNA-Seq data are not very accessible to bench scientists as they require a significant amount of bioinformatic skills.
12p
vioraclene
31-03-2024
3
2
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Part 1 book "Computer graphics programming in OpenGL with Java" includes content: Getting started, the OpenGL graphics pipeline, mathematical foundations, managing 3D graphics data, texture mapping, 3D models, lighting, shadows, sky and backgrounds.
263p
muasambanhan05
16-01-2024
7
4
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Part 1 of ebook "Developing graphics frameworks with Python and OpenGL" provides readers with contents including: introduction to computer graphics; introduction to Pygame and OpenGL; matrix algebra and transformations; a scene graph framework;...
203p
tieulangtran
28-09-2023
5
2
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Lecture Computer Graphics and Virtual Reality slides - Lesson 2: Graphics systems, presents the following content: Graphics pipeline; Graphics software; Graphics hardware.
43p
chankora08
04-07-2023
6
4
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Lecture Computer graphics - Lesson 23: Lightning I. The main topics covered in this chapter include: textured triangle, textured mapping, representing color, multiplying color values, dealing with saturated colors, graphics pipeline,...
71p
youzhangjing_1909
28-04-2022
15
5
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Lecture Computer graphics - Lesson 33: OpenGL programming. The main topics covered in this chapter include: the OpenGL functions work together to create the OpenGL processing pipeline, take a closer look at the stages in which data is actually processed, and tie these stages to OpenGL functions,...
55p
youzhangjing_1909
28-04-2022
10
4
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Advances in 3D graphics make it possible to generate highly realistic 3D models which usually contain a huge number of polygons. This large number of polygons gives rise to many challenges with respect to real-time rendering performance, storage requirements, and the transmission of graphics dataset over the network. In this paper, a networked rendering paradigm based on our pipeline-splitting method is introduced to facilitate the remote rendering system.
12p
cothumenhmong8
05-11-2020
21
1
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Bài giảng trình bày những nội dung sau: The Rendering Pipeline - 3D, phép biến đổi Transformation, Rendering - Transformations, rời rạc hóa điểm ảnh, thuật toán DDA, giải thuật Bresenham, giải thuật trung điểm-Midpoint,... Mời các bạn cùng tham khảo.
9p
tieu_vu16
03-01-2019
61
5
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